124,948 Commits over 4,171 Days - 1.25cph!

18 Days Ago
Typo fixes + 1 clarification for new users in tutorial
18 Days Ago
Rebase on /main
18 Days Ago
Add debug commands to test pathing and sampling
18 Days Ago
Merge shader changes for indirect instancing (which should also fix the issues introduced by material changes)
18 Days Ago
text clarity: For new users clarifying that the player must talk to the survivor (it is not a proximity trigger). Unlike other missions the player doesn't initate it by talking to the mission-giver so there is an edge case they will not know they can/must interact/talk.
18 Days Ago
Fix shader issues properly by adding _SecondaryDetail_Color to the instanced properties.
18 Days Ago
Cherry-pick reverting old shader changes to instancing
18 Days Ago
bug fix: wrong inventory button was shown in tutorial message.
18 Days Ago
rhib_scientist -> naval_update
18 Days Ago
Turn off RHIB map if in Hardcore
18 Days Ago
bug fix: typo in Battlefield description
18 Days Ago
scientist_rhib -> naval_update
18 Days Ago
Small map screen changes Ensure RHIB population still works
18 Days Ago
naval_update -> scientist_rhib
18 Days Ago
Working mesh terrain setup
18 Days Ago
Merge: from main
18 Days Ago
Make sure LODGrid grid is large enough for the deep sea Added lodgrid.debug command to draw the cells
18 Days Ago
Codegen
18 Days Ago
team_bag_label_improvements -> main
18 Days Ago
Reduced popup scale a wee bit
18 Days Ago
Added convar for bag team labels sleepingbag.useteamlabels Hardcore turns it off by default
18 Days Ago
main -> naval_update
18 Days Ago
Added a command to spawn a stripped down version of the tutorial island in the deep sea
18 Days Ago
integrated_protobufs -> main
18 Days Ago
Minor colour changes
18 Days Ago
Updated table lamp icon
18 Days Ago
Fixed bean bag worldmodel being the deployed version
18 Days Ago
Updated table lamp volumes to match the new scale
18 Days Ago
Fixed spotlight worldmodel and repair
18 Days Ago
Full phrase update
18 Days Ago
Rebase on /main
18 Days Ago
Remove dead code and other cleanups from the code review
18 Days Ago
Merge from pickup_toast_translation_fix
18 Days Ago
Rebuild phrases
18 Days Ago
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18 Days Ago
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18 Days Ago
Fix entities offshore, add test game objects for now to test spawnpoints
19 Days Ago
Temp fix for ValidBounds still ignoring everything outside of the terrain by adding a check for deep ocean bounds
19 Days Ago
- fix colliders not being spawned at correct positions - fix entity bounds not matching up with the intented bounds - correct ValidBounds size Add admin commands for testing - enterdeepsea - leavedeepsea - createdeepsea (respawns the deep sea entity, not "gracefully recreate it")
19 Days Ago
Prevent players from accidently ent killing important entities (like the deep seas)
19 Days Ago
Move the deep sea entity to it's position before it's spawned instead of inside ServerInit()
19 Days Ago
Get rid of the extra prefab for the "deep sea", instead put everything inside the DeepSea entity - spawn it at 0,0,0 then teleport it to -6000
19 Days Ago
Snap displacement cam to map texel increments to avoid jittering issues Use flags for SpecialPurposeCamera for multiple render on refresh options Timesliced rendering option for multi viewport renders
19 Days Ago
Fix translations for pickup error toast messages
19 Days Ago
Deleted old proto folder Protobufs now reference the one inside the game assets
19 Days Ago
Run generate proto logic in a try catch so the progress bar cant freeze in place if it fails
19 Days Ago
Increase network grid area from 8192 -> 16384 so it covers from -8k to +8k - increase cell count to 512 so network grids remain 32m
19 Days Ago
Deep sea is located from -8000 -> -4000 on the map - add 4k area to xAxis of ValidBounds (-4000 -> 4000) into (-8000 -> 4000) - add 4k area to xAxis of physics bounds (-5000 -> 5000) into (-9000 -> 5000)