255,070 Commits over 3,990 Days - 2.66cph!

34 Days Ago
Move VR scene switcher logic into OnStart
34 Days Ago
update branch from prim
34 Days Ago
Fix view model spamming errors
34 Days Ago
Hook tiger model to prefab
34 Days Ago
Horse server optims, throttled auto avoidance Added convars to throttle the ground normal update too, so we can fine tune it Minor client optims
34 Days Ago
Art progress on hallway connector
34 Days Ago
Rename and move tiger protection asset
34 Days Ago
Set up crocodile required gameplay assets
34 Days Ago
Use FastDebugDraw to draw debugging information of IndirectInstancing
34 Days Ago
Merge from /fast_debug_draw
34 Days Ago
Merge from /main
34 Days Ago
First iteration of the FastDebugDraw component, shader and material
34 Days Ago
Collect debug information about whether the color supplied by RendererBatch matches the color in the material property block
34 Days Ago
Restructure handling of debug code in IndirectInstancingCamera
34 Days Ago
Add [CopyToClone] attribute to allow fast path clone of structs that don't hold any references (ParticleFloat, Curve, Vector...)
34 Days Ago
Indirect Instancing: Initial support for material propery blocks (only _Color so far)
34 Days Ago
- Media Cloth
34 Days Ago
Fix shader compilation issue in Particles/Pixel Lit 6-Point shader
34 Days Ago
Submitting tiger rig fbx with fur LODs
34 Days Ago
Fix compilation error in StandardLayers.cginc
34 Days Ago
Renname ConVar.Batching.renderers → ConVar.Batching.enabled
34 Days Ago
Fix pass by reference in IndirectInstancingRenderer
34 Days Ago
Refresh RendererLOD, MeshLOD and MeshCull individually to reduce side effects
34 Days Ago
Set battering ram seat to mobile, changed dismount hold type
34 Days Ago
Merge from main
34 Days Ago
Improve and clarify Add() and Remove() handling in RendererBatch
34 Days Ago
Implement GetActiveComponent() to avoid processing disabled components when refreshing LODs
34 Days Ago
Merge from main
34 Days Ago
Merge from main
34 Days Ago
Pass instancing handle by reference to ensure it's always up to date
34 Days Ago
Rename LODCell.Timestamp → LastRefreshTimestamp
34 Days Ago
Restore old TypeLibrary at end of SerializeTest
34 Days Ago
Pass instancing handle by reference to ensure it's always up-to-date
34 Days Ago
Make LODComponent's Hide() and Show() public
34 Days Ago
- Greatly improved the smoothness of swapping between states during reload - Fixed flip that was happening mid way through - Cleared up a lot of the artifacting
34 Days Ago
Delete unused tiger static mesh
34 Days Ago
Merge from wip_quality_size
34 Days Ago
Missed files
34 Days Ago
Finished off quallity based slots, fixing some bugs and refactoring.
34 Days Ago
Make LODComponent's Hide() and Show() public
34 Days Ago
Update manifest
34 Days Ago
Generate root motion data for existing anims
34 Days Ago
Setup tiger required gameplay assets (it has the wolf mesh for now while I wait for the new tiger mesh)
34 Days Ago
Possible fix for fragile tests
34 Days Ago
Humans/animgraph: added Sprint_N (+ temp derived NE/NW) Humans: small tweak to Sprint_N + export the copy of the graph assigned to Humans Refactor GameObject serialization tests a little A couple of object cloning edge case tests CloneActionGraphProperty test Add CloneActionGraphSceneReference test Pull tests from master
34 Days Ago
DeppClone all reference types
34 Days Ago
Added Pie Textures and Setup Pie Materials
34 Days Ago
merge from lunar branch, changsets - 111037 (fixed uvs on lod2 wallframes) and 111016 ( fixed default wall divider appearing in the crafting menu without ownership)
34 Days Ago
Refactor GameObject serialization tests a little A couple of object cloning edge case tests CloneActionGraphProperty test Add CloneActionGraphSceneReference test
34 Days Ago
Add CloneActionGraphSceneReference test