159,577 Commits over 4,566 Days - 1.46cph!

2 Months Ago
merge from main
2 Months Ago
merge from vehicle_pooling
2 Months Ago
merge from existing fix branch: airfield_powergrid_light_fix
2 Months Ago
merge from fix_airfield_powergrid_indicators
2 Months Ago
Merge from main
2 Months Ago
More automated tests for croc/wolf/tiger foundation jump/destroy behaviors, fix bug where cancelled/stale tile request would delete the tile after failing
2 Months Ago
Misc code improvements for StagedRendererLOD
2 Months Ago
S2P airfield
2 Months Ago
fix offcenter and upsidedown airfield powergrid indicators
2 Months Ago
Updated gate to look more "gate-y"
2 Months Ago
merge from medical_honey_bandage
2 Months Ago
fixed muzzle brake flash offset after 3p position corrections for: SKS, HMsmg, HMlmg, m92, mp5 and m4 shotgun now matches assault rifle position
2 Months Ago
square steam images for ice king set
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Instant health 8 -> 10 Healing over time 0 -> 4
2 Months Ago
new store description for ice king pack, and square steam images for patterned sofa
2 Months Ago
Add ability to test mutiple virtual clients through just one editor, meaning we no longer need to maintain multiple projects to test multiplayer. Uses the Unity multiplayer playmodepackage. - Setup scenarios for 2,3 and 4 players - Guard a bunch of steam stuff that results in NREs on multiplayer playmode
2 Months Ago
Test list Reapplied discarded network range changes
2 Months Ago
merge from main
2 Months Ago
merge from io_networkrange
2 Months Ago
Updated the network range of most player deployed IO prefabs, reduced network distance on 48 prefabs
2 Months Ago
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2 Months Ago
Flare animation updates
2 Months Ago
Converted card reader, added new tests BaseDetector cleanup
2 Months Ago
Merge from main
2 Months Ago
Added fence mesh for deployable and a fence gate mesh for testing.
2 Months Ago
Fix sprinklers not spraying after a restart, and spraying without watering One behaviour change - a sprinkler now needs water >= 2 to run. It has always needed that to actually water things but previously it would still show the water spraying pfx if the sprinkler was receiving one water
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from main
2 Months Ago
Added a missing stencil block to the Generic shader's deferred pass
2 Months Ago
Merge from pole_entity_delete
2 Months Ago
Manifest Commit meta files from new recycler variant prefabs
2 Months Ago
Made the Stone Sculpture shader work with RRP and removed some unnecessary shader passes that would have caused the shader to generate more variants
2 Months Ago
Delete powerline pole entity Add comment component to powerline_pole_a
2 Months Ago
merge from creative_indicator_fix
2 Months Ago
Fixed creative mode UI indicator persisting in demos when disconnecting from a server while being in creative mode
2 Months Ago
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2 Months Ago
Merge from command_buffer_names
2 Months Ago
update from main
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
Prevent pool table debug logs from spamming constantly
2 Months Ago
merge from static_chair_variant
2 Months Ago
Reapply gas station chair fileID change
2 Months Ago
Merge from powergrid/tentative_recycler_fix
2 Months Ago
Added some checks to the SpatialBiomeFogCamera to prevent a command buffer warning from appearing