130,550 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Steering whell placement prefab setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from landmarkinfo_revert
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed untranslatedName in LandmarkInfo, wasn't necessary
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                ClientIOLineEditor server compile fix
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from main (needs codegen)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                moved the bridges between food and farm barges out of barge prefabs as it is likely to be connected differently in other floating cities
 
                
                
                
                
                
             
         
        
            
            
            
                
                centered pivot of medical barge
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from cargopath_map_smooth2
 
                
                
                
                
                
             
         
        
            
            
            
                
                baked convex colliders for ring1 and ring2 prefabs, improved bumper tire chain collider accuracy
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                moved the static doors out of doors category in the ghostship variant art prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Changed console system class and function min length to 1 character (from 2) (modding request)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add HeightOffset to foliage placements, and force refresh in editor now recreates buffers for foliage instancing to allow for realtime placement adjustments
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Setup shader params on the terrain mesh.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Another fresh attempt at new avoidance logic
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add Tropical1 terrain mesh, leave it in the scene as disabled for now.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change displacement map to linear, implement directional displacement, change displacement shader blends to handle encoded directional data, pass in terrain height params as shader globals, and sample displacement vectors attenuated by foliage wind vertex colours
 
                
                
                
                
                
             
         
        
            
            
            
                
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                - Setup third person attack anims
- Add attack_damaging parameter and new state to PlayerAnimation controller
- Fixed issue with chainsaw third person deploy sound playing on loop
- Fix hit particles playing early
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/deep_sea
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                merge from cargopath_map_smooth2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Smooth the cargo path shown on the map so it doesnt look too jagged (clean branch, plastic selected all my hidden changes by default 🫠)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Smooth the cargo path shown on the map so it doesnt look too jagged
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rotatable paintings and signs, during deployment and keybinds in painting menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Set a purchase limit for general tab items so multiple cannot be purchased
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from cargo_oilrig_path_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from modding_can_throw -> main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Allow melee weapons to network if they can be thrown
- fields `canThrowAsProjectile` and `onlyThrowAsProjectile`
Add `setthrowable` command to test that it works
0 = not throwable
1 = throwable
2 = only throwable
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Cargo can't hit oil rig when exiting the map
Cherrypicked cargoship.egress command from deep sea branch