255,057 Commits over 3,990 Days - 2.66cph!

34 Days Ago
cherrypicking 111037 - fixed small uv issue on wood trim on wallframes LOD2s
34 Days Ago
New Clothing - Headphones https://files.facepunch.com/daniel/1b2011b1/0OyFzoEgI6.png LODs and Human aswell
34 Days Ago
Spent a bunch of time trying to ensure that the spawn handler would rebalance the nodes when the server's era is changed and there should be lower % of sulfur nodes
34 Days Ago
clawhammer meta
34 Days Ago
clawhammer_b prop
34 Days Ago
Fix AssetPicker errors and use new AssetPicker.Create syntax.
34 Days Ago
Setup tiger fsm and hook anims
34 Days Ago
40% ~ increase on mini crossbow projectile velocity
34 Days Ago
- Fixed reload animations - Further polish and refinements to transitions
34 Days Ago
Exhaust fixes.
34 Days Ago
Update: Expand IServerCallback to include on-demand-save functionality - Changed relevant calls to propagate the implementation FullServerDemos will need to invoke these for relevant chunks Tests: compile only (though this is a torn submit - FullServerDemos will come in next cl)
34 Days Ago
Fixed a bug where calling GameObject.GetPrefab could network spawn game objects. Never network spawn game objects if its scene is a PrefabScene. Merge branch 'master' of sbox
34 Days Ago
added Swim/SwimAttack/SwimIdle/SwimSprint animations added temp crocodile fbx with all animations
34 Days Ago
New: SaveRestore can write to streams on demand - Refactored common functionality betweeen save-to-file and save-to-stream - Added thread-safe stream queue for stream requests - Added callbacks for when stream writing is complete Working on server demos having a save for each of it's chunks - this is a part of a larger submit. Tests: using a save of procgen map from staging(140k entities), tested manual full save via rcon, default automated save(every min) + frequent automated save (every second). Loaded all saves - no errors
34 Days Ago
Added some ramp colliders at the back and front of the battering ram to help with the ground clearance
34 Days Ago
Fixed SiegeWeaponVehicleAudio NREs
34 Days Ago
edited vm minicrossbow reload anims
34 Days Ago
Possible fix for fragile tests Restore old TypeLibrary at end of SerializeTest Move VR scene switcher logic into OnStart Add support for custom specialised asset pickers per-resource type via AssetPickerAttribute Add SimplePicker, use for shaders until we get something better so that's not awful to use https://files.facepunch.com/solw/2025/January/20_13-12-GentlePinkriverdolphin.png Merge branch 'master' into jsonfree-clone
34 Days Ago
Fix cloning types that do not have public parameter less constructors Simplify clone. Implement DeepClone for built-in types, for custom types fallback to JSON
34 Days Ago
Removed WeaponModel.BeamEffect, any notion of beam effect from base weapon - this lives in GluonWeapon, responding to events Removed some logs Rename OwnerPlayer() to Owner, add some comments
34 Days Ago
Adjust tiger bounds
34 Days Ago
Setup look anim and spine anim
34 Days Ago
Setup tiger gait speeds
34 Days Ago
test scene
34 Days Ago
More art progress
34 Days Ago
Add one-shot anims to animator
34 Days Ago
Create tiger skeleton assets (ragdoll not setup)
34 Days Ago
Incapacitate blindness tweaks
34 Days Ago
Restore incapacitate UI
34 Days Ago
Allow spawn.report command to pass true/false for detailed (to print off number of each prefab it spawns) and also pass a string filter (so you can return only ore populations)
34 Days Ago
Fix high tier loot spawning in loot containers as the server starts up - refresh all loot on the server when the era is changed
34 Days Ago
- Basic blockout for beehive
34 Days Ago
Spawn 50% of the sulfur nodes in primitive era
34 Days Ago
Add support for float weights for spawn populations Add support to give prefabs different weights based on the era of the server
34 Days Ago
Add support for custom specialised asset pickers per-resource type via AssetPickerAttribute Add SimplePicker, use for shaders until we get something better so that's not awful to use https://files.facepunch.com/solw/2025/January/20_13-12-GentlePinkriverdolphin.png
34 Days Ago
Move VR scene switcher logic into OnStart
34 Days Ago
update branch from prim
34 Days Ago
Fix view model spamming errors
34 Days Ago
Hook tiger model to prefab
34 Days Ago
Horse server optims, throttled auto avoidance Added convars to throttle the ground normal update too, so we can fine tune it Minor client optims
34 Days Ago
Art progress on hallway connector
34 Days Ago
Rename and move tiger protection asset
34 Days Ago
Set up crocodile required gameplay assets
34 Days Ago
Use FastDebugDraw to draw debugging information of IndirectInstancing
34 Days Ago
Merge from /fast_debug_draw
34 Days Ago
Merge from /main
34 Days Ago
First iteration of the FastDebugDraw component, shader and material
34 Days Ago
Collect debug information about whether the color supplied by RendererBatch matches the color in the material property block