243,075 Commits over 3,898 Days - 2.60cph!

8 Days Ago
merge from fix_quarry_animator_lod -> main
8 Days Ago
Rename "Available" to "sbox.game" in Library Manager + a different icon. https://files.facepunch.com/CarsonKompon/2024/October/24_10-08-LavenderAnemonecrab.png
8 Days Ago
Adding/Removing a Component with a corresponding EditorTool will instantly create/destroy it. Resolves Facepunch/sbox-issues#6643
8 Days Ago
Add GameObject.DebugOverlay, Component.DebugOverlay
8 Days Ago
Adding a Camera Component to a GameObject no longer throws an error when it shouldn't. Resolves Facepunch/sbox-issues#6641
8 Days Ago
Disable new cloud packages stuff while I work out why that breaks shit sometimes
8 Days Ago
Apply same LOD change to deployable quarries (even though they aren't used in gameplay)
8 Days Ago
Use built in overlay
8 Days Ago
Updating hold types with new animations
8 Days Ago
Add ulong constructor to Friend class. Resolves Facepunch/sbox-issues#6644
8 Days Ago
replaced fully rigid linear constraint with a stiff spring and a small linear limit for it to play in - absorbs force spikes better, especially when a kinematic body is attached
8 Days Ago
horse walking, trotting, sprinting, and turning speeds modified by towing - currently flat modifier of 60 percent across the board
8 Days Ago
Merge from fix_quarry_animator_lod -> main
8 Days Ago
S2P quarries
8 Days Ago
S2P pumpjack monuments (trainyard, powerplant, water treatment)
8 Days Ago
missing TowingJointBreakDebug file
8 Days Ago
Properly get when disconnected
8 Days Ago
Test boot back to main menu
8 Days Ago
Add tests for DebugOverlay
8 Days Ago
Move the graphics settings in the options menu into a standalone prefab Render TweakUIDropdown as a dropdown in the preset editor
8 Days Ago
Sprite shader has a pivot position
8 Days Ago
merge from halloween24 - some cloth fixes and dracula cape worldmodel collider fix
8 Days Ago
Remove debug log
8 Days Ago
This bit isn't needed actually
8 Days Ago
Don't call INetworkListener.OnActive for dedicated server, similarly don't call OnDisconnected. OnConnected will never get called anyway because it doesn't go through the handshake.
8 Days Ago
Start fixing up dof https://files.facepunch.com/sam/1b2211b1/ombChoX97P.png Iterate DoF Smooth fade DoF from composite shader Iterate dof, needs cleanup, almost perfect Wave intrinsics to do early out for far dof DoF2 Downsample with bias based on depth, cleanup https://files.facepunch.com/sam/1b0211b1/sbox-dev_rXaN2wxsmC.mp4 Front blur, tweaks Final tweaks, add depth gap for adding an area where u might want more focus https://files.facepunch.com/sam/1b0211b1/sbox-dev_VBIoPeaBWP.mp4 Depth Resolve writes to both channels correctly Final cleanups for dof2 Fill up _renderTarget on Graphics Scope so that we can fetch the immediate color/depth textures also without a copy Fetch depth and color directly for DoF so that we can do pixel perfect fetches, start making near dof not shit
8 Days Ago
Tongue in the direction of movement, not camera direction CameraTrigger tweaks and fixes
8 Days Ago
Show a colour in the Preset select editor
8 Days Ago
Updated test scene
8 Days Ago
Player movement is based on camera forward instead of EyeAngles
8 Days Ago
Update sbproj with DedicatedServerStartupScene
8 Days Ago
Added TowConfig to ballista Prevent mounting and dismount any mounted player when towed
8 Days Ago
Add Dedicated Server page to Project Config with its own option for a Startup Scene. When loading a game, if we're headless, use that if its set instead of the usual one.
8 Days Ago
Add "new" cloud asset refs to ServerPackages table when hosting a game from editor Adding cloud assets will now work in clients without having to publish/upload your project (Facepunch/sbox-issues#6598)
8 Days Ago
Camera zone stuff
8 Days Ago
siege weapons override vehicle handbrakes when being towed - fixed towed entities not getting their tow attach/detach callbacks
8 Days Ago
Merge from main
8 Days Ago
Merge from teleportpos_improvements
8 Days Ago
Remove this log
8 Days Ago
Close these connections
8 Days Ago
Reset local connection state to Unconnected when closing network system - some debug log for other machine
8 Days Ago
fixed negative scale on dracula cape worldmodel collider
8 Days Ago
Add a confirmation prompt when overwriting a pose
8 Days Ago
Merge from main
8 Days Ago
teleportpos now has more consistent behaviour: teleportpos "50 50 50" / 50 50 50 / 50,50,50 / 50, 50, 50 all behave the same.
8 Days Ago
server-only compile fix
8 Days Ago
client-only compile fixes
8 Days Ago
wip io research table
8 Days Ago
Include file in delete asset dialog for single asset selection