138,182 Commits over 4,474 Days - 1.29cph!

2 Months Ago
merge from automated_testing
2 Months Ago
merge from main
2 Months Ago
merge from selectionhistorywindow_optims (editor only)
2 Months Ago
Fixed selection history window keeping all history loaded in memory as live objects. We now use paths and instance ids and only resolve the object when necessary These objects were never released after a domain reload or a UnloadUnusedAssets call This was the cause for gizmo toggling taking 1min+ and probably a bunch of other issues
2 Months Ago
Merge from main
2 Months Ago
Auto give rocket launcher and rockets + infinite ammo when starting to record Added ddraws on hit building blocks
2 Months Ago
workshopsource fixes - electric furnace topology and spinner wheel uvs
2 Months Ago
spinner wheel bought up axel on base inside of 1:1 UV range
Rin
2 Months Ago
merge from mortar_prototype
2 Months Ago
Added electric furnace to render scene
2 Months Ago
merge from main
2 Months Ago
merge from steaminventory_newitem_fix
2 Months Ago
Fixed new items just bought not showing in your steam inventory (was only working in debug builds)
2 Months Ago
Include missing distance function in commit
2 Months Ago
Split shaders between stencil hole and overhead map Fix subinstances
2 Months Ago
2 Months Ago
Small UIHUD optims
2 Months Ago
workshopsource electric_furnace topology fix
2 Months Ago
Reduce hole map distance for increased resolution Move map pivot in front of camera for increased distance Use DitherMaskClip for softer shadow edges Don't render holes to texture border to prevent sampling clamp issues Change to additive blend mode to prevent intersecting holes stomping data Add triangle prism asset for hole shape Replace alpha float cutoff with alpha map bool value in tile extractor
2 Months Ago
CharityPlushie setup
2 Months Ago
Merge from main Auto conflict resolved on cannon.depoyed, salvaged_cleaver, Scientist2
2 Months Ago
Fix NONE compile error in Workbench.Updates.cs
2 Months Ago
Merge from terrain_lowering_nms_large_cave
2 Months Ago
Remove region locations help print out
2 Months Ago
Missed a meta
2 Months Ago
Prevent corruption of the net channel due to fragments * Perform some self-tests when sending fragments over the wire. * Especially if some brainiac decides to bypass net_maxfragments limits Make concommand.Add errors non halting Combine mines ignore dead players * Also changed where "ignore players" setting is checked for hopefully more performance.
2 Months Ago
merge from fix_submesh_batching_shipping
2 Months Ago
Rewrite submesh batching to batch with a key based on multiple materials instead of batching each individual submesh / material individually - fixes race condition where the inner plywood submesh would be disabled while the outer submesh would still show
2 Months Ago
first pass on leaderboard complete, added throw timings in UI
2 Months Ago
merge from console_quickjoin_fix
2 Months Ago
Re-set the interaction toast to "connecting" after disconnecting when switching server
2 Months Ago
Moved HotReloadSettings.asset to an editor folder
2 Months Ago
Suppress all the shader error/warning logs on server startup
2 Months Ago
Mat tweak
2 Months Ago
Neon signs lighting & mat tweaks.
2 Months Ago
Adjust monument nav mesh bounds for NMS and military tunnels to fix AI not navigating on the surface
2 Months Ago
Playground.player updated
2 Months Ago
merge from console_quickjoin_fix
2 Months Ago
Format
2 Months Ago
Apartment complex interior progress
2 Months Ago
Fix error when trying to join another server while already connected Fix the interaction toast not updating to "connecting" state when pressed, causing issues when trying to spam-reconnect to a server
2 Months Ago
Krieg backpack holster offset pass
2 Months Ago
merge from main
2 Months Ago
missing .meta files that didnt show up
2 Months Ago
mortar ammo world model prefabs setup relinked so can be dropped. added mortar world model too and linked. update to manifest. ammo types still need proper weapon rack setup
2 Months Ago
Turn host_state.interval_per_tick into double * Fixes 64bit builds specifically truncating curtime to floats Fixed clients getting stuck on loading screen sometimes * CNetChan::UpdateSubChannels() used integer math to decide how many fragment packets to send, the default value wasn't a multiple of the FRAGMENT_SIZE, so the last fragment was basically discarded. Now we account for that by ceil()-ing the number after calculating it using floats * Changed net_maxfragments to be a multiple of FRAGMENT_SIZE (28000=>24576) Fixed re-selecting ragdoll with Faceposer corrupting values Try disabling GETBUOYANCY on Linux clients * The goddamn DLL I was given is not up to date and doesn't have any custom changes, and TF2 no longer has 32bit Linux builds Fix workshop support when Steam throws errors * When Steam throws errors during subscription info gathering.
2 Months Ago
Rebase on main
2 Months Ago
Rebase on main
2 Months Ago
Bunny suit mat assignment fix
2 Months Ago
Merge from workbench_upgrades