193,114 Commits over 4,049 Days - 1.99cph!

8 Months Ago
Merge from main
8 Months Ago
Reworked wallpaper sockets, they now use Socket_Specific instead of ConstructionSocket Added SocketMod_Inside, requiring the construction to be placed inside a base (applied to the hard-side wallpaper)
8 Months Ago
high caliber revolver sounds
8 Months Ago
Merge from main
8 Months Ago
Poster backup
8 Months Ago
merge from world_update_2
8 Months Ago
further progress on river to ocean blending
8 Months Ago
Wallpaper deployable on building block hard-side, only when inside the base Any hard-side wallpaper exposed to the outside world is removed Very wip
8 Months Ago
merge from main
8 Months Ago
Backup
8 Months Ago
better default locker specular
8 Months Ago
Progress
8 Months Ago
Base flame
8 Months Ago
Updated Procedural Map_Cliff_DecorUniformTest to use PlaceCliffsUniform Updated cliff_hills_test to remove slope scale from Terrain Anchors (testing if this is even still required)
8 Months Ago
Added Z rotation to PlaceCliffsUniform
8 Months Ago
Delete constraints.lua Unused file Added sbox_maxconstraints and sbox_maxropeconstraints Both default at 1000, sbox_maxconstraints is for non rope constraints only, not ALL of them. Nocollide is considered a non rope constraint now for the sake of limits. Also fixed a bug where duplicated constraints would not be able to be cleaned up via Utilities > Admin or User Cleanup
8 Months Ago
Working files.
8 Months Ago
More proxy test settings
8 Months Ago
Prevent wolves from being scared by noises too easily, make wolves favour circling more
8 Months Ago
Arched rock formation
8 Months Ago
Setup corpse and loot
8 Months Ago
Unique rock formation progress Recreated the god rock and anvil rock
8 Months Ago
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8 Months Ago
Merge: from fix_hitinfo_pooling Tests: all modes build in editor, got attacked by animals then injure->kill - correct killer (and no leaks of HitInfo in Pool)
8 Months Ago
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8 Months Ago
Initial support for Azure client secret authentication - Added convars analytics.azure_tenant_id, azure_client_id, and azure_client_secret, and analytics_bulk_container_url - analytics_bulk_upload_url remains as the first try when set with a SAS url - analytics_bulk_container_url contains only the storage container with no SAS url, and is used with the client credentials
8 Months Ago
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8 Months Ago
Merge from wip/testrun3
8 Months Ago
All remaining item setup
8 Months Ago
Bugfix: show valid last attacker when suiciding We used to cache pooled HitInfo which could cause it to be randomly modified by other hit processing. Now we cache a value struct isntead of hitinfo. Tests: solo session, get attacked by an animal, then run injure -> kill. Used to see self as killer, now see animal
8 Months Ago
- Metal Shield Viewmodel submission - Material and Textures Setup
8 Months Ago
Rework windows build scripts to use vswhere.exe and pushd/popd Run render.UpdateRefractTexture during halo rendering Fixes garrysmod-issues/issues/6000 Build LuaJIT with specific toolset on Windows (matching the game itself) Build VPC on Windows using v142 toolset
8 Months Ago
Bugfix: Fix server-side leak of HitInfo for player melee attacks Still on the lookout for the sourc of bad death screen info Test: local session, couple hits by p2 and the pool numbers for HitInfo stayed stable
8 Months Ago
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8 Months Ago
Cleaned up the Localization tools MenuItems name and priorities
8 Months Ago
Add anim to wolf jump Tweak fsm api to prevent bugs we could catch in a static way Make it possible to stack the disabled state on a navmesh agent
8 Months Ago
Switched the old torch flame texture compression to DXT5|BC3 to fix the compression visual noise.
8 Months Ago
Scene for testing cliffs behaviour with PlaceDecorUniform
8 Months Ago
Fixed showtoast commands arguments limit checks Added descriptions showing the expected arguments
8 Months Ago
Brightened up coastal rocks Moved coastal rock prefabs to a new folder
8 Months Ago
Merge: from main Tests: none, trivial changes
8 Months Ago
merge from geiger_counter_leak
8 Months Ago
Merge: from geiger_counter_leak Brings across the pool.print_memory filter feature. Tests: none, trivial change
8 Months Ago
Removed unused "Two" key on RustOption.Normal prefab
8 Months Ago
Added a barebones tool that lets you find all the places a specific Phrase is used
8 Months Ago
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8 Months Ago
Merge: from main Tests: built all modes in editor
8 Months Ago
Instead of passing a small default value to SamplePosition, create another methode called IsOnNavmesh to make it harder to misuse