139,164 Commits over 4,352 Days - 1.33cph!

60 Days Ago
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60 Days Ago
Fixed small ramp colliders not on wood layer Increased resolution of auto generated collider mesh to fix some hioles that should be shootable
60 Days Ago
merge from fix_foundation_clipping_rocks -> main
60 Days Ago
Fix bunch of compile errors from antihack "is inside rock" being ran on the client now - made the relevant antihack convars replicated
60 Days Ago
merge from clearinventory_clothingchanged_fix
60 Days Ago
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60 Days Ago
Emission texture & mat for the deep sea buoy.
60 Days Ago
Reworked static ocean buoy so that it doesn't use a shadowed point light with no shadow LOD.
60 Days Ago
Remove Bootil's ZLib usage (GZip), since it is unused by the game Merged Pull Requests * Fixed "Edit entity" property creating Lua errors when the entity was removed after menu open * Don't use deprecated VGUIFrameTime in the base game Fix spawnicons not rendering when returning true in GM:RenderScene Try to solve undo ordering issues due to clearing of undo table Actually reenable net message buffer limiter thing Whoopsie Reenable FreeImage's GIF support for now * Should not rely on this, GIFs as addon previews are not officially supported (never were) Queue simple timers to next frame if called from a simple timer callback
60 Days Ago
merge from custom_icon_pooling_fix
60 Days Ago
Fixed a pooling bug with custom item icons
60 Days Ago
Re-apply SocketMod_TerrainCheck changes manually after merge from main Add ConVar `terraincheck_canplaceinsiderocks` to toggle if foundation corners count as valid when clipping inside rocks (default true)
2 Months Ago
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2 Months Ago
Optim: reduce branching in BaseEntity.HasEntityInParents Saves a tiny amount (60micros for 600 checks), but the change is relatively trivial and is used in a bunch of places Tests: spawned 100 boats with 3 sleepers
2 Months Ago
Fixed slightly floating crate on docks
2 Months Ago
Fixed z-flickering under casino stairs Another attempt at fixing disco ball flashing Scene2prefab
2 Months Ago
merge from main -> fix_foundation_clipping_rocks
2 Months Ago
Add god rock & anvil rock on the separate island on craggy for testing purposes
2 Months Ago
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2 Months Ago
travelling_vendor_spawn_prechecks -> main
2 Months Ago
Don't try to spawn a Travelling Vendor if the map isn't big enough to start with
2 Months Ago
Hooked up missing canvas materials
2 Months Ago
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2 Months Ago
codegen
2 Months Ago
Optim: TriggreParent.TickMode 1 - batch swimming checks 100 boats now take 1.6ms max (down from previous 2.1ms, -24%) vs 3.1ms (-49%) of TickMode 0. Tests: built a boat, sank it by shooting, got unparented
2 Months Ago
Update ambient_generic radius description in Hammer Remove status trying to use non existent convars Update Bootil's ZLib (Just testing if it will build on Linux)
2 Months Ago
Merge from main. Bump displayingBoxStorage to 222 to fix protobuf conflict.
2 Months Ago
merge from main
2 Months Ago
sign_painting_ui_escape -> main
2 Months Ago
Corpse setup for explosives component box. Updated bounds, collision + tested both scrap and explosives. Updated manifest.
2 Months Ago
Pressing escape will now save and close the sign painting dialogue (it only saved before)
2 Months Ago
autoturret_improvements -> main
2 Months Ago
Fixed offline tick (turret pointing up) being overriden on the client by the idle tick Ensure loaded turrets respect their client orientation properly
2 Months Ago
Update: expose StableObjectCache internal T[] - had to introduce approx equals to WaterInfo as unit tests were failing (why now?) - consolidated common logic to fix missing shoreline check in batched version (we need unit tests as part of builds) Need it to simplify code around water factor batching Tests: unit tests
2 Months Ago
fixed a floating junkpile in excavator_yaw prefab excavator S2P
2 Months Ago
Remove RTVoice again
2 Months Ago
Corpse setup for scrap component box
2 Months Ago
main -> autoturret_improvements
2 Months Ago
Some deep sea cleanup and pool leak fixes
2 Months Ago
Merge from naval_update
2 Months Ago
Fixed NRE when no results are loaded Fixed Clear Result button not working Load default test list path by default
2 Months Ago
Fix player models continuing to play animations in demos when paused.
2 Months Ago
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2 Months Ago
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2 Months Ago
Map marker edit UI now appears above fog of war
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from main
2 Months Ago
Use min and max for coarse terrain height shadow culling and re-enabled camera and shadowing culling.
2 Months Ago
Merge from main
2 Months Ago
Inventory null check in Mailbox