132,105 Commits over 4,232 Days - 1.30cph!

11 Days Ago
Update: use consecutive int3s to stop decoding Doesn't always apply, but when it does saves a lot Tests: viewed BasePlayer::BoxTest
11 Days Ago
Ensure input is displayed brighter than logs
11 Days Ago
Can now submit console commands to the new console ui - Split off the display from the processing part of the console UI
11 Days Ago
Update: allow inspecting instructions at address-like values Need to improve stream decoding in those cases, as it can run away to 12k lines of assembly even though the method was over on line 10. Tests: viewed BasePlayer::BoxTest
11 Days Ago
Added "Equip" button for wearable items Added giveequip command Works half of the time, it can't swap existing items currently
11 Days Ago
simple modders red puzzle prefab
11 Days Ago
Final cliff placement.
11 Days Ago
Added prevent movement volumes to the casino above the big wheel room to stop players from getting to inaccessible areas
11 Days Ago
Floating cities scene2prefab
11 Days Ago
merge from vehicle_large
11 Days Ago
merge from boat_building
11 Days Ago
slick ball arcade game updated the game board and tweaked light positions and added sunken submarine backlit lights prefab balls per game increased
11 Days Ago
compile fixes
11 Days Ago
breaking BaseSculpture down into multiple files, getting unmanageable
11 Days Ago
Bump mp_decals default to 1024, add description Cleanups * Delete r_norefresh, CRender::m_frameStartTime, duplicate definition for mat_depthbias_normal Improve dedicated server workshop error handling Now loads the cache (overwriting) if ANY of the server collections fail to be retrieved. Fixed retry logic for Fixed decals not rendering in Hammer
11 Days Ago
merge from pointgrid_to_sdf
11 Days Ago
small cleanup
11 Days Ago
Slightly broken attempt at parallelizing ball collisions
11 Days Ago
Added `applygenes` admin command - applies a given gene sequence to the clone/seed in your hands
11 Days Ago
Add stair specific deploy volume (was using u shaped stairs as a placeholder)
11 Days Ago
11 Days Ago
Item list tab: - Added Recents tab, holds the recently used items - Added a scrollbar - Fixed some bugs
11 Days Ago
Disable per item heights when a grid is used Fixed visibility calculations still expecting fixed height - use accumuative per row Use row math for height and spacing
11 Days Ago
Clean: logic refactor in prep for multiple view support Tests: viewed BasePlayer::BoxTest
11 Days Ago
11 Days Ago
Snow jacket has armor inserts, buffed cold and melee resistances so it's a somewhat meaningful choice
11 Days Ago
merge from boat_building
11 Days Ago
merge from vehicle_large
11 Days Ago
Steering wheel deployment volume improvements
11 Days Ago
Allow planks to be placed nearer edges to make them more useful, based on previous feedback. Looks a bit odd right now though.
11 Days Ago
manifest
11 Days Ago
loud static phonebooth
11 Days Ago
basic client->server sculpture update, removed serverside carving
11 Days Ago
Small engine deploy volume improvements
11 Days Ago
Sail deployment volume improvements
11 Days Ago
- Fix flex virtual scroll not calculating the correct top and bottom starting rows after dynamic cell changes - Increased the threshold for console messages to be put into the same bucket (1.5 seconds now) - Console messages will now group according to log type, multiple warnings will be grouped together etc
11 Days Ago
Scene progress
11 Days Ago
Plank groundwatch layer fix, deploy volume improvements.
11 Days Ago
Cannon ground watch layer fix, deploy volume improvements.
11 Days Ago
Loadout view, info and items styling
11 Days Ago
- VirtualScroll and FlexVirtualScroll now support elements with different heights - dynamic sizing - Console is now displaying properly
11 Days Ago
Update: resolve addresses to methods/trampolines where possible - ServerPorfiler built from 18130132 A bit ugly, but don't care for now Tests: viewed BasePlayer::ServerUpdateParallel
11 Days Ago
Ramp deploy layer fix
11 Days Ago
Tech Tree category setup - Weapon / Attire / Construction / Utility
11 Days Ago
hackweek arcade machine implemented special combination with flashing lights and all the things
11 Days Ago
Bone armour repose/lods
11 Days Ago
Bugfix: jump addresses are now valid - Also added ability to show opcode bytes - ServerProfiler built from 95cd43f7 Was due to invalid use of library API (I should've RTFMd) Tests: viewed BasePlayer::ServerUpdateParallel
11 Days Ago
bake GUI physics on a job thread without blocking
11 Days Ago
Add ladders back to boat building station.
11 Days Ago
Added PlayerBoat.PowerdownOnNoPlayers servervar. Can disable auto engine/sail shutdown for testing/cinematics