161,780 Commits over 4,597 Days - 1.47cph!

2 Months Ago
Bradley Flatbed updates
2 Months Ago
exported nailgun refresh vm anims
2 Months Ago
Fixed the crate outside the entrance of cave_small_easy spawning inside the cave wall, S2P cavesmalleasy
2 Months Ago
- Ensure icons use the studio lights - Turn off animations when you zoom in enough - Bring back 'rotate' text
2 Months Ago
Harbor 2 power grid room
2 Months Ago
Merge from Livestock_animals
2 Months Ago
merge from Seaturtle -> critter_animals
2 Months Ago
fixed the metal detector worldmodel bulb being turned on
2 Months Ago
Add temporary tool for solving animal animation speeds exactly to match motion so there's no foot sliding Updated all critter animators and speeds with new values to better match each other
2 Months Ago
- Desaturate unselected slots - Fix dust not showing
2 Months Ago
Created Cow Meat Cooked, Raw and Spoiled Icon Created Lamb Meat Cooked, Raw and Spoiled Icon Hooked Up New Icons
2 Months Ago
merge from locomotive_bell_fix
2 Months Ago
Delete the now unused physics material
2 Months Ago
Fix the locomotive bell sound being clientside only, now other players can hear it
2 Months Ago
Fixed reverb in the lighthouse being heard outdoors near the ladder, S2P lighthouse
2 Months Ago
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Rin
2 Months Ago
Construction sockets Relaxed prevent building volumes for easier deployment
2 Months Ago
Merge from render_pipeline_testing
2 Months Ago
Merge from main
2 Months Ago
Updated Lamb and Sheep Prefab to give Lamb Meat when harvested
2 Months Ago
Merge from playerboat_wheel_codelock_change
2 Months Ago
Added an option to change the steering wheel code lock for player boats
2 Months Ago
Added Lamb Meat Model and Textures Setup Lamb Cooked, Raw and Spoiled Meat Materials Setup Lamb Cooked, Raw and Spoiled Prefabs Updated Lamb Meat item names and descriptions
2 Months Ago
Merge glass AR motion blur fix
2 Months Ago
Rebuild dll (will still need linux and mac built before we deploy, only windows for now)
2 Months Ago
Keep the current slot icon rendered until its replacement is ready - Stops flip flopping between empty and full
2 Months Ago
Updated fur shader to use the standard shading model, fixes broken specular path, broken fresnel, simplifies fur parameters.
2 Months Ago
- UI tweaks
2 Months Ago
Subtract the subtraction that nuked the navmesh doors
2 Months Ago
- Reduced the thumbnail stage from 523 objects to 21 - Spread thumbnail work across frames - Stopped thumbnails forcing unrelated textures into full detail Overall reduction from 300 ish ms to 80ms
2 Months Ago
Airfield and Harbor 1 loot rooms
2 Months Ago
Merge from main (need to subtract navmesh doors deletion after + dll rebuild)
2 Months Ago
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2 Months Ago
Updated cow, bull and calf with new uv set and LODs.
2 Months Ago
Add support for initiating NPC conversations over telephones
2 Months Ago
Force a depth clear before rendering the GBuffer renderer list
2 Months Ago
Texture Update Bradley flatbed
2 Months Ago
Merge from directional_armour_changes
2 Months Ago
Fix a save/load bug I found at the same time
2 Months Ago
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2 Months Ago
Fix cows healing when roaming, instead of when needs are met, causing walled in cows to do well
2 Months Ago
Updated Cow, Bull, Calf Corpse Prefab to give Raw Cow Meat when harvested
2 Months Ago
Update Cow meat item names and descriptions
2 Months Ago
merge from misc_error_cleanup
2 Months Ago
Manifest Update
2 Months Ago
Improve warning when unable to connect to a radio station url instead of erroring RidableHorse.prefab
2 Months Ago
Added Cow Meat Model and Textures Setup Cow Cooked, Raw and Spoiled Meat Materials Setup Cow Cooked, Raw and Spoiled Prefabs
2 Months Ago
Updated Big Cat Meat Spoiled Material so it as showing the spoiled effect
2 Months Ago
Remove "standard vis test" debug log when bradley targets non-players
2 Months Ago
merge from main