126,100 Commits over 4,171 Days - 1.26cph!

58 Days Ago
Fix camera jumping when alt tabbing back into the game or clicking into the game view in editor.
58 Days Ago
merge from new_menu
58 Days Ago
Keybind reset button loc
58 Days Ago
Settings slider option now have an input field that can be used to enter exact values Fixed framerate slider clunkiness
58 Days Ago
Shadow update group execution order
58 Days Ago
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58 Days Ago
Fix flashlight and laser sight attachment effects getting stretched when toggled during inspect animation or by unequipping/equipping the weapon.
58 Days Ago
Potential fix for scientists sometimes not reacting to being shot when hunkered down in cover
58 Days Ago
successful purchase item overlay
58 Days Ago
update favourites page when you unfavourite a server as well
58 Days Ago
Fix toast second button not working properly
58 Days Ago
Fix copy button copying multiple times
58 Days Ago
new_menu -> main
58 Days Ago
Fixed get premium button showing up for every server
58 Days Ago
Rust plus button changes
58 Days Ago
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58 Days Ago
Fix client compile error
58 Days Ago
Auth wip
58 Days Ago
Set up eoka anims, entity and override controller
58 Days Ago
merge from main
58 Days Ago
merge from stability_stat_fix
58 Days Ago
merge from fix_attackheli_headlights
58 Days Ago
merge from max_health_debug
58 Days Ago
merge from legacy_high_wall_fix_2
58 Days Ago
merge from fix_heavymovement_refs
58 Days Ago
merge from no_build_zone_height_visual
58 Days Ago
merge from metal_detector_dropped_items
58 Days Ago
Removing end frame offset so that camera loops correctly on inject self
59 Days Ago
merge from main
59 Days Ago
Revert other assets
59 Days Ago
Revert materials and models
59 Days Ago
59 Days Ago
Climate for new falloff
59 Days Ago
Weather updates
59 Days Ago
Remove debug code
59 Days Ago
Optimize TryGetDefinitionFromEntityName by building a mapping for it at build time Editor falls back to building the map on first reference to not slow down booting Might help reduce the lag spike when the local player dies
59 Days Ago
Merge from hardcore_refresh
59 Days Ago
Alow greater SHDO intensity values, bring fade distance a little closer
59 Days Ago
Baselines for new atmosphere distance ramping
59 Days Ago
Remove outpost respawn point mission provider from hardcore (he had no missions to provide anyway)
59 Days Ago
Fixed floating lights in bandit town when marketplace is deleted due to a game mode
59 Days Ago
NRE fix
59 Days Ago
Initial work for Rust Plus hookup
59 Days Ago
main_menu -> main
59 Days Ago
Compile fix
59 Days Ago
new_menu -> main
59 Days Ago
Horses for sale are now immortal (not an issue in vanilla due to safe zones)
59 Days Ago
Halved all ammo drops from killing NPC's (see server.npcAmmoLootMultiplier, set to 0.5 for hardcore)
59 Days Ago
Fix tech tree lines being able to render on top of the tech tree nodes if the order of the tech tree nodes has been modified Layout change on T2 hardcore for buckshot/shield
59 Days Ago
Removed respawnTimeAddition convar Added respawnTimeAdditionBag and respawnTimeAdditionBed convars, controls respawn rates per respawn type (campers are counted as beds) Adjusted respawn time to 15m for bags and 10m for beds in hardcore