147,773 Commits over 4,444 Days - 1.39cph!

2 Months Ago
Merge from Main
2 Months Ago
Workbench NRE fix
2 Months Ago
Added prototype upgrade item. Visual placeholder prefab. Placeholder positioning. Add item setup for all workbenches.
2 Months Ago
Handled disabling the shadow caching convar when exiting play mode and changed default light cookie textures to be loaded via resources instead of being serialized on LightLOD components
2 Months Ago
prototype initial implementation
2 Months Ago
Merge: from serverprofiler_recordscope_pause - Update: ServerProfiler recorder scopes can be paused/resumed (but needs more work on export side, looks bad) - Bugfixes for recorder scopes corrupting memory and breaking perfsnapshot Tests: unit tests + recorded a multiframe coro with recorder scope + perfsnapshots
2 Months Ago
Merge: from main
2 Months Ago
Slots
2 Months Ago
Added custom workbench upgrade loot panel. Supports dynamic/varying upgrade slot counts per workbench type.
2 Months Ago
Updating skinning for female legs
2 Months Ago
Set upgrade limits to 4,5,6 for now
2 Months Ago
merge from new_texture_suffixes_naming_convention
2 Months Ago
Add lootpanel.workbench_upgrades. Hook it up to all 3 workbenches.
2 Months Ago
merge main -> rust_relay_server
2 Months Ago
Fixing arm skinning for female player model
2 Months Ago
Merge from terrain_renderer (culling ConVar)
2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
Route VM inventory to admin panel Remove intial vending orders Initial flow for left over items/earnings being stored (similar process to ReclaimTerminal)
2 Months Ago
Make terrain culling ConVar accessible
2 Months Ago
Merge from main
2 Months Ago
Disable VM broadcast option Route vm admin to a control panel
2 Months Ago
Can now paint the sign while interacting with the rentable shop
2 Months Ago
Merge from main
2 Months Ago
Fixed game not starting in editor due to silent errors when disable menu UI is enabled
2 Months Ago
Change contact image render to WaitForEndOfFrame coroutine
2 Months Ago
Make apartment entity class partial for codegen
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
Remove logging because it's annoying even if it's editor only when it prints out 100+ items, instead opt for a command `printitemtax`
2 Months Ago
2 Months Ago
Made logging editor only
2 Months Ago
.meta files
2 Months Ago
Add purchase price for apartments (placeholder values)
2 Months Ago
Add a new blend tree to the walk state that is enabled when the relaxed flag is enabled (already used by AI) Matches existing relaxGunPose parameter but it's a float so we can use it in a blend tree Fixes patrolling AI jogging in slow motion all the time
2 Months Ago
Apply tax to hqm & sulfur
2 Months Ago
Add code to support taxing the items inside apartment rooms - only need to configure tax on base items like HQM and sulfur - it will calculate the amount of sulfur + HQM inside crafted items based on the ingredients and apply the respective tax to each derived item - example: sulfur = 30 scrap / stack, gunpowder = 60 scrap / stack & rockets = 117 scrap / stack - can override the tax for a crafted item if needed
2 Months Ago
Moved neon signs into generic props folder. Started first pass of texturing + material setup. Proper art for "open" neon sign. Rest is WIP.
2 Months Ago
Fixed bugbait crashing in a certain scenario Prevent invalid VTF file flags from crashing the game For TEXTUREFLAGS_RENDERTARGET / TEXTUREFLAGS_DEPTHRENDERTARGET flags, instead of refusing to load these files, simply remove the flag so we don't crash later on. These flags are invalid to be in files. Move ANISOTROPIC stuff from DImage to notification lib Added SENT_AI:ResolveCustomFlyCollision( trace, vecVel ) Fix player NPC squad HUD not having a background * Also make the HUD element fit all NPCs following you (up to 16 right now) Delete some unused CGarrysMod stuff * Also block building_cubemaps convar (can still read it) * Removes IGarrysMod::MD5String, PlaySound, GetMapName * Removes CGarrysMod::SteamLogon, UpdateVGUI, MD5String, PlaySound, LoadDLLModule, GetMapName, GetServerAddress, m_ServerAddress, IsSteamOverlayActive, OnGameOverlayActivated Bump renderData to 16MB max * Was 4.4 MB. This is a bandaid fix for many skinned meshes existing on screen at once causing crashes (on x86-64)
2 Months Ago
Sort network cell tile offsets so the closer ones queue up to be networked first
2 Months Ago
Handle the weird string prefab references in Skinnable to make bbq.workshop.prefab go in the right AssetScene
2 Months Ago
Swap the apartment rooms from static prefabs to entities
2 Months Ago
Add new entities to manifest
2 Months Ago
Add prefabs for entity versions of apartment rooms - small, medium, large Add entity for apartment building controller
2 Months Ago
Add code for apartment rooms and the apartment building controller
2 Months Ago
Merge from terrain_lower_fixes
2 Months Ago
Bake before loweing terrain in holes (commented out for now due to a bug)
2 Months Ago
Military tunnel s2p for updated terrain lowering
2 Months Ago
Launch site s2p for updated terrain lowering