136,215 Commits over 4,444 Days - 1.28cph!

5 Months Ago
set frame and canvas stacks to 5 to mirror picture frames
5 Months Ago
More work
5 Months Ago
Syncvar fix for shutterframes
5 Months Ago
Make GetActiveItem() work on both client and server
5 Months Ago
tweaked colours on paintball icon (i had saturated but its too much)
5 Months Ago
added updated paintball icon
5 Months Ago
Reduced timer for LOS easel checks, added max distance
5 Months Ago
increased ammo drops at cannon loot, increased oil barrels at docks
5 Months Ago
Fix native grid crash from completely broken clamping, add tests for native grid. Add buoyancy null checks to fix init errors when loading saves
5 Months Ago
edited boogie board anims and set up correctly
5 Months Ago
set up rubber ring anims correctly
5 Months Ago
More stuff
5 Months Ago
Codegen
5 Months Ago
Update manifest (mortar related stuff only)
5 Months Ago
set ceilinglight bulb_emissive mat to opaque as test for window draw priority
5 Months Ago
Initial work
5 Months Ago
polishing the ghost ship ambience creaks audio files
5 Months Ago
Add LOS check to sign painting when on an easel, WIP still
5 Months Ago
merge from main -> artist_pack_dlc
5 Months Ago
Merge from naval_update
5 Months Ago
Support autosave/autoload in objects with inherited syncvars
5 Months Ago
Polish flank code, remove allocs, ifdef logs, support moving navmesh, share editor and runtime code for easier testing, use parameters for magic numbers, fix wrong algorithm in ComputePathsInitialSimilarity
5 Months Ago
easel_canvas_syncvar_autoload_fix -> main
5 Months Ago
Tordpedo (and any other) splash damage no longer registers as a hit for each boat block in range.
5 Months Ago
Blastdoor blocker WIP blockout
5 Months Ago
Updating skinning for chicken costume
5 Months Ago
pt boat audio files changes
5 Months Ago
bbq workshop skinnable setup
5 Months Ago
Added support for transmission specifically through decals on the decal layer of the standard shader
5 Months Ago
bbq skinnable asset wip
5 Months Ago
bbq workshop obj and file structure
5 Months Ago
updated closed collision mesh for the building station umbrella to match mesh dimensions
5 Months Ago
merge from boat_optim_pass
5 Months Ago
Charcoal Box - blockout and initial setup
5 Months Ago
Ramps now forward damange to parent boat correctly
5 Months Ago
3p poker anims
5 Months Ago
Component Box Ammo - Updated model and placeholder textures, split materials, others
5 Months Ago
BBS prefab fix
5 Months Ago
Hookl up umbrella collider state toggling
5 Months Ago
cleaned up ApplyCorrectionForces a bit
5 Months Ago
merge from parent
5 Months Ago
More monument blocker blockout progress
5 Months Ago
proprenderer_print_log_fix -> main
5 Months Ago
merge from main
5 Months Ago
Wrap proprenderer editor stuff in UNITY_EDITOR Try checking EditorApplication.isPlaying as well
5 Months Ago
removed another deeper nested duped IsValid check on the entity
5 Months Ago
pt_boat_turret_seat_angle_fix -> main
5 Months Ago
remove duplicated unity-null check in StorageFuelSystem, replaced with IsRealNull usage as GetFuelContainer ensures entityref returns a valid result or true null
5 Months Ago
Compile fix
5 Months Ago
merge from artist_pack_dlc 141826