194,338 Commits over 4,079 Days - 1.99cph!

11 Months Ago
Unlock leeway
11 Months Ago
Compile fix
11 Months Ago
Merge from main
11 Months Ago
Merge from batch_white_fix
11 Months Ago
Fix renderer batching overriding the detail colour property to white on non shipping container batches
11 Months Ago
Merge from sprint_seed_fill
11 Months Ago
Don't allow seed flood fills if the player isn't in distance range of every seed slot in the planter
11 Months Ago
Merge from main
11 Months Ago
Added static ptz_cctv prefab
11 Months Ago
Fixed tugboat population bug
11 Months Ago
Merge from main
11 Months Ago
Fixed sidecar bikes pulling to the right, while keeping the previous fix to them passing through bases
11 Months Ago
Merge from dynamic_vendor_pricing
11 Months Ago
Update printAllPriceChanges to print out current and historical averages
11 Months Ago
Merge from parent
11 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
11 Months Ago
Fixed a selection of containers in Harbor_2 having misconfigured DeferredMeshDecal components, with some LOD levels having the component and some levels missing it Resulted in side of container company decals appearing/disappearing at some LOD levels
11 Months Ago
Merge from main
11 Months Ago
Parent merge
11 Months Ago
Merge from main
11 Months Ago
Driver twists hand when accelerating
11 Months Ago
Fixed bollards on cargo ship render batching
11 Months Ago
Merge from creative_mode
11 Months Ago
Merge from main
11 Months Ago
11 Months Ago
Merge from tutorial_map_fix
11 Months Ago
Apply proper tutorial map view clamp on the death screen Increase the size of the water backing again
11 Months Ago
Minor edits
11 Months Ago
More suspension smoothing, improve jitter
11 Months Ago
Damage threshold edits
11 Months Ago
Adjust all bike world colliders
11 Months Ago
Merge from scrap_spotfix
11 Months Ago
Fixed scrap transport spotlight issues. No longer run the spotlight without a shadow LOD, for better perf.
11 Months Ago
S2P everything again because somehow arctic research base got missed
11 Months Ago
Merge main -> Bikes
11 Months Ago
Merge from condition_based_unlock
11 Months Ago
Override CanHit
11 Months Ago
Finished initial implementation
11 Months Ago
I've made it worse but the lights are using the correct UV on the glass now. Petur please save the day
11 Months Ago
Rearrange placement checks so "Can't Place On Road" always shows first
11 Months Ago
Fix SocketMod_RoadCheck not checking for custom tags
11 Months Ago
Use new custom tag system since Ring Roads already use the "IgnoreCollider" tag
11 Months Ago
Block all 4 barricades from being placeable on concrete roads (inside or outside of monuments) but allow it to be placed on dirt paths / dirt roads
11 Months Ago
Tag all generated road meshes with "Road" tag (ring road) Add new component "SocketMod_RoadCheck" which prevents building on roads
11 Months Ago
Optimized probably 20-30 mb out of the texture sizes. Should look about the same. Fix if weird/noticable changes spotted.
11 Months Ago
Fix road check so it works on both TerrainCheck and SphereCheck (different prefabs use different building checks)
11 Months Ago
Unlock and destroy handcuffs when reduced to zero condition
11 Months Ago
Applied Matt's blinker fix.
11 Months Ago
Allow barricades to be buildable on roads
11 Months Ago
Add support to allow prefabs to be placed onto roads