194,760 Commits over 4,079 Days - 1.99cph!

2 Months Ago
Attack VFX (Not using IK script for now because script bug.)
2 Months Ago
merge from softcore_update -> aux2
2 Months Ago
merge from respawn_changes -> softcore_update
2 Months Ago
When respawning and trying to reclaim items, drop extra items in a dropped bag Switch dropped bag from white -> corpse bag when dropping extra reclaim loot
2 Months Ago
Parent merge
2 Months Ago
Merge from main
2 Months Ago
Merge from jungle_update
2 Months Ago
Merge from clear_bushes_radius
2 Months Ago
Clientside clear_bushes will now also remove foliage with "fern" in it's path. Fixes a few lingering arid ferns not getting deleted when using the command
2 Months Ago
Merge from main
2 Months Ago
Possible NRE fixes for RustEmojiLibrary.Shutdown
2 Months Ago
Fixed TSSAA getting turned off during normal res screenshots Ensure the screenshot process always returns to the old AA setting regardless of what happens
2 Months Ago
Don't respawn with items in softcore if you die inside building privilege - convar `reclaim_building_auth` controls it
2 Months Ago
merge from softcore_update -> respawn_changes
2 Months Ago
merge from softcore_update -> aux2
2 Months Ago
merge from tc_changes -> softcore_update
2 Months Ago
Fix codelocks spawning as locked but with no code after a deployable corpse is repaired if the lock was unlocked when the deployable was destroyed
2 Months Ago
added turntable prefabs for easter and abyss items but they need transform tweaks once the store is set up
2 Months Ago
fixed chicken suit world and worn prefab randomisers, and gave prefab groups more sensible names
2 Months Ago
fixed randomiser on horse costume, set up world model outline script on both horse and chicken costume, tweaked lod distances
2 Months Ago
merge from softcore_update
2 Months Ago
merge from softcore_update
2 Months Ago
merge from main
2 Months Ago
merge from 117533 horse costume world model
2 Months Ago
removed old horsecostume model and set outline script on chicken costume
2 Months Ago
merge from softcore_update/deployable_corpse
2 Months Ago
changed ui sounds to cloth and burlap sack
2 Months Ago
Updated bounds of all container corpses
2 Months Ago
Fixed some rail / road / river intersection issues
2 Months Ago
LR300 - Fixed dust cover looking black/broken mesh normals in viewmodel. (Fixed model and rebuilt prefab from scratch)
2 Months Ago
- add biome overrides for river material parameters (blends to different parameters as river travels through biomes) - expose subsurface parameters on all water types (instead of sharing with ocean)
2 Months Ago
set pickup sound on sunken combat knife and original combat knife to metal deep instead of bone
2 Months Ago
Corpse ingredient tweaks
2 Months Ago
Collider fix on retro and shockbyte tc corpses
2 Months Ago
Disabled show health info on elec furnace corpse
2 Months Ago
Improved corpse repositioning on ground missing
2 Months Ago
renamed sunken knife token description viewable in repair bench to "Sunken Combat Knife"
2 Months Ago
increased ironsights intro speed
2 Months Ago
viewmodel animator updates - ads is now a state outside of the idle allow for a transition and stop snapping (both unloaded and loaded) - dryfire also goes back directly to ads state if enabled - cleaned up animator
2 Months Ago
▋▍▄▄█▍▉▉ █▊▉▉▊▍▉█ ▋▊▉ ▌▋▋▆▋▄ ▄▄▋▍▅▉▄▆▇ ▌▍▊▊▆█▌▅ ▇▄▌▌▍▆▇ (▉▉█▅▊ ▄▍▊▆▄▇▍▌▊ ▇▄▉▇▆▅▊▋ ▅▇▄▄▉▇▆)
2 Months Ago
Fixed missing $bottommaterial material causing massive FPS loss It was trying to load the material every frame while underwater. Also fix potential NPE crash with water textures/materials. Also clear missing material list on map load, in case the material list changed (new addons,new map embedded files, etc) Added mp_weaponrespawn Moved some functionality tied to mp_weaponstay in recent change to a new convar. This is meant to affect HL2DM maps Added `Ignore Solid` for point_spotlight in FGD Updated TTT Fixed unintentional global variable Updated localization files Fixed a crash in trace code that could happen after a changelevel
2 Months Ago
Move where balloon force limit is enforced Update verbosity of "Out-of-range value" warnings Now includes parent array name, and the entity index Fixed pose parameters sometimes getting garbage values Balloon dupes check for missing values This isn't extensive enough, other tools still need to do this as well TTT: Crosshair Customization (Community Contribution) Fixed another potentially uninited variable issue Enable network protocol breaking changes Bump versions Reapply bone manipulate level transition fix Removed some more test entities that should've never been shipped Restore missing file used exclusively by this beta Fixed missing $bottommaterial material causing massive FPS loss It was trying to load the material every frame while underwater. Also fix potential NPE crash with water textures/materials. Also clear missing material list on map load, in case the material list changed (new addons,new map embedded files, etc) Added mp_weaponrespawn Moved some functionality tied to mp_weaponstay in recent change to a new convar. This is meant to affect HL2DM maps Added `Ignore Solid` for point_spotlight in FGD Updated TTT Fixed unintentional global variable Updated localization files Fixed a crash in trace code that could happen after a changelevel
2 Months Ago
enabled mipmaps on horse costume
2 Months Ago
bow_fixes_2 -> main
2 Months Ago
toggle crouch fade on horse costume
2 Months Ago
Fixed bows showing every arrow head on init
2 Months Ago
Added AO and spec textures to Riot Helmet
2 Months Ago
Merge from jungle_update (fix compile error)
2 Months Ago
Fix compile error
2 Months Ago
Merge from jungle_update (croc has more realistic reach when attacking)