199,556 Commits over 4,140 Days - 2.01cph!

5 Months Ago
Fix saves.singular localization string including its comment Fixed "flammable", "no" assigning wrong flag Minor cleanups Add min_use_angle for func_button from CS:GO Reduce which entities report the networked velocity clientside local player, MOVETYPE_FLYGRAVITY, MOVETYPE_FLY , players without MOVETYPE_NONE is the current list.
5 Months Ago
Added Rustige Egg G variant animations, set prefabs, item and steamitem
5 Months Ago
merge from main
5 Months Ago
fixed stables scrap refilling way too fast fixing missing rad exposure ceiling ( 50 )
5 Months Ago
- save thrown from position - handle save till return - setup shared stuff (used for prediction later) - code cleanup
5 Months Ago
Adjusted bounding box again
5 Months Ago
merge from graphics_streaming_on_all
5 Months Ago
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5 Months Ago
Fixed an issue with converting linear textures to sRGB when creating a readable copy
5 Months Ago
Merge: from erosion Bringing across TerrainMap NativeArray conversion that I need for my batch checks Tests: reran TerrainMap tests
5 Months Ago
Merge: from main Aligning with erosion branch parent CL Tests: none, no conflicts
5 Months Ago
Update: added GetTopologies jobs for TopologyMap - Also covered with tests - Sprinkled [WriteOnly]/[ReadOnly] attributes into jobs - Fixed constant string allocation in tests Tests: ran unit tests
5 Months Ago
- increased speed - debug command - codegen
5 Months Ago
Impact effects now working on hit. Just search for the nearest bone and use that
5 Months Ago
More progress towards thrown boomerang generating effects. Correct material is now grabbed
5 Months Ago
Update: adding WaterMap height sampling burst jobs - Also covered them with tests to validate output against non-job calls Tests: ran unit tests
5 Months Ago
- Reduce bounds - Add comments
5 Months Ago
Some attack hit 2 effects
5 Months Ago
Setup attack hit 2 properly
5 Months Ago
Can now melee things with the boomerang on left click
5 Months Ago
Re-order recipe list so new teas are next to previous ones
5 Months Ago
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5 Months Ago
Add missing harvesting tea to visual config for cooking workbench kettle.
5 Months Ago
- Use cached water depth when possible instead of recalculating it - Make sure movement comp and anim comp "canSwim" variable can't get out of sync
5 Months Ago
environment AO maps import options changes, material adjustments
5 Months Ago
Disabled the post processing trigger on the explosive ammo additive prefab.
5 Months Ago
Fixed docile bees around hives inheriting unwanted nested prefab elements, including that one giant fat bee.
5 Months Ago
Fixed beehive nucleus grades not being registered properly on vendor listings
5 Months Ago
▊▆▌▍▆ ▌▍▋▉▍▆█▉ '█▍▄ ▄▊▆▋▋▆' ▆▄ ▍▊▉▊▉ ▌▌ ▍▉ ▅▊▋ ▇▉▉▄█ ▋▄▋▊ ▋▆▋▄▇▊▆▄ ▄▆█▍ ▌▍▊ ▇▇▅▋▅▆▌▇▌ ▆▊ █▄▆▆▍▆█ - ▇▅█ ▋ ▊▅▅ ▊▍█▍▅▋▉▉ ▌▋▅▉▆▊ '▇▌▌▍_▌▋▆▅▌▋' ▆▆▉ '█▌▆▉_▊▄▉█▇██▊▉' ▄▌▆▉ ▅▇ ▍▌▄▇▉▌▋█▍█ ▄▋▊▍ ▅▄ ▋▊▅█▉ ▋▅▍█ ▇ ▆▇▊▇ ▍▇▊▌▇▋██▊ ▋▍ ▊▉▄ ▆▋▌▋▇▄ ▄▉▇▊▌▅▊▄▌ - ▆▉█ ▋▊▉▋▄▋▊█ ▊▇▄▇▉ ▍▅ ▅▋▋▉ ▉▍▊▇▇▍▍ ▄▅ ▄█ ▊█▆ ▉▌▍██▊▅▅▍ ▇▋▉▄ ▅▌▍▉▆▅ (▊▍ █▅ ▆▅▌ ▅▊█▇▆▋▉▅▄▅ ▆▊▆ ▄▇█▄ ▆▉▌▍▌▅ ▅█▅█ ▋▆▄▋▊ ▇▊ ▉█ ▊▉▅▄▍▌▅▋ ▋▍▄▄▆)
5 Months Ago
Merge: from terrainmap_nativearray2 - Fixed a bug of invalid reinterpret Bringing across my tests since we're both working on the same thing. Tests: ran the new tests
5 Months Ago
watertight door hatch col
5 Months Ago
watertight hatch material adjustment
5 Months Ago
watertight hatch door and frame
5 Months Ago
TerrainMap uses NativeArray instead of managed
5 Months Ago
Blowpipe idle/ADS update for view model and third person
5 Months Ago
Add: covering TerrainMap public api in tests Prep for switching over to NativeArray Tests: ran the new tests
5 Months Ago
merged from Easter2025 (lets not use this one anymore)
5 Months Ago
Updated textures and materials for the rustigeegg g variant
5 Months Ago
merge from main
5 Months Ago
Added information for warming and cooling tea modifiers to consumable information panel. Added support for affixes to ItemTextValue.
5 Months Ago
merge from disable_premium
5 Months Ago
Force server premium toggle to off, fixes clients getting kicked for invalid auth after 60s
5 Months Ago
Fixed existing preimum servers appearing with a lock icon
5 Months Ago
merge from hopper_power_fix
5 Months Ago
Disable client side checking of premium status Disable server side auth of premium status Hide premium filter in server browser Hide premium tag on servers in server browser
5 Months Ago
Fix croc sometimes ending up with permanent Y rotation offset
5 Months Ago
Fix long standing bug with mixing table UI sometimes not enabling the mix button for valid recipes on first use.
5 Months Ago
Add foliage debugger to find inconsistencies, fix splat and biome map sampling, adjust cpu coarse culling to avoid issues, remove instance data padding now placement is more consistent
5 Months Ago
More refactoring, entirely remove the Vine class Vine mountable now tracks all state once spawned, isn't destroyed on player dismount Provides much simpler client side vine visual management
5 Months Ago
Draw debug arrows for vines