255,506 Commits over 3,990 Days - 2.67cph!

46 Days Ago
Rat: if on ground, keep pitch at 0
46 Days Ago
Switch game on end Hide warmup if GameConfig.GameLoop is false Add spawncam to quicktest
46 Days Ago
Leaderboard backup, run #16765
46 Days Ago
- skewed UV's fix Hopper
46 Days Ago
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46 Days Ago
Reduce playercontroller animator leaning a bit
46 Days Ago
Add Game.Load( gameident ), client reconnect
46 Days Ago
updated minicrossbow vm anims
46 Days Ago
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46 Days Ago
Upadting skinning on lower LOD levels for knight armour
46 Days Ago
fixed floaty window collision on shipping container skin
46 Days Ago
Update: DemoServer - split ticks by distance instead of time - Splitting by time didn't guarantee that they were in valid distance ranges - Also handle case where we get positional data while the player is still initializing Getting closer, according to logs most ticks get accepted, but there are still a bunch that get filtered out - investigating. Tests: played the same demo, observed the logs.
46 Days Ago
Widen some areas of map
46 Days Ago
- Hopper LOD0 Art pass
46 Days Ago
Fix missing loop sound
46 Days Ago
Indirect Instancing: Restored original bounds calculation (because draw order doesn't seem to matter) and other minor cleanups
46 Days Ago
Allow turning off the gameloop with sbdm.gameloop 0
46 Days Ago
Tweak gauss impact Game loop
46 Days Ago
More effects on beam Stop effects when can't shoot anymore
46 Days Ago
Custom crosshair gluon
46 Days Ago
Backpack set up for gluon
46 Days Ago
updated mini crossbow 3p anims
46 Days Ago
Update item inventory slots to be more consistent (throwables in 5, special weapons in 4)
46 Days Ago
Merge from branch /main/indirect_instancing to branch /Aux
46 Days Ago
DANGER: Enable Read/Write on ALL models project-wide
46 Days Ago
Cleanup spline component & tool naming
46 Days Ago
DANGER: Enable GPU instancing on ALL materials project-wide
46 Days Ago
chest freezer, laundry basket and microwave Merge branch 'main' of sbox-assets
46 Days Ago
Rat: die after a set period of time (30s by default)
46 Days Ago
GluonGun Wip
46 Days Ago
Merge from /main
46 Days Ago
Update Facepunch.ActionGraphs to 1.9 * Fix graph compilation times * Compiled graphs avoid allocations where possible * Compiled graph performance is now much closer to C# * Cleaner node definition API * Groundwork for new features #1667 * Fixes #1756 Clean up game object / component reference structs
46 Days Ago
Indirect instancing: Add support for potentially any shader derived from Unity Standard, currently enabled for all shaders in the Standard/ folder. Add support for MeshCull, RendererLOD and MeshLOD. Add editor scripts to enable GPU instancing and Read/Write on all assets. Use a nullable value for Color to allow future optimisations for non-coloured objects (most of them). Add the camera component from code, but only once. Rename instanding_id to instancing_handle. Rename IndirectInstancingManager and IndirectInstancing to IndirectInstancing and IndirectInstancingCamera respectively for clariy.
46 Days Ago
Leaderboard backup, run #16762
46 Days Ago
Serialize ParticleFloat manually, so we can read as a constant float ParticleEmitter.Rate is a ParticleFloat, allowing curve/time based emission rates
46 Days Ago
Base SplineModelRenderer of ModelRenderer Allows Tint, MaterialOverrides and other options to be used on spline models
46 Days Ago
Submitting burst cloth knocker for knight armour
46 Days Ago
Update blowpipe firing animation and recoil adjustment
46 Days Ago
Fix IsHidden support
46 Days Ago
Whoops: supposed to KEEP the RHIB in primitive
46 Days Ago
using tow anchor transforms for angle testing, not body transform
46 Days Ago
Set convar in primitive gamemode so rowboat spawns rear of cargo instead of rhib (since RHIB is supposed to be disabled)
46 Days Ago
Add convar `cargo_escape_boat_rhib` to control whether a rowboat or rhib will spawn on the back of cargoship
46 Days Ago
Weapon and Health pickups in map
46 Days Ago
limiting angle towing can be started at with toast popup to straighten up if a player's trying it at a wide-angle
46 Days Ago
Enable Global Scale for spline models https://files.facepunch.com/lolleko/2025/January/10_11-16-TintedAfricanparadiseflycatcher.png
46 Days Ago
LobbyConfig.HideInServerList would let you hide a lobby from appearing in any server lists in s&box but still queryable with QueryLobbies
46 Days Ago
Update: Server-Editor tries to synthesize position ticks for other players in client-demos - Also supports movement of other, non-player entities - Only handling positions for now Doing this to allow for more thorough testing. Some ticks get rejected despite being in the same position - need to investigate why. Tests: played the same demo as before - checked logs to see the injection and acceptance of ticks.
46 Days Ago
Add DebugOverlaySystem.ScreenText
46 Days Ago
ensuring towed siege weapons aren't forced to sleep while being towed