159,751 Commits over 4,566 Days - 1.46cph!

2 Months Ago
include ao
2 Months Ago
reset animators
2 Months Ago
updated new flash light refresh .entity to reference the new model Rotated the flashlight slightly in 3p so that it matches the orientation of the viewmodel so looks more coherent Added entity flag_toggle on the .entity so that it can be turned on/off in 3p resized flashlight ao from 1k->512 renamed flashlight convention to match the new convention
2 Months Ago
Fix independant navmesh bounds not using the monument bounds, and always being fixed with the default values from AddComponent, fix AIs spawned before an independant navmesh is built being unable to find it
2 Months Ago
Test with new model
2 Months Ago
Merge from powerline_power_change
2 Months Ago
Merge from DeployableFenceGate
2 Months Ago
Animal fencing alternate implementation.
2 Months Ago
merge from tutorialmodal_fix
2 Months Ago
Fix cargo scientists not moving
2 Months Ago
Fixed tutorial modal size, removed unsused bg asset
2 Months Ago
fixed pooled strings
2 Months Ago
restore child transforms too
2 Months Ago
merge from medical_honey_bandage (again)
2 Months Ago
Fixed connection modal default description being adasd asdasfad sadg asdgasdg ash asdg sda ghash sa dh asfh asdgh sda h sH SDG ASF H ASFH ASH ASHF SDGSDG SDAG S DAG SAGD ASG AS DG ASDG SADG ASD G SADG ASDG AGSD GSD SAGD ASD in editor 🙃
2 Months Ago
Fix old scientists trying to steer instead of turning instantly
2 Months Ago
merge from supermarketceiling_lowobjectquality_fix
2 Months Ago
merge from medical_honey_bandage
2 Months Ago
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2 Months Ago
merge from sculpt_admingui_fix/better_panel
2 Months Ago
Localized the tutorial modal
2 Months Ago
merge from 3p_hatchet_aiming_anim_fix
2 Months Ago
Fix honey bandage effects not firing (for real this time)
2 Months Ago
Unfucked the menu tutorial modal
2 Months Ago
merge from NettingImpactFX
2 Months Ago
capture component states in init (needs more testing)
2 Months Ago
merge from autoturrets_LODcomponent_fix
2 Months Ago
Fix Scientist2 on Oilrig crouchwalks upstairs at a weird angle
2 Months Ago
merge from foundation_guide_fix
2 Months Ago
merge from sunglasses_lens_material_fix
2 Months Ago
merge from blueberry_med_LOD_fix
2 Months Ago
merge from minifridge_emissiveleak_fix
2 Months Ago
merge from sculptures_blurry_textures_fix
2 Months Ago
merge from convar_rounding_fix
2 Months Ago
merge from rentableshop_deepseamanager_pool_fix
2 Months Ago
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2 Months Ago
merge from iconfonts_optims
2 Months Ago
Confirmation popup before starting the scan when updating the icon fonts
2 Months Ago
Machete animation updates for weapon refresh
2 Months Ago
Fix scientists not spawning on cargo, underwater lab and military base
2 Months Ago
Missing codegen from earlier
2 Months Ago
Rust icon fonts are now generated based on what glyphs we use, similar to the localization fonts: - Reduces the two fonts atlas size from 64MB to 0.5MB and 4MB to 0.5MB - Icon fonts now have an empty fallback font set to dynamic so community UI icons and adding new icons in editor still works - The static fonts are updated when we update the localization every month
2 Months Ago
Also reapply 138986 "Fixed shadows inside radtown master house building with a custom shadow proxy"
2 Months Ago
merge from main
2 Months Ago
Reapply 138981 "Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy" from 9 month old branch S2P large oilrig
2 Months Ago
Fix scientists not spawning in underwater labs and cargo ships
2 Months Ago
Codegen
2 Months Ago
Merge from main