254,763 Commits over 3,990 Days - 2.66cph!
updates to snackhub viewmodel prefab, animation and animator updates
Can now sell honey to Bandit Camp (same idea as fertilizer)
Fixed error when running async test method with more than one TestMethodAsync attribute
Fixed Z and X rotation so it can be mounted until I have a way to turn rigidbody off when not mounted (or some other solution to it immediately falling over and being unmountable)
Add "No Source" asset tag for compiled assets without source files, resolves Facepunch/sbox-issues#7606
Set Project.Current as soon as it's active
Add "Published" asset tag for assets that've been enabled for publishing, Facepunch/sbox-issues#7604
Asset Browser: Tag filter chips will show highlighted when active, and let you disable them
https://files.facepunch.com/solw/2025/February/14_18-14-CheapOstrich.png
Asset Browser: Get tag filters via the search widget working until we replace this with something better
Beehive LOD0 and WIP textures. Bzzzzzzzzzzzzzzzzz
Corpse ingestion FX & gib files.
Fixed test runner still considered as busy after finishing the test run
Remove weapon_cubemap from localizations
Updated TTT
* TTT: Magneto-stick DoAttack cleanup
* TTT: Fix C4/Radio sounds not playing outside of PAS
* TTT: Fix "CS:S not mounted" warning
Add a warning for future self
Linux is the worst of all time
Rename en-PT to en-pt and let's see how that affects Linux
Ignore enc_temp_folder
Prevent developer only messages about bone access with util.DecalEx
Lowercase remaining localization folders
fixed tire falling through the floor
Lowercase remaining localization folders
Updated Triangle Railroad Planter prefab
Triangle Rail Road Planter Game Manifest Build
Basic morph animation support
https://files.facepunch.com/ziks/2025-02-14/sbox-dev_Jcs0ZlQXeT.mp4
Rename all classes to get rid of "Custom" prefix
MorphControlWidget: dispatch edited events, randomize L and R
Fix #CLIENT compile errors and refactor some methods
Add all new classes into `Rust.Modding` namespace
Rename ItemManager.IndexBlueprints() -> ItemManager.UpdateIndex()
Added more stats + Added achievements
Sum up the comfort values of different comfort deployable triggers your player is inside of. Previously, only the highest value was taken.
This means that you can place a rug and a bear rug next to eachother and get 75% comfort, when before you would only get 50%. Being next to 2 bear rugs however will mean you only get 50% comfort, the same deployable will not stack.
Fix line not getting commited
Only print json from `test_custom_items` command in the editor
Fix bugs
Allow ItemMod changes differentiate between null (no change), enabled = false (destroy) and enabled = true (create)
Allow dragging stuff into the track list to create tracks
https://files.facepunch.com/ziks/2025-02-14/sbox-dev_S7ar3CNiJH.mp4
Rename en-PT to en-pt and let's see how that affects Linux
Remove gmod_test_console_colors
Ignore enc_temp_folder
Prevent developer only messages about bone access with util.DecalEx
Fix trigger events getting fired from non triggers and support collider trigger actions on triggers attached to rigidbody https://files.facepunch.com/layla/1b1411b1/sbox-dev_Kvu2LJyZis.mp4
LOS tests, split into two tests
- first generates random test cases from a basic setup
- second loads the saved set of failing cases (created by running first test with a convar on)
web traffic admin section
Thread row page links
Info on avatar
Replace comments on news posts with threads
Remove old comments system
Faster posing
Finger return rate
Fix Movie Maker drop downs filling up
Rewrite a bunch of stuff and move files around
- everything is now treated as an optional parameter
- can specify a "TemplateItem" if you want to base your custom item off another one
- fixed Newtonsoft.Json not handling serialization of vectors and colors
Still falls through the world but at least I can mount it now
merge from hackweek_automatedtesting
First steps for movie recording
https://files.facepunch.com/ziks/2025-02-14/sbox-dev_EHeqQE3PbX.mp4
merge from hackweek_automatedtesting
More turret test coverage
Flower arranging vases, place cosmetic flowers into vases to arrange and display your flowers. Inventory order changes arrangement.
Added new vase deployable item.
Added Vase class.
Added flower id protobuf and serialization.
Added ItemModCosmeticFlower, applied to cosmetic flowers.
LS scene changes (can be replaced as mostly deletes)
merge from jungle foliage
material tweaks to decal/moss
Make sure to clear all fixtures testqueue when cancelling a test run
Reapply "Update screenspace_general shader with some CS:GO features"
This reverts commit 48ad52b802d39e44f4458fca545fb7f2f6250d57.
Add a warning for future self
Linux is the worst of all time
Different points for different word difficulties, show drawing player at top of list, tweak some default values, prevent gameloop getting stuck on one word when player leaves while drawing
Canvas is sent to late-joiners properly and will live-update without having to wait for the next round
Show ✏️ for currently drawing
Automatically end round if last player who had to guess leaves the game
Don't show "Waiting for players..." for late joins, show the proper header
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