159,698 Commits over 4,566 Days - 1.46cph!

2 Months Ago
More misc code cleanup
2 Months Ago
merge salvaged hammer refresh
2 Months Ago
optimised salvaged hammer textures ao from 2k -> 512 renamed texture set to be inline with new naming conventions i.e hammer_AlbedoTransparency -> hammer_bc
2 Months Ago
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2 Months Ago
Fixed Jungle Ziggurat Treatment Tank Colliders from using multiple box colliders to using one mesh collider so its more optimized
2 Months Ago
editor_multiplayer -> main
2 Months Ago
Fix multi client play mode showing up pink for some people. MPPM wasnt cloning an instance of the packages folder over to the other editors
2 Months Ago
fixed 3p being offset from players hand
2 Months Ago
Merge from main
2 Months Ago
Merge from render_pipeline_testing
2 Months Ago
Fixed static chairs on gas station roof never being mountable due to being ever so slightly clipped into the ground (S2P) https://files.facepunch.com/cipeax/2026/August/18_11-18-MajorGalapagostortoise.jpg
2 Months Ago
proto fix after merge
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
updated laserlight world model (improving lods) and also the lod component to be more forgiving like the muzzle brake and boost. same nasty early transition issue
2 Months Ago
merge from main
2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
adjusted muzzle brake and muzzle boost lod componenant. the lods were switching way too quickly when close up - disgustingly fast. now fixed and more consistent with weapon lod distances.
2 Months Ago
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2 Months Ago
merge from medical_honey_bandage
2 Months Ago
merge from main
2 Months Ago
Add radial blur to RRP combined with blur optimized and setup explosion volume and overlay
2 Months Ago
Reduce RRP vignette effect
2 Months Ago
Hooked up sheep sleeping anim
2 Months Ago
Cleanup, don't use obsolete SetFlags Fix animals moving while sleeping
2 Months Ago
New species asset for livestock Supports spawning a different prefab for male/female animals Setup for cows and sheep
2 Months Ago
Extracted all dog assets from Pets2 branch (so old it was problematic to update from main) Should include all models, materials and animations, as well as the entity prefabs with the entitiy class missing Also inlcudes harness models
2 Months Ago
more child pooling fixes (specifically for OnParentDestroying)
2 Months Ago
fix runtime parented children spamming nres in the pool, detach them before it enters the pool
2 Months Ago
Tests to confirm it's fixed
2 Months Ago
Also capture exceptions thrown on worker threads inside tasks - been bitten by this before: not realizing exceptions are being thrown in async tasks
2 Months Ago
Bull prefab setup
2 Months Ago
Merge from nexus_fixes
2 Months Ago
Tag servers with nexus enabled with `nexuszone` (`^x`) Hide zone servers from the server list (disable with nexus.hideZones) Expose nexus info in A2S rules response when nexus is enabled
2 Months Ago
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2 Months Ago
merge from demo_ui_2
2 Months Ago
update from main
2 Months Ago
redo demoui2 sandbox panel, add parenting, redo colorpicker, add keyframing lights intensity/range.
2 Months Ago
Fixed battery ReceiveAdditionalData client rpc
2 Months Ago
Fix map button not enabling on the connect modal for the nexus path
2 Months Ago
Fixed all animals set to female Added breeding fsm states
2 Months Ago
Fix nexus map squishing after those changes
2 Months Ago
Fix underwater labs windows refraction texture with RRP
2 Months Ago
Cull the bone hierarchy on the building/boat planner on the server Should remove 17 gameobjects per planner on the server
2 Months Ago
Converted cctv cameras and windmills
2 Months Ago
Tesla coil and igniter tests
2 Months Ago
Merge from sprinkler_fixes_aug_26
2 Months Ago
Added white boomer firework so pack icon doesn't look misleading New colour variant following the existing prefab setup - item, mortar, shell, icon and PFX. Recoloured from the blue variant. will need a look over