194,072 Commits over 4,079 Days - 1.98cph!

21 Days Ago
Remove log
21 Days Ago
Merge: from main
21 Days Ago
Update: ServerProfiler.Core binaries - Relase bins built from 66537fcc Didn't remember if I snuck in debug bins at one point, so updating them to be safe Tests: unit tests
21 Days Ago
Bugfix: ProfileExporter.JSON - reset allocation graphs - Reset when a new frame starts - Reset on worker threads if it allocates Tests: snapshot in editor on craggy
21 Days Ago
underwater colors river-ocean blend
21 Days Ago
Fix tiger looping between states over and over when the player builds some configurations of platforms
21 Days Ago
Clean: ProfileExporter.JSON - don't cache per-frame callstack depths Was never used, so don't waste allocs. Tests: none, trivial change
21 Days Ago
Clean: ProfileExporter.JSON - remove debug logs Tests: none, trivial change
21 Days Ago
Bugfix: ProfileExporter.JSON - gracefully handle managed allocations coming from native runtime - Emit "<mono-native-runtime>" if we don't have managed callstack Finally caught it - this can happen when mono tries to invoke a managed callback which requires a managed allocation (the callback accepts string[], for example) as a first method in managed code. Was able to repro in editor due to it's script compilation callbacks. Tests: triggered perfsnapshot 40 times without issues
21 Days Ago
Added `Alpha` input to func_precipitation in Hammer (FGD) Potential crash fixes
21 Days Ago
merge from fix_outbreak_scientist_underground -> main
21 Days Ago
Progress
21 Days Ago
Fix compile error
21 Days Ago
Use absolute height - should prevent vines from curling at lower points on the tree rather than the canopy. Some adjustments to try and get mountable to continue to update the vine after dismount
21 Days Ago
Finished hura crepitans bark / added moss to blend it better with the rest of the jungle Hura billboard tweaks and fixes
21 Days Ago
Make fsm budget constant
21 Days Ago
better_vine_visuals -> main
21 Days Ago
Better vine renderer and vine hang point placement
21 Days Ago
main -> better_vine_visuals
21 Days Ago
Outbreak Scientist death avatar
21 Days Ago
vine_visual_desync_fix -> main
21 Days Ago
Fix vine desyncing if a player jumps on it during its animating state
21 Days Ago
lame mie masking for time being
21 Days Ago
Bugfix: ProfileExporter - avoid reading allocs at the start of the frame as method-entries - Added a bunch of temporary logging to help track down last issue Rare, but legal due to our filtering of code. Tests: snapshotted a bunch of times in editor (there's still one issue with main thread export)
21 Days Ago
fix for no biome map
21 Days Ago
Update: ProfileBinViewer displays binary offsets for marks Tests: opened a couple bin snapshots
21 Days Ago
Fix tigers looking like it's floating when jumping on players climbing ladders Fix tiger and wolf leap attacks ignoring shields
21 Days Ago
merge from main -> fix_outbreak_scientist_underground
21 Days Ago
Fix compile error
21 Days Ago
add global reflection mults that work
21 Days Ago
When staggering tiger with big damage, remove small chance of it still attacking after getting up, instead always flee
21 Days Ago
Fix shields not working on croc and tiger
21 Days Ago
vine_viewmodel_demo_fix -> main
21 Days Ago
Viewmodel demo fix
21 Days Ago
merge from main
21 Days Ago
merge from jungle_update
21 Days Ago
merge from jungle_dlc
21 Days Ago
Merge from blowpipe_test_tweaks
21 Days Ago
More changes.
21 Days Ago
Add outbreak scientist to AIArena
21 Days Ago
boomerang_demo_fix -> main
21 Days Ago
Midpoint changes
21 Days Ago
fix missing sun mesh/stars/moon
21 Days Ago
fix boomerang throwing nre in demo
21 Days Ago
▊█▍▉▍ ▍█▊▄ ▋▅▍▍
21 Days Ago
remove unused LUT property from ClimateParameters
21 Days Ago
Temp neutralizing the other biome posts.
21 Days Ago
Sharpness tweak