133,321 Commits over 4,262 Days - 1.30cph!

11 Days Ago
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merge from main/naval_update
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Post merge fixes
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steering wheel increased texture resolution and shading fix on some wood handles
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11 Days Ago
merge from naval_update/deep_sea
11 Days Ago
Fixed deep sea exit portal always spawning south Some refactoring
11 Days Ago
add text colour scaling depending on time of day, added CanvasLOD
11 Days Ago
hooked up lodgroup correctly this time on balloons and also fixed vertex order on lod1's on heart and speechbubble balloons so materials preserve across lodchain
11 Days Ago
merge from birthday2025 fixed lod issue
11 Days Ago
merge from main/naval_update
11 Days Ago
Fixed z flickering in casino barge
11 Days Ago
Replaced mesh colliders with box colliders on a bunch of improvised walkway modules / mostly on completely solid variants like floors, walls, etc.
11 Days Ago
Merge from naval_update
11 Days Ago
Fix compile error
11 Days Ago
Increase lagcomp invalid ent clear timer to 60 seconds Added serverlist.ServerRules (menu state) * Similar to serverlist.PlayerList but for server rules. Both also now have a second argument in the callback indicating whether the callback was an error Update gmod.code-workspace Revert "Potential fix for HUDWeaponPickedUp getting wrong entities" This will require network breaking changes Prevent worldspawn (re)creation in a few more places Set default m_flUseLookAtAngle for func_button to 0.8 (was 0)
11 Days Ago
- Add teleport2nearest console command to teleport to nearest target entity. Can pass in optional arg to teleport to nth closest entity - Add optional arg to completeMissionStage to block objective resetting
11 Days Ago
- Move conversation response and can accept mission checks to be run entirely on the server. This fixes issues with players potentially seeing invalid dialogue choices - Fix another instance of the wrong list being reset to the pool in NPCMissionProvider - Fix invalid mission instances potentially not being handled when generating mission protobuf - Fix dialogue options showing the wrong option number - Replace various Lists with BufferLists - Cleanup some english strings for existing NPC dialogue
11 Days Ago
merge from main/naval_update
11 Days Ago
merge from naval_update
11 Days Ago
Fixed MapView NRE when disconnecting with the map open
11 Days Ago
merge from birthday2025
11 Days Ago
removed duplicate lodgroups from balloons
11 Days Ago
merge from birthday2025
11 Days Ago
enabled RW on balloon gibs
11 Days Ago
set mixedclump as hidden, uncraftable
11 Days Ago
merge from naval_update/deep_sea
11 Days Ago
Make sure the weather isnt stormy in the deep sea when opening The waves were messing with the boat buoyancy during the spawning phase
11 Days Ago
moved easel to deployables folder, set up very wip deployable
11 Days Ago
merge from fix_health_info_popup -> main
11 Days Ago
compiler fix
11 Days Ago
pt_boat_turrets -> naval_update
11 Days Ago
Water junkpiles are now destroyed if hit by player boats with a mass of >= 2000. Added IDestroyableOnPlayerBoatCollision. Added JunkPileWater.DestroyableByPlayerBoats and JunkPileWater.MinimumPlayerBoatMassToBeDestroyed server vars to toggle and control behaviour.
11 Days Ago
merge from fix_health_info_popup -> main
11 Days Ago
switch from syncvar to RPC, just makes it simpler in this case
11 Days Ago
Added soome more null checks in handle aiming - should stop on mount nre
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11 Days Ago
- Fix turrets randomly snapping to stupid rotations for no reason
11 Days Ago
Cocoknight torso and legs reposing
11 Days Ago
exported latest lr300 space vm anims
11 Days Ago
naval_update -> pt_boat_turrets
11 Days Ago
Increase FOV networking bits from 8 to 16 Since they are floats, they need a bit extra to maintain precision Network CallOnClient and HUDWeaponPickedUp using EHANDLE * It was using EntIndex, which is not reliable and could cause wrong entities to be used for those hooks.