254,763 Commits over 3,990 Days - 2.66cph!

6 Days Ago
updates to snackhub viewmodel prefab, animation and animator updates
6 Days Ago
Can now sell honey to Bandit Camp (same idea as fertilizer)
6 Days Ago
Fixed error when running async test method with more than one TestMethodAsync attribute
6 Days Ago
Fixed Z and X rotation so it can be mounted until I have a way to turn rigidbody off when not mounted (or some other solution to it immediately falling over and being unmountable)
6 Days Ago
Add "No Source" asset tag for compiled assets without source files, resolves Facepunch/sbox-issues#7606 Set Project.Current as soon as it's active Add "Published" asset tag for assets that've been enabled for publishing, Facepunch/sbox-issues#7604 Asset Browser: Tag filter chips will show highlighted when active, and let you disable them https://files.facepunch.com/solw/2025/February/14_18-14-CheapOstrich.png Asset Browser: Get tag filters via the search widget working until we replace this with something better
6 Days Ago
Beehive LOD0 and WIP textures. Bzzzzzzzzzzzzzzzzz
6 Days Ago
Corpse ingestion FX & gib files.
6 Days Ago
Fixed test runner still considered as busy after finishing the test run
6 Days Ago
Remove weapon_cubemap from localizations Updated TTT * TTT: Magneto-stick DoAttack cleanup * TTT: Fix C4/Radio sounds not playing outside of PAS * TTT: Fix "CS:S not mounted" warning Add a warning for future self Linux is the worst of all time Rename en-PT to en-pt and let's see how that affects Linux Ignore enc_temp_folder Prevent developer only messages about bone access with util.DecalEx Lowercase remaining localization folders
6 Days Ago
fixed tire falling through the floor
6 Days Ago
Lowercase remaining localization folders
6 Days Ago
Updated Triangle Railroad Planter prefab
6 Days Ago
Triangle Rail Road Planter Game Manifest Build
6 Days Ago
Basic morph animation support https://files.facepunch.com/ziks/2025-02-14/sbox-dev_Jcs0ZlQXeT.mp4
6 Days Ago
Rename all classes to get rid of "Custom" prefix
6 Days Ago
MorphControlWidget: dispatch edited events, randomize L and R
6 Days Ago
Fix #CLIENT compile errors and refactor some methods
6 Days Ago
Add all new classes into `Rust.Modding` namespace
6 Days Ago
Rename ItemManager.IndexBlueprints() -> ItemManager.UpdateIndex()
6 Days Ago
Added more stats + Added achievements
6 Days Ago
Sum up the comfort values of different comfort deployable triggers your player is inside of. Previously, only the highest value was taken. This means that you can place a rug and a bear rug next to eachother and get 75% comfort, when before you would only get 50%. Being next to 2 bear rugs however will mean you only get 50% comfort, the same deployable will not stack.
6 Days Ago
Fix line not getting commited
6 Days Ago
Only print json from `test_custom_items` command in the editor
6 Days Ago
Fix bugs Allow ItemMod changes differentiate between null (no change), enabled = false (destroy) and enabled = true (create)
6 Days Ago
cookingv2 -> bees
6 Days Ago
Allow dragging stuff into the track list to create tracks https://files.facepunch.com/ziks/2025-02-14/sbox-dev_S7ar3CNiJH.mp4
6 Days Ago
merge from main
6 Days Ago
Rename en-PT to en-pt and let's see how that affects Linux Remove gmod_test_console_colors Ignore enc_temp_folder Prevent developer only messages about bone access with util.DecalEx
6 Days Ago
Fix trigger events getting fired from non triggers and support collider trigger actions on triggers attached to rigidbody https://files.facepunch.com/layla/1b1411b1/sbox-dev_Kvu2LJyZis.mp4
6 Days Ago
LOS tests, split into two tests - first generates random test cases from a basic setup - second loads the saved set of failing cases (created by running first test with a convar on)
6 Days Ago
web traffic admin section Thread row page links Info on avatar Replace comments on news posts with threads Remove old comments system
6 Days Ago
Faster posing Finger return rate
6 Days Ago
Fix Movie Maker drop downs filling up
6 Days Ago
Rewrite a bunch of stuff and move files around - everything is now treated as an optional parameter - can specify a "TemplateItem" if you want to base your custom item off another one - fixed Newtonsoft.Json not handling serialization of vectors and colors
6 Days Ago
Still falls through the world but at least I can mount it now
6 Days Ago
merge from hackweek_automatedtesting
6 Days Ago
Compile fix
6 Days Ago
First steps for movie recording https://files.facepunch.com/ziks/2025-02-14/sbox-dev_EHeqQE3PbX.mp4
6 Days Ago
merge from hackweek_automatedtesting
6 Days Ago
More turret test coverage
6 Days Ago
Flower arranging vases, place cosmetic flowers into vases to arrange and display your flowers. Inventory order changes arrangement. Added new vase deployable item. Added Vase class. Added flower id protobuf and serialization. Added ItemModCosmeticFlower, applied to cosmetic flowers.
6 Days Ago
.Clothing adjustments
6 Days Ago
LS scene changes (can be replaced as mostly deletes)
6 Days Ago
merge from jungle foliage
6 Days Ago
material tweaks to decal/moss
6 Days Ago
Make sure to clear all fixtures testqueue when cancelling a test run
6 Days Ago
Reapply "Update screenspace_general shader with some CS:GO features" This reverts commit 48ad52b802d39e44f4458fca545fb7f2f6250d57. Add a warning for future self Linux is the worst of all time
6 Days Ago
Different points for different word difficulties, show drawing player at top of list, tweak some default values, prevent gameloop getting stuck on one word when player leaves while drawing Canvas is sent to late-joiners properly and will live-update without having to wait for the next round Show ✏️ for currently drawing Automatically end round if last player who had to guess leaves the game Don't show "Waiting for players..." for late joins, show the proper header
6 Days Ago
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6 Days Ago
Try moving added methods