255,058 Commits over 3,990 Days - 2.66cph!

34 Days Ago
Merge from primitive
34 Days Ago
Merge from primitive
34 Days Ago
compile fixes
34 Days Ago
Merge from primitive
34 Days Ago
Merge from primitive
34 Days Ago
4ShotMiniCrossbow -> primitive
34 Days Ago
Allow in third person
34 Days Ago
- Moved start barrel rotation to the correct time - Finally fixed the last few artifacts with reload -> idle layer changes
34 Days Ago
Merge from main
34 Days Ago
Merge from primitive
34 Days Ago
Show server convars in the find menu while playing in Client/Server mode in the editor
34 Days Ago
Added a small delay before a weapon can be used after lowering the shield (0.2s) Transition out of the attack animation faster if the player is going into a shield hold (shortens time players hand clips through shield in third person with guns)
34 Days Ago
merge from primitive -> aux2
34 Days Ago
Fix compile errors
34 Days Ago
merge from primitive -> aux2
34 Days Ago
merge from optimize_prepare_prefabs -> primitive
34 Days Ago
merge from primitive_gm -> primitive
34 Days Ago
Fix horse comfort not working with new ridable horses
34 Days Ago
Codegen
34 Days Ago
Fix items showing red (restricted) in F1 menu if they were blocked for crafting/vending but allowed in loot
34 Days Ago
Update Viewmodel scene with ssao also showcasing proper prepass
34 Days Ago
Overlay is considered a game layer since it draws to color, fixes depth prepass for overlays, remove overlay prepass from renderpipeline_standard
34 Days Ago
CommandList.GetRenderTarget with SizeFactor, don't allocate DepthTexture for it since it's not being used anywhere yet
34 Days Ago
Remove GTAO include code from scenestaging DynamicReflections component stub
34 Days Ago
- Fixed angle glitching backwards between each reload step
34 Days Ago
Tweaked ballista recoil
34 Days Ago
Fixed teleportteam2me not working correctly, will also now support sleepers Added teleporttargetteam2me, takes a team id and will teleport all logged in and sleeping members of that team to the player
34 Days Ago
Prefab fix.
34 Days Ago
Ballista: decreased reload time, increased turning speed, 360 degrees range and increased vertical down angles
34 Days Ago
Screenshake tweaks.
34 Days Ago
Remove interface
34 Days Ago
Ram stone impacts.
P
34 Days Ago
Scene & material updates
34 Days Ago
Decode cached vertex normals and tangents
34 Days Ago
- table cloth material fix
P
34 Days Ago
Dir update + backups
34 Days Ago
Don't call CalculateInstancingObjectToWorldMatrix when using D_CS_VERTEX_ANIMATION, it's already calculated in the cache
34 Days Ago
Automatically detect if a type can be copied for cloning. Cleaneup clone reflection code Remove clone interface and attribute Add another test Add another test Format
34 Days Ago
merge from optimize_prepare_prefabs -> aux2
34 Days Ago
merge from primitive -> aux2
34 Days Ago
Make the optimization for prepare prefabs a command line option as well so it can be toggled if it has issues (`-batch_manifest_imports`)
34 Days Ago
Add opt-in command line option `throw_manifest_error` to throw an error on manifest exception instead of continuing and using the manifest in the repo - will switch to opt-out once the manifest errors are fixed
34 Days Ago
Rename StopTransaction() -> EndTransaction()
P
34 Days Ago
Cherrypick 11065
34 Days Ago
Reimplement PreparePrefabs build optimization - wrap game manifest in StartAssetEditing() so it doesn't import prefabs between each step of the manifest - cache the labels applied while StartAssetEditing() is called so that it correctly applies multiple tags
34 Days Ago
Delete menu button that tested callback of amplify import lag spike
34 Days Ago
Remove debug spam from previous amplify import fix
34 Days Ago
merge from primitive -> primitive_gm
34 Days Ago
Apply gamemode convars on server startup instead of when the entity is spawned - ensures convars are applied when the rest of server config is loaded
34 Days Ago
Add SV_VertexID to VS_INPUT, this can be used for indexing vertex cache instead of using D_MORPH nVertexIndex