141,098 Commits over 4,352 Days - 1.35cph!

10 Days Ago
Fix skybox slider not working in workshop editor
10 Days Ago
First pass on disconnected navmeshes (eg tropical islands)
10 Days Ago
Updated Camping Cooker Textures
10 Days Ago
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10 Days Ago
set most weapons to 0.75 charm scale
10 Days Ago
some polish on the base of the building and other bits
10 Days Ago
Show workbench loot panel slots. Added base ItemModWorkbenchUpgrade, allow it to be placed in workbench. Base "apply to crafted item" functionality. Added test item.
10 Days Ago
improved WakeAIZ perf - added AnyPlayersInSphereFast to grid queries as we can check the validity ourselves in the filter callback
10 Days Ago
Updating CAML skinning
10 Days Ago
merge from waterwheel_deployable
10 Days Ago
Fix wheel spinning only one way, fix groundwatch, improve caching of mountable reference, fix mountable menu override
10 Days Ago
Optim: Jobs 3 - rewrite EAC and analytics tasks into UniTasks to remove allocs Discovered server profiler is megaborked, no idea what caused it. Will investigate after rewrite is done Tests: craggy in editor with jobs 3
10 Days Ago
loading_screen_fixes -> main
10 Days Ago
- Fix loading screen constantly disabling itself - Removed old loading screen
10 Days Ago
revert prefab
10 Days Ago
edited m16a2 viewmodel ads anim speed on anim controller and latest anims exported
10 Days Ago
merge from clearwire_fix
10 Days Ago
Fixed wire tool invalidating connection when clearing a wire while having a pending wire (regression from last month)
10 Days Ago
Added Foldable Table Prop Textures, Models, Collider, LODS Setup Foldable Table Prop Prefab, Folders, Materials, LODS, Colliders
10 Days Ago
apartment stove prop
10 Days Ago
Updated WebSocketSharp to not mutate packet data
10 Days Ago
Optim: Jobs 3 - OcclusionSendUpdates now uses UniTasks - added UseUniTasks feature flag controlled by UsePlayerUpdateJobs 3 Positive experiemnt, can get rid of the hand-rolled state machine and use async-await. Tests: profiled 2 players in editor beign destroyed by server occlusion - no allocs for task
10 Days Ago
Kitchen Kit 1 Update
10 Days Ago
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10 Days Ago
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10 Days Ago
updated faberge egg anims & controller
10 Days Ago
merge from deployvolumes_fixes
10 Days Ago
Fixed hunting trophies deploy volume issues
10 Days Ago
- Dont allow disabling images - Rename methods and minor cleanup
10 Days Ago
Adjusted the divesite_e crate spawn positions so they're no longer floating
10 Days Ago
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10 Days Ago
- Simplify loading screen images (let http image handle it) - Setup one set of images on launch and let it be reused throughout - Make use of Image Cache so we can get cache reads on each successive game launch - Ensure loading screen images are DXT high quality compressed
10 Days Ago
Window atlas mockup texture
10 Days Ago
Tweaked tuna light and torch holder deploy volumes, include missing layers
10 Days Ago
merge from main
10 Days Ago
merge from easter2026_dlc
10 Days Ago
merge from hatch_collider_fixes
10 Days Ago
Should be water tight now
10 Days Ago
Add DXT compression support to HttpImage
10 Days Ago
Removed Menu2 menu items, obsolete
10 Days Ago
Fixed loot panel title
10 Days Ago
Allow supply signal and fire crackers as well
10 Days Ago
Update: server enables SetPoolRunnersActive to reduce allocs of SwitchToThreadPoolAwaitable during tier0 init Tests: loaded on craggy (with and without jobs 3), teleported around
10 Days Ago
added variations to the sound defenitions
10 Days Ago
Mortar anim update - sweep and aim block out
10 Days Ago
Optim: UpdateSubscriptions - replace Tasks with UniTasks They're slightly slower on a stress test, but they allocate an order less (and sometimes don't allocate) - 0.5MB vs 8KB over 10 run Tests: unit tests
10 Days Ago
Updating abyss hazmat skinning
10 Days Ago
Added visuals for grenade, molotov, smoke grenade, bean can, flashbang, bee grenade
10 Days Ago
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10 Days Ago
merge from hatch_collider_fixes