255,542 Commits over 3,990 Days - 2.67cph!

47 Days Ago
47 Days Ago
Merge from primitive
47 Days Ago
Fixed some knight armour item setup issues
47 Days Ago
Prefab updates
47 Days Ago
Fixed new horses not working with the trophy system Fixed auto turrets targeting the new horses
47 Days Ago
survivor lights survivor light lerping fade minimap pixels at night light flash
47 Days Ago
DepthNormalPrepassLayer stub, DepthNormal shader class consumes from S_MODE_DEPTH
47 Days Ago
Spritecard tries to sample lightmaps from vertex shader which isnt what we want, remove dynamic combo rules for lightmaps Build shaders with bindless lightmaps
47 Days Ago
Merge from primitive
47 Days Ago
- Bettter reload slots - Reduced smoothing into reload from idle state to ensure reload event triggers. Backed smoothing into the idle state instead - Tweaked reload fraction settings - More logs
47 Days Ago
Horse corpse buoyancy fixcars command now fill up horses stamina
47 Days Ago
Final adjustments, vertex shaders still use lightmapping combo, take out rest of lightingTerms.vDBG_BakedLighting
47 Days Ago
merge from primitive
47 Days Ago
Compile fix
47 Days Ago
Codegen, manifest
47 Days Ago
Bindless Lightmaps use cbuffer directly for indices instead of setting texture parameters, lightmapping conditionals use constants instead of combos now Bindless Light Probe Volumes Actually bind bindless lightmaps
47 Days Ago
merge from primitive
47 Days Ago
Horse TerrainCollisionProxy
47 Days Ago
Horse animation tweaks
47 Days Ago
Un-saved assets
47 Days Ago
Re-organized horse folders
47 Days Ago
Suggest an id for newly created skins in the skin inspector
47 Days Ago
Merge from Medieval_Metal_Double_Door
47 Days Ago
Update id's to fix conflict with knight armour
47 Days Ago
Fade out procedural motion when playing any animation moving the legs (idle breaks, eating) Moved all the head and spine movements client code to RidableHorseAnimation
47 Days Ago
Id's, categories
47 Days Ago
Merge from main
47 Days Ago
Remove baked lighting ToolsVis, they're nigh useless for us now, the one we actually use is a near duplicate of Diffuse toolsvis Remove all references to lightmapping combos, they're still available on vertex shader for lightmapping uv input though, PS stubs it out on specialization Start bindless lightmaps & light probe volume
47 Days Ago
Fix possible NRE in Texture.TryToLoad
47 Days Ago
Shoes .clothing files adjustments
47 Days Ago
SiegeHarnessRope material setup Tweaks to tow anchor points in testridablehorse to line up with the knots
47 Days Ago
Don't spam warnings for unsupported drop objects, just ignore the action https://files.facepunch.com/layla/1b0911b1/sbox-dev_ZHw0ss4q4P.mp4
47 Days Ago
Merge from main
47 Days Ago
Some Model Deformation optimization Still only on the CPU but it's surprisingly fast https://files.facepunch.com/lolleko/2025/January/09_21-39-VacantIridescentshark.mp4 Add spacing parameter https://files.facepunch.com/lolleko/2025/January/09_23-00-AngelicVipersquid.mp4 🚂 Update Spline Collider to match new SplineModel Deformation https://files.facepunch.com/lolleko/2025/January/09_23-59-LinearAlligator.png Delete legacy/unused deformation code
47 Days Ago
Added updated siege harness art to testridablehorse
47 Days Ago
Merge from midi_multi_command
47 Days Ago
Allow line renderer to have lighting, same as particles https://files.facepunch.com/layla/1b0911b1/sbox-dev_EOUiaThKg1.mp4
47 Days Ago
Midi convar bindings now support the ; syntax (like binds) to allow multiple commands to be run per cycle
47 Days Ago
Merge from Knight Armour DLC
47 Days Ago
Added a button to update the skin list from the skin inspector rather than having to open the menu Set up skin assets for knight armour
47 Days Ago
woodaxe prop + added iron to metal blend material https://files.facepunch.com/jason/1b0911b1/sbox-dev_MjWcz8Q7Qx.png
47 Days Ago
Merge from main
47 Days Ago
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47 Days Ago
Make additive particles blend correctly in fog too https://files.facepunch.com/layla/1b0911b1/sbox-dev_zrmiRJG1pg.mp4
47 Days Ago
Expose Parallel.For by wrapping it in Sandbox.Utility
47 Days Ago
Leaderboard backup, run #16747
47 Days Ago
.clothing adjustments + citizen body female adjustments
47 Days Ago
Fix NRE in PlayerDamageIndicators when no attacker Gauss impact effect
47 Days Ago
Merge from train_tunnel_altitude_2
47 Days Ago
Fixed terrain around train tunnel above / below ground connection