193,446 Commits over 4,079 Days - 1.98cph!

9 Months Ago
Industrial storage adaptors no longer block player movement
9 Months Ago
Merge from block_dof_playback
9 Months Ago
Added DemoShotPlayback.BlockDofPlayback as a temporary tool to block the depth of field track in a shot
9 Months Ago
Cleaned out broken shrub prefabs from airfield Fixed walkways not getting included in HLOD mesh resulting in floating mesh
9 Months Ago
Scene progress
9 Months Ago
Fixed a misaligned shadow proxy on wall_plaster_300 prefab S2P power_sub_big_2, harbor_1, harbor_2, powerplant, trainyard and water treatment
9 Months Ago
Fixed ladder_prop prefab having a box collider instead of it's mesh collider Affects dome, wooden cabins b/d/e, lighthouse, water well b/c/d/e
9 Months Ago
S2P junkyard and launch site as they also used the offending walkway prefab
9 Months Ago
Fix several walkways at dome using the wrong collider and blocking bullets where they shouldn't
9 Months Ago
Fixed bike instrument light z-figting
9 Months Ago
Improved sidecar bike still pulling slightly to the left. Also moved centre of mass on motorbikes towards the rear a little.
9 Months Ago
Merge from spectator_team_fix
9 Months Ago
Another attempt at fixing the spectator display showing incorrect team member names while spectating Also made a small performance improvement
9 Months Ago
Merge EditorExtras -> main
9 Months Ago
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9 Months Ago
Store the last code entered into a code lock in player prefs so it gets saved between servers and between client restarts
9 Months Ago
Merge from travelling_vendor/dynamic_pricing Summary: vending price changes now take place in real time and will occur every 5 hours by default (was tied to in-game time and was happening 4 times an hour)
9 Months Ago
Dir tweaks, asset reconfig
9 Months Ago
General layout tidy-up
9 Months Ago
Moved the Loadouts section to the bottom since there are so many loadouts now
9 Months Ago
Fixed the 'LOADOUT' section making the editor window want to be very wide
9 Months Ago
Decouple dynamic pricing entirely from in-game time, now operates off real time Renamed IntervalHours to PriceUpdateFrequency, defaults to 5 hours (this will also ensure the new defaults roll out next month) Add npcvendingmachine.addHours for testing now that env.addtime will no longer affect npc vending prices
9 Months Ago
A couple of minor adjustments to the editor
9 Months Ago
Added a section in the editor that allows enabling a CLIENT+SERVER physics testing mode
9 Months Ago
Added NPCVendingMachine.UseRealTime toggle, will use the system clock instead of the in-game clock when adjusting prices Recommend adjusting IntervalHours down dramatically when using this option so that prices don't take 5 real time days to adjust (setting this to 5 would match the current behaviour) If changed at runtime resetDynamicPricing should be called afterwards to resync the pricing to the new clock This would also have a side effect of making prices adjust while the server is offline - prices will be processed to make up for the missing time when a server is booted up again
9 Months Ago
Fixed bad spacing in the Game section
9 Months Ago
Merge from main
9 Months Ago
merge from tincan_alarm
9 Months Ago
Added prevent building volumes to the junkyard car shredder
9 Months Ago
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9 Months Ago
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9 Months Ago
9 Months Ago
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9 Months Ago
coastal rocks decor modifier size tweak
9 Months Ago
File name cleanup Jutting cliff prototype Large coastal rock prototype
9 Months Ago
Updated spawn settings for variety of cliff generators
9 Months Ago
Improved the wire deployment checks to reject any placement in prevent-building volumes, except for monument root volumes
9 Months Ago
Moved harbor containers prevent building volume to client/server
9 Months Ago
Compile warning fixes Fixed crash with trigger_weapon_strip Fixed faceposer breaking after 384 different flex names were loaded in a session Now there should be no limit, and it doesn't preallocate 384 pointers. Compile warning fixes & add some missing .h files to the solution Fix VPC not generating project folders, fix missing project folders
9 Months Ago
Ensure static office lift and player lift have same whitelist
9 Months Ago
More debugging Added motorbike, side car, bicycle, drone and snowmobile to white list of parented vehicles
9 Months Ago
Prototyope smooth path following for the wolf, hook hit anim
9 Months Ago
Merge from qol_print_memory_improvements -> main
9 Months Ago
Add `MaxItemsInUse` to pool - lets you know the maximum amount of items taken from the pool at once Add `reset_max_pool_counter` command to reset the maximum item counter per pool - allows you to reset the pool count incase it gets set to a really high value during 24hr window
9 Months Ago
Created whitelist system to allow only certain vehicles to be accepted in an elevator
9 Months Ago
added sit_dpv mountpose
9 Months Ago
Allow vehicles to be parented to static elevators. Primarily affecting bikes, snowmobiles etc
9 Months Ago
exported wolf run hit 3 rm animation
9 Months Ago
Fixed ruin wall caps to reduce overhand and improve blending
9 Months Ago
added some more convar helper functions for ragdoll testing