162,377 Commits over 4,597 Days - 1.47cph!

2 Years Ago
Removed debug Tweaked prefab rigidbody
2 Years Ago
Better ground alignment
2 Years Ago
- Successfully made read/write serverside methods for any sync var contained inside an entity - Managed to remove variable ids and rely on constant ordering/reading (sync vars are now cheaper than RPCs bandwith wise) - Pack all sync vars into one packet (might need adjustment) - Cleaned up code - Fixed a bunch of generation errors
2 Years Ago
reduce vertex lookups in simplification
2 Years Ago
switched out normal parallel check in simplification with a dirtier cross product based one to remove a couple of normalize calls - 75% perf improvement
2 Years Ago
chicken coup progress better uvs and mesh. now has hay on the inside too.
2 Years Ago
- Added sync var receive code gen (net read method infered from variable type) - Sync var pooled strings added to manifest
2 Years Ago
Bury empty player corpses with a shovel to place a grave, pay respects at grave to view player name, killer name, born and death dates and times and the name of the player who laid them to rest.
2 Years Ago
more cleanup, profiling, and some micro optim
2 Years Ago
adjusted strap for improvised shield
2 Years Ago
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2 Years Ago
Smoke grenade / rocket WIP.
2 Years Ago
cherry pick carve radius change
2 Years Ago
dropped carve radius for testing
2 Years Ago
chicken coup model blockout with temp uv's
2 Years Ago
arctic base s2p
2 Years Ago
fixed some floating rock at arctic base
2 Years Ago
fixed glitchy pump pipes on small oilrig
2 Years Ago
updated tutorial island cliffs, rock formations for new style
2 Years Ago
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2 Years Ago
Added a bunch of coloured wood panel tiled cube prefabs for map makers/modders. https://files.facepunch.com/paddy/20241112/woodpanel_tiledcubes_preview.jpg
2 Years Ago
Merge from localcoord-blend-layer
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Fixed .gma whitelist being different between game/gmad Update net.lua - comment typo Add all missing Portal 2 map icons
2 Years Ago
Update: export snapshots into separate folder Makes it easier to build tooling for it Tests: generated an editor snapshot
2 Years Ago
missing readonly access
2 Years Ago
cleanup and correct ref access to ref readonly access where appropriate
2 Years Ago
- SyncVar write and send methods - Start of codegen
2 Years Ago
move ApplyBlend4WayLayer into StandardLayers
2 Years Ago
Better jump controls Client head IK tweaks
2 Years Ago
add blend layer support to localcoord diffuse shader
2 Years Ago
Added a buryyable loot container. Use the shovel to bury, and metal detector and shovel to find and dig up again.
2 Years Ago
- BaseNetworkable & EntityComponent methods - Remove ServerManager receive method for now - Fill out client receive method for sync var - Handle message case in Client.Connection
2 Years Ago
- Added attribute (toggleable client authority) - Limit SyncVars to a set of 14 specific types - Static helper methods
2 Years Ago
Horses can jump (wip) Tweaked server colliders
2 Years Ago
- Added packet id - Handle message case in ServerManager - Initial OnSyncVarMessage method
2 Years Ago
Updated vine tree greybox
2 Years Ago
Handbrake so we don't slide down slopes Somewhat working gravity
2 Years Ago
Baseline Horse movements using physics like vehicles
2 Years Ago
Update: allow specifying the name and how many frames to collect for perf snapshot - We support max 10 frames of recording, so frames input gets clamped - Also left a note for future maintenance Tests: exported multiple snapshots in editor with 1 and 11 frames
2 Years Ago
set wip material as current ice material
2 Years Ago
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2 Years Ago
merge from 107278 cctvgib_fix
2 Years Ago
cherrypicking 107578 Reduce wolf population and pack size to 3, until we find a way to make DensityPopulation spawn packs without having to increase the density
2 Years Ago
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2 Years Ago
merge from brzonevis
2 Years Ago
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2 Years Ago
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