137,949 Commits over 4,474 Days - 1.28cph!

2 Years Ago
cape cloth prefab setup
2 Years Ago
Fixed terrain-blend shader secondary layer uv/tiling params not working
2 Years Ago
exported wolf attack test anim
2 Years Ago
merge from main
2 Years Ago
Travelling Vendor Revisions -> Main
2 Years Ago
Fix bug causing vendor to just sell one item
2 Years Ago
assets gym scene wip
2 Years Ago
updated test scene
2 Years Ago
resetting bone transforms on cloth when it's re-enabled to avoid spike in velocity with LODing
2 Years Ago
Prototype custom networked root motion
2 Years Ago
pickaxe chain controller LODing
2 Years Ago
min/max length constraints respected properly and slightly reduced precision in collision detection
2 Years Ago
corrected LODing on cloth controllers for ghostsheet
2 Years Ago
Heater static prefab lighting tweak
2 Years Ago
Prefab backup
2 Years Ago
Pottedplant.mat using Rust/Std transmission instead of Foliage. Looked broken and wasn't using wind features anyway.
2 Years Ago
Merge from hood_and_cuffs
2 Years Ago
Merge from force_mount_opt_out
2 Years Ago
merge from admin_panel_fix
2 Years Ago
Merge from surrender_gesture_warning
2 Years Ago
merge from improve_underwater_dropped_items
2 Years Ago
Merge from main
2 Years Ago
merge from conversation_canceldistance
2 Years Ago
merge from firemode_improvements
2 Years Ago
merge from aug_2024_meshlod
2 Years Ago
merge from lodleveldisplay_update
2 Years Ago
reapplying burst update 1.8.15 -> 1.8.16 - Was subtracted due to an unknown server fail to start
2 Years Ago
Fixed bike passenger eye rotation bug (introduced in 100729)
2 Years Ago
Change convar name of surrender gesture
2 Years Ago
Bike passengers now use the same camera roll code as the driver
2 Years Ago
Add a gizmo to ZiplineTargets
2 Years Ago
Horrible code for bike driver camera roll, but it now lerps to the actual roll angle when not grounded
2 Years Ago
Added ziplinelaunchpoint.highlight convar, draws an arrow with DDraw for every zipline on the server
2 Years Ago
Renamed more ConvarControllerSpawnPointPopulation to ConvarControlledSpawnPointPopulation
2 Years Ago
Renamed ConvarControllerSpawnPointPopulation to ConvarControlledSpawnPointPopulation
2 Years Ago
Progress backup
2 Years Ago
Added a new hostile mixer group for all footstep mixers, sound effects can be marked as Hostile and will use the appropriate group Added a distortion filter to hostile walk footsteps to make them sound distinct from teammates, WIP
2 Years Ago
Add a parameter to FootstepSound.PlayFootstep whether the footstep has come from a teammate
2 Years Ago
Remove unused field
2 Years Ago
Remove the swayMuzzle transform and set the rotate around muzzle point to 0.7
2 Years Ago
Merge from vm_rotate_around_modifier (includes changes from main)
2 Years Ago
Expose a viewmodel sway rotateAroundMuzzlePoint slider, should be a simpler approach than exposing a new transform Defaults to 1, will adjust at what point along a VM's length it will be rotated around when turning the camera Reducing this value will make the weapon rotate differently, preventing clipping Also improved some math in here for an extremely marginal performance gain
2 Years Ago
Fixed ground effect rocks particle effect playing all the time on helicopters: - Minicopter - Attack Helicopter - Scrap Helicopter - CH47 - Patrol heli
2 Years Ago
S2P everything
2 Years Ago
Fix arctic research base not having S2P label
2 Years Ago
Add logging
2 Years Ago
Optimized generation speed for hill cliffs
2 Years Ago
Rename HLOD setting
2 Years Ago
Added missing outputs to func_healthcharger in the .fgd Also remove duplicate ClearAllOutputs from the FGD
2 Years Ago
HL2 map categories are done by name garrysmod/pull/2091 Improve map NPC name detection further util.StringToType supports "boolean" and "number" types Added player_manager.GetPlayerClassTable (Community Contribution)