161,606 Commits over 4,597 Days - 1.46cph!

2 Months Ago
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2 Months Ago
merge from medical_honey_bandage
2 Months Ago
Setup collision/colliders correctly in prefabs.
2 Months Ago
Added honey bandage to primitive and hardcore tech trees
2 Months Ago
merge from carvable_pumpkin_deploy_fix
2 Months Ago
merge from paintball_gun_fixes
2 Months Ago
merge from viewmodelscope_nre
2 Months Ago
merge from static_piano_fix
2 Months Ago
merge from TriangleHatchDeployfix
2 Months Ago
merge from deployanim_fix
2 Months Ago
merge from vehicle_pooling
2 Months Ago
merge from glass_ar_motion_blur_fix
2 Months Ago
merge from new_navmesh_fixes
2 Months Ago
merge from Floating_bandage_fix
2 Months Ago
merge from oilrig_light_fix
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
Renamed deployed entities to include .Deployed per convention.
2 Months Ago
Setup missing socket/checks on gate
Rin
2 Months Ago
merge from mt_snapshot_saving
2 Months Ago
merge from main
2 Months Ago
Merge from main
2 Months Ago
cherry picked martyns rail hide code from changeset 153305 - allows the holosight rail to hide depending on the weapon its attached to.
2 Months Ago
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2 Months Ago
cherry picking 8x scope, handmade sight and holosight refreshes
2 Months Ago
Add entity names to "MOVETYPE_FOLLOW with no model" warning Implement CTRL+Backspace and CTRL+Delete for text entries Try to prevent game breaking states with silly values of m_yaw/m_pitch Minor cleanups Added "session_begin_ignore_version" hammer command * If you brick your VMF with this, don't blame me Add description to r_PhysPropStaticLighting Move "dynamic shadow poke through" "fix" to opt in convar * r_shadow_clip (defaults to off) - it being enabled causes shadows to be clipped erroneously sometimes Try preventing "non positional" control points bloating particle bbox * This should help with particle sorting * Marks C_INIT_RandomColor C_OP_RemapAverageScalarValuetoCP C_OP_RemapCPtoScalar as using non positional control points (in addition to the existing ones) * This could potentially cause issues where these non positional operators act on positional control points used by other control points, but who would do that?
2 Months Ago
merge from main
2 Months Ago
merge from automated_testing
2 Months Ago
main -> grenade_client_prediction
2 Months Ago
Adjusted and balanced holstered weapon positions to sit closer to chest armour
2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
Fixed test runner window not showing the in progress icon on a test running its cases
2 Months Ago
merge from main
2 Months Ago
merge from cookingworkbench_kettle_fix
2 Months Ago
merge from settings_dropdowns_fix
2 Months Ago
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2 Months Ago
2 Months Ago
Fix placement guide rotations. Hookup icon links and generate/assign icons.
2 Months Ago
merge from store_nre_fixes
2 Months Ago
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2 Months Ago
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2 Months Ago
Randomised rooms for train tunnels - UV fixes on boiler room. Started first art pass of Small Room C.
2 Months Ago
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2 Months Ago
Bunch of building help/glyp improvements. Add building hints. Analogue inputs now support glyph display too.
2 Months Ago
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2 Months Ago
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2 Months Ago
More improvements, prompts, help display.
2 Months Ago
Animal Fence LODs and gibs