194,374 Commits over 4,079 Days - 1.99cph!

11 Months Ago
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11 Months Ago
Setup Legacy Wood Log Pile Materials
11 Months Ago
Imported Legacy Wood Log Pile Textures
11 Months Ago
tweaked colour on light mat
11 Months Ago
Created Legacy Wood Log Pile Folders
11 Months Ago
Merge from hood_and_cuffs
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
Merge from merge_fix
11 Months Ago
Rework dynamic pricing system -Track the number of items purchased in a given interval (IntervalHours convar, default 6) -Track an average number items per interval for each sale -At the end of an interval, update all prices. If the average has gone up in the prior interval increase the price by 5%, if it was lower or equal reduce the price by 5% -Make the price start at 300%, so it will naturally tend down at first for a while before it normalises onto the price the market thinks it is worth -Expose the MinimumPriceMultiplier, MaximumPriceMultiplier and StartingPriceMultiplier This removes an array of objects per sale order and replaces it with 4 saved numbers, so this is a big simplification
11 Months Ago
tweaked light position on vendor truck slightly to help avoid ring, tweaked uvs to avoid light bleeding, tweaked indicator colour to be more yellow on rear
11 Months Ago
Codegen
11 Months Ago
fix
11 Months Ago
fixed correct uv channel on transparent emissive , fixed bleeding edge on truck lights
11 Months Ago
Prevent NPCVendorTurrets from corrupting saves again
11 Months Ago
Send price multiplier of sell orders in the data for rust+ (won't be visible for now)
11 Months Ago
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11 Months Ago
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11 Months Ago
Added a parameter to ToBaseEntity to allow destroyed entities to be returned from the registry Use that in TriggerBase to detect destroyed entities
11 Months Ago
merge from main
11 Months Ago
Missing files
11 Months Ago
Created and setup icon for travelling vendor
11 Months Ago
handcuff viewmodel anims updated
11 Months Ago
merge from wireisolation_fix
11 Months Ago
updated handcuffs cinematic to be rigged
11 Months Ago
hitbox gizmos match their actual size
11 Months Ago
more burst cloth - changed integration method - reduced position and orientation to a single spring value each, collision still managed with separate spring - cleaned up unused cloth material properties
11 Months Ago
merge from Bikes
11 Months Ago
merge from hood_and_cuffs
11 Months Ago
merge from collapse_renderers_default
11 Months Ago
Enable condition on handcuffs item
11 Months Ago
Codegen
11 Months Ago
Merge from main
11 Months Ago
undo projectsettings.asset being commited
11 Months Ago
Undo projectsettings.asset being commited
11 Months Ago
See if this fixes aux1 client buld
11 Months Ago
Fix editor compile error
11 Months Ago
Merge compile fix to aux1
11 Months Ago
Fix compilation error on server
11 Months Ago
Merge from scene_warmup -> aux1
11 Months Ago
Only require scene_warmup prefab as parts of async asset warmup was running Add async and synchronous LevelManager.LoadScene() methods as the async one was having issues running on main thread Add more logging and try catch if a scene fails to load - don't throw error if warming up a prefab twice, but delete it and log a warning
11 Months Ago
Merge from tutorial_map_fix
11 Months Ago
Increase size of water backing on tutorial island map marker
11 Months Ago
Merge from main
11 Months Ago
Fixed item icon NRE's when first person spectating
11 Months Ago
Fixed incorrect camera position when first person spectating players on bikes (would have affected any other mountables that used the FirstPersonWithArmsEyesLerp mountable feature)
11 Months Ago
Fix client compile quickly before Jenkins notices