197,744 Commits over 4,140 Days - 1.99cph!

12 Days Ago
Clean up reaction time visualization code
12 Days Ago
Fix shooting scientists not making them aware after reaction time rework
12 Days Ago
Fix bow projectiles not making noise (regression)
12 Days Ago
- Fix hearing not working after reaction time rework - Make noise events readonly structs, they didn't really need to be classes and need all the pooling - Only simulate sighting once per noise
12 Days Ago
Fix hearing and being hit boosting scientist accuracy too fast
12 Days Ago
▆▍▌▍▆▄▇ ▄▄▋▄▍▅▅ ▅▆▇▆▍▄▆ ▉▍▉▅▋ ▉▌▇.
12 Days Ago
merge from party_system -> main
12 Days Ago
Add `party_invites_enabled` convar to disable receiving party invites
12 Days Ago
Fix party invites not hiding names in streamer mode
12 Days Ago
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12 Days Ago
▉▆▉ ▄▅▆▇▉▍██▍ ▍█▌ ▊▉▊▋▉▄ ▇██▆▄ ▋▆▌ ▌▇▄▇▊▆█ ▉▌▌▆▇▊▌▄▌ ▆▅▅▆▅▊▅ - ▋▍█ ▅▌▅▋▅ █▄▊ ▄▄▇▊▇ ▆█▅▋▌█ ▆█ █▇▊▍▌ ▊▄ ▋▅▅ ▇█▅▄▊▇ ▄▊▌▆▍▋▍ █▊ ▋▍▌ ▄▍▇▆▊▄▋ █▉▋▇▋▄▍▍▍ - ▍▅▅▅▌ ▋▊▅▊▄█▊ █▅▇▄▋ ▆▋▅▋▄▋▅ ▇▅▌▆▇ ▄▅▄▌▄█ █▊▋▍▇▇▅▊▊ ▊▄ ▄▇█▆▄ ▌▆▋ ▅▍█▄▋ ▊▌▇▌▉▌▇▌ ▇▊▌█▍▆ ▇▌▊█▄▉▆ ▅█ ▌▅▄▇ ▌▅▌ ▉▄▉▍ ▇█ ▍▇▅▌▆▆▊▋ - ▊▋▄▊▌ ▌▉▉▇▉ ▉▉▇▉▋▉ ▉▉▊█▄▋ ▌▄▌▍▌▇▇▆▆ ▄█▋▅▇▍▊▄▆ ▇▄ ▋▄█▌ ▄█▉ ▉▆▋▉▅▊ ▌▍▄▋▌ - ▍▅▆▄▆█ ▄▊ ▇█▉▌ ▉▇▅▄▄ ▋▉▄▌█ ▋▋ ▍▉█ ▇▄▆▇▍▍ ▅▆▅ ▌▊▌▍ ▋█▄ ▅▍█▅ ▅▄ ▉▌▅▉ ▊▍▉ ██▅▋ ▍▋▉▅▄▊▍▇▄ ▍▆ █▍▉ ▇█▇ ▊▋▉▇▆▆ ▉█▅▇ ▆▅▋▋▇█▅▄▄ ▌▍▄▇█▌ ▄▅▇▇▆▍▆ - █▅▋▋▉▇ ▋█ ▄▋▌▇▊▆ ▇▅ ▍▍▌ ▉▇▊█▉█▄▉ ▆▅ `▅▄▍▇▍▊▊_▍▊▍▋▆▉▋_▅▆▄▌▉▋▄▇█`
12 Days Ago
Clean: minor comment fix Tests: none, trivial change
12 Days Ago
Update: projectile-entity test now covers more internal code - cleaned dead code - not sure I'll need it in the future, so to the grave it goes Tests: ran the unit tests
12 Days Ago
Add: new Projectile vs world base entity tests Tests: ran the unit tests
12 Days Ago
merge from party_system -> main
12 Days Ago
Add leave party button
12 Days Ago
fix missing shader input on scene load
12 Days Ago
merge from party_system -> main
12 Days Ago
Fix scientists still reacting too fast, especially when seeing player through pixel gaps for a microsecond
12 Days Ago
shadow map cheapification
12 Days Ago
First pass on generating cfg/serverdefault.cfg on server startup. This is considerably bigger than serverauto.cfg so some more changes may need to be made
12 Days Ago
merge from indirect_instancing
12 Days Ago
Some .FBX.meta I didn't catch because they were uppercase
12 Days Ago
Fix legacy hooks for entity iterators feeding entities to the callback Minor cleanups in gl_util.cpp Merge Pull Requests * Remove duplicate "Black and White" color modify preset (Community Contribution) * Use player.iterator over player.GetAll in some base game functions (Community Contribution)
12 Days Ago
Revert even more .fbx.meta and .mat files to the state they have on /main
12 Days Ago
Add some sanity checks for malformed models that could crash the game (to do w/ textures) Improve V49 model support for VRAD static props -allowdynamicpropsasstatic also allows props without $staticprop VRAD static prop lightmaps respects skins (crash fix as well) + sanity checks for model loading Fixed an issue with format strings
12 Days Ago
Merge Pull Requests * Remove duplicate "Black and White" color modify preset (Community Contribution) * Use player.iterator over player.GetAll in some base game functions (Community Contribution)
12 Days Ago
Subtract all .mat changes to investigate artifacting issues
12 Days Ago
Subtract all .fbx.meta changes to investigate artifacting issues
12 Days Ago
Merge from parent
12 Days Ago
Merge from m ain
12 Days Ago
Merge from placement_improvements
12 Days Ago
Deployables can now be deployed on boats at sea
12 Days Ago
Fixed crash issues with VPC.exe on windows Carefully updating win32 side of VPC scripts Update windows built scripts a bit Minor cleanups in gl_util.cpp VPC Cleanups
12 Days Ago
Minor VPC cleanups More VPC Cleanups
12 Days Ago
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12 Days Ago
Construction setup. Block fixes.
12 Days Ago
Fixed InstancedDebugDraw instance and command buffers initially bound to zero
12 Days Ago
Fixed InstancedDebugDraw instance and command buffers initially bound to zero
12 Days Ago
Fix peripheral vision being too strong in combat
12 Days Ago
Reduce scientist health
12 Days Ago
Merge: from autoturret_optim - Fix to auto turret not responding to shots outside of firing arc - Fix to turret not reacting to shots if it got depowered then powered up again - Fix to turret snapping to hostiles outside of it's default firing arc when powering up Tests: shot it, ran around and powered it up and down using infiniteiopower in various combinations
12 Days Ago
Bugfix: prevent turret snapping to a hostile outside of the default firing arc when powering up Tests: while hostile, depowered turret, got behind it and powered it up - it didn't snap on me until I shot it again
12 Days Ago
Bugfix: reset turret's cached visibility when unsetting the target This could cause the turret to think it doesn't have a target, yet has a visible target(unpowering the turret would cause this, for example). It prevents damage reaction. Tests: while the turret was aiming at me, disabled io power cheat. re-enabled - now responds to shots. Spotted another bug though
12 Days Ago
use soft mask instead of uigradient because its poopie
12 Days Ago
Bugfix: turret will respond to sneak attacks - takes 3 seconds to drop aggro that forces aiming Spotted another bug - target and targetVisible can desync Tests: spawned a turret, snuck behind, powered up, shot at it - it rotated
12 Days Ago
Linking Graffiti pack and video on medieval
13 Days Ago
Nicer fade ramp on store items