138,943 Commits over 4,352 Days - 1.33cph!

14 Days Ago
Handle damage redirect for boat specific deployables.
14 Days Ago
Adding armoured ladder hatch animations and animator + moving armoured ladder hatch content into the main building folder
14 Days Ago
Don't redirect BoatBuildingBlock health info to parent boat if it's a wreck, show the individual block's.
14 Days Ago
Merge from naval_update
14 Days Ago
Merge from main
14 Days Ago
Cleanup bits from last commit Add 'profileNextMissionsValidStateWorkQueue' servervar to generate a performance capture containing the next run of the missions work queue if profling is enabled
14 Days Ago
Merge from hackweek test. Add a DestructibleWreck flag, set it when doors and windows are destroyed. Small refactor.
14 Days Ago
merge from coconut_collider_fix
14 Days Ago
merge from tc_corpse_preventbuilding_fix
14 Days Ago
Fix tool cupboard softcore corpse missing a prevent building volume
14 Days Ago
glass material tweaks and meshes that go alongside, more basic vpaint progress
14 Days Ago
Adding rig for armoured ladder hatch
14 Days Ago
Enabled Read/Write on Coconut Collider to stop error spam
14 Days Ago
codegen again
14 Days Ago
Removed the max cap on the shadow lights convar so it can be increased further for media
14 Days Ago
merge from main
14 Days Ago
Testing changing terrainData heights with different apply methods, and using terrainData heightmap RenderTexture
14 Days Ago
Bypass AI animations again Bypass modular car garage animation
14 Days Ago
Exposed a ShieldBoneArmRotationAdditive field on held entity HoldInfo, applies an additional rotation to the left clavicle while that weapon is held with a shield Applied to m92 for demo purposes
14 Days Ago
Cannonball reload uses l_prop instead of l_hand, readjusted cannonball position to match
14 Days Ago
deepsea.enabled convar default to true (needs to be specified now that its a ReplicatedVar)
14 Days Ago
Fixed import on G note tuba play anim (needs at least 1 frame)
14 Days Ago
Merge from modular_boats_rw
14 Days Ago
Merge from hackweek_boxsorting
14 Days Ago
Merge from fix_grenade_split_world_skin
14 Days Ago
Merge from coconut_collider_fix
14 Days Ago
Merge from collectable_optim_pass
14 Days Ago
Remove server colliders on all plantable berries, corn, potato, wheat, orchid, rose and sunflower
14 Days Ago
Don't strip out animation clips that are being used for root motion on AI (we probably can strip these but it's easier to just include for now)
15 Days Ago
Remade water barrel collider with primitives, it had a non-convex mesh collider
15 Days Ago
Moved all the RegisterSplashable calls from ServerInit to OnDeployed and PostServerLoad so they're correctly flagged as mobile by the grid (parent wasn't set yet in ServerInit)
15 Days Ago
Remove collider on server from hemp.entity Update GrowAll command to work via Query instead of Vis
15 Days Ago
Reduced minecart planter colliders count from 16 to 4
15 Days Ago
All IO water items deployable on boats
15 Days Ago
Merge from main
15 Days Ago
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15 Days Ago
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15 Days Ago
Merge from fix_roof_debris
15 Days Ago
Fixed ceiling fluorescent light invisible cables and meleehack invalids
15 Days Ago
Merge from growable_menu_changes
15 Days Ago
Merge from print_speed
15 Days Ago
Merge from fix_backpack_priority_attire
15 Days Ago
Merge from kapok_branch_col_optim
15 Days Ago
Fix missing return value on Matrix()
15 Days Ago
merge from naval_update/io_boats
15 Days Ago
Compile fix
15 Days Ago
Use GetRootParentEntity instead of the new GetRootParent method
15 Days Ago
- Optimise WorldPositionGenerator, this was the most expensive job in the new work queue and is now showing as at least 30x faster at in testing - Optimise MissionPoint type position generator so it no longer always iterates through all mission points on the server - Now check when we last revalidated each mission before adding it to a run of the work queue rather than just checking time between runs of the work queue itself - Move work queue run cooldown to a servervar 'missionValidStateWorkQueueCooldown', and added 'missionPerValidStateCooldown' to configure cooldown between revalidating individual missions - Add servervars 'resetmissions' and 'resetmissions_alll' to reset missions progress for a target player or all players on a server. Useful if saved missions progress is borked without having to reset entire player state - Player now requests a mission valid states update when they join a server, so map markers will be ready for when they first open their map
15 Days Ago
Minor adjustment to branch collider
15 Days Ago
Merge from main