144,278 Commits over 4,413 Days - 1.36cph!

10 Days Ago
Merge from main
10 Days Ago
merge from automated_testing
10 Days Ago
Didnt save
10 Days Ago
Fix mortar indicator not cleaning up on disconnect
10 Days Ago
Merge from Main
10 Days Ago
New Sounds added for the Salvaged Cleaver refresh
10 Days Ago
Disable new navmesh by default, use command line argument "-useNewNavmesh" instead of convar to make it impossible to change at runtime (as it's not supported)
10 Days Ago
Bowless Crossbow - added worldmodel with arrow mesh for 3p rig
10 Days Ago
main -> server_browser_update_2
10 Days Ago
fix dodgy merge
10 Days Ago
binoculars_fix -> main
10 Days Ago
Merge from workbench_upgrades
10 Days Ago
Add poolable to upgrade visuals
10 Days Ago
- Codecleanup - New binocular effects toggle at night
10 Days Ago
Flagged tests that need to be ignored by CI
10 Days Ago
Batchmode testrunner is now using a dedicated CI testlist by default, can be overriden with any testlist by adding a path to the +autotest command line CI testlist is generated when we generate the regular test list Tests can be excluded from CI with the ExcludeFromCI attribute Test parameter can be filtered too with FilterForCI in TestParameterSource
10 Days Ago
Do not build the unity navmesh when in recast mode
10 Days Ago
Assert inside all recast methods that the useUnityNavmesh is false
10 Days Ago
Progress on parquet floor (replacing concrete floor) in penthouse apartment
10 Days Ago
Fix generic overlay scaling causing mortar UI to scale the wrong way
10 Days Ago
Add reset static fields to base screen shake
10 Days Ago
merge from main
10 Days Ago
Quick icon panel cleanup. Static RPC guard.
10 Days Ago
merge from main
10 Days Ago
merge from placement_ignoreentity
10 Days Ago
Added an ignore entity field to Construction.Placement that can be used by socket mods down the line This allows us to ignore the entity being upgraded/reskinned when running SimpleUpgrade::IsUpgradeBlocked. Fixes large furnace reskins always failing
10 Days Ago
Make useUnityNavmesh convar only work on server start, do not build recast navmesh if it's set
10 Days Ago
mortar anim updates
10 Days Ago
Merge from SalvagedRecycle - Fixed salvaged workbench upgrade not recycling into anything
10 Days Ago
- Stop unity complaining about main tex - Ensure ping markers show up
10 Days Ago
Fixed salvaged workbench upgrade not recycling into anything
10 Days Ago
marketplace set dressing backup
10 Days Ago
Remove unused WS methods, fixed more usages of subNavmesh in unity mode
10 Days Ago
Updated Freestanding Sink Prop Textures
10 Days Ago
Move mortar shell visual to the prop bone on mortars
10 Days Ago
Fix cases where rotation could still be using recast in unity mode
10 Days Ago
Industrial Storage - tweaked icon settings in prefabs
10 Days Ago
Merge from workbench_upgrades
10 Days Ago
Merge from test_fixes
10 Days Ago
Fixed a few more test issues causes by correctly testing all benches. All tests now pass.
10 Days Ago
changed bowless crossbow steamid to 10492
10 Days Ago
Fix other cases where it was possible to fallback to recast code path when agent is null but useUnityNavmesh is true
10 Days Ago
merge from weapon_refresh_salvaged_cleaver
10 Days Ago
merge from main
10 Days Ago
Bunch of text fixes. Tests now correctly run on all 4 benches. Tests now output which bench failed a test.
10 Days Ago
manifest, fixing industrial garage doors not skinning
10 Days Ago
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10 Days Ago
merge from main
10 Days Ago
Fix old animals dying when spawned on a navmesh tile that has yet to be built