131,247 Commits over 4,232 Days - 1.29cph!

2 Months Ago
TTT: Custom radio button support (Community Contribution) * Add custom T Radio sound support and extra default sounds Reduce healing sound count for TTT radio It can take up to 16 seconds, which feels like way too much. Reduced to 10 seconds. TTT: Russian and Turskish language updates (Community Contributions) TTT: Prevent the round start info box from stacking TTT: Fixed "Tried to create font 'X from a game font" warnings
2 Months Ago
Static versions of deployable prefabs added and replaced in scene. LOD3 of food market shell rebaked. Aircon with no bottom fixed.
2 Months Ago
merge from physics_bounds_commands
2 Months Ago
server commands to set and get physics world bounds for profiling purposes
2 Months Ago
Completely hide shadow-proxy states affected by agressiveShadowLOD to improve performance
2 Months Ago
Completely hide shadow-proxy states affected by agressiveShadowLOD to improve performance
2 Months Ago
Update: augment serverocclusiondebug command to draw the path of occlusion query Written as throw-away code, will clean-up later Tests: used the command to debug, works with disabled ddraw instancing, but the data it displays looks wrong - investigating
2 Months Ago
Rebase on /main
2 Months Ago
LODs, prefab, collision for food barge checkout counter
2 Months Ago
merge from naval_update
2 Months Ago
Supplies barge store LODs and collision. Enabled GPU instancing on some mats.
2 Months Ago
Neutralized the tint on the sand footprints.
2 Months Ago
Scene backup
2 Months Ago
merge from batteringram_impacteffect_fix
2 Months Ago
merge from chandelier_fixes
2 Months Ago
Don't show raise/lower action on chandelier if you dont have building privilege
2 Months Ago
Adding missing bottom mesh to triangle hull prefab
2 Months Ago
fixed boat door pickup and repair, added guide mesh for door
2 Months Ago
Generate proto
2 Months Ago
subtract 130129 decay_scale_ui_fix
2 Months Ago
merge from main
2 Months Ago
split the glass part from boat door mesh to enable convex collision baker to work there
2 Months Ago
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2 Months Ago
merge from emission_queue
2 Months Ago
merge from trailtail
2 Months Ago
merge from fix_artificalwater_flow
2 Months Ago
merge from fix_corpse_storageboxes
2 Months Ago
merge from workshop_wearable_icon_fix
2 Months Ago
Merge from quicksave_to_gamesetup_save
2 Months Ago
Socket name fixes. Manifest Prefab updates.
2 Months Ago
Fixed battering ram impact effect string pool warning
2 Months Ago
merge from steaminventory_descriptions_fix
2 Months Ago
merge from store_typo_fix
2 Months Ago
Fixed a typo in the legacy wood store page Updated shipping container store page desc
2 Months Ago
Fixed steam inventory item modals failing to find a fallback description and ending up using the prefab placeholder description
2 Months Ago
Stair localization fixes. Stair wood setup. Initial stair prefab setup. Test save update.
2 Months Ago
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2 Months Ago
merge from baseplayer_serverupdateparallel
2 Months Ago
merge from indirect_instancing_fixes
2 Months Ago
merge from s2p_flatten_fixes
2 Months Ago
Less hacky shoreline wetness fix using 2D distance instead
2 Months Ago
wip stairs setup
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from naval_update
2 Months Ago
Fix terrain shadows, add vertex normal map sampling, use terrain heightmap instead of height slope map, change LOD slider into min/max slider for more control, and add convar for terrain renderer toggling.
2 Months Ago
Run scene2prefab (skip hlod)
2 Months Ago
SceneToPrefab flattening bug fixes * Don't flatten UI objects * Don't flatten anything under AIInformationZone
2 Months Ago
Log commands ran by admins to a log file - rotate daily log files - log any command ran by admins (including useless commands like "swapseats") so it works with modded servers as well where permissions can be all over the place - mark how each command was ran (server console, rcon, player) as well as some information about the user who ran it - enabled by default, can be disabled with startup parameter `-disableconsolelog`