194,338 Commits over 4,079 Days - 1.99cph!

11 Months Ago
vm handcuffs - blendshape setup for scaling up cuffs when wearing gloves
11 Months Ago
condition based unlock progress saving
11 Months Ago
S2P all monuments
11 Months Ago
Improved wheel traction Default physics layer checks on roadside (Should pickup those roadsigns)
11 Months Ago
manifest
11 Months Ago
merge from building_skins_3/wallpaper
11 Months Ago
Tag trail paths in monuments so barricades can be placed
11 Months Ago
Updated Legacy Wood Log Pile variant FBX
11 Months Ago
Modify the placement checks to take into account the new tag, barricades can now be placed onto rocks inside monuments
11 Months Ago
Imported Legacy Wood Log Pile Models Basic Setup for Legacy Wood Log Pile Prefabs
11 Months Ago
Set the device ID config UI input field to alphanumeric, so it behaves like computer station and ignore any special characters
11 Months Ago
made/setup admire anims for handcuffs viewmodel
11 Months Ago
Add tags to rocks - v2 rocks - v3 rocks - rock formations
11 Months Ago
Add ability to tag all colliders of a prefab - use a component to store the tags if the GameObject already has a tag - add editor tool to add tags to multiple prefabs Add "AllowBarricadePlacement" tag - used to tag colliders on world layer inside monuments that are rocks and shouldn't block barricade placement
11 Months Ago
▌▆▍█▇ ▋▅▋▇ ▆▋▊▌▊▉▉▌▉▊▇▋▅_▍▆▊▆▊▇▉█▅▊▆_▊▊▄▇▉
11 Months Ago
Setup Legacy Wood Log Pile Materials
11 Months Ago
Imported Legacy Wood Log Pile Textures
11 Months Ago
tweaked colour on light mat
11 Months Ago
Created Legacy Wood Log Pile Folders
11 Months Ago
Merge from hood_and_cuffs
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
Merge from merge_fix
11 Months Ago
Rework dynamic pricing system -Track the number of items purchased in a given interval (IntervalHours convar, default 6) -Track an average number items per interval for each sale -At the end of an interval, update all prices. If the average has gone up in the prior interval increase the price by 5%, if it was lower or equal reduce the price by 5% -Make the price start at 300%, so it will naturally tend down at first for a while before it normalises onto the price the market thinks it is worth -Expose the MinimumPriceMultiplier, MaximumPriceMultiplier and StartingPriceMultiplier This removes an array of objects per sale order and replaces it with 4 saved numbers, so this is a big simplification
11 Months Ago
tweaked light position on vendor truck slightly to help avoid ring, tweaked uvs to avoid light bleeding, tweaked indicator colour to be more yellow on rear
11 Months Ago
Codegen
11 Months Ago
fix
11 Months Ago
fixed correct uv channel on transparent emissive , fixed bleeding edge on truck lights
11 Months Ago
Prevent NPCVendorTurrets from corrupting saves again
11 Months Ago
Send price multiplier of sell orders in the data for rust+ (won't be visible for now)
11 Months Ago
▇▅▅▇█ ▋█▋▇ ▇▄▌▇▅▋▉▋▋▄▄▉_▆▌▌
11 Months Ago
▋▌█▅▄▍▍ ▅▆▍
11 Months Ago
▆▉▋▍▉ ▄▉▊▄ ▊▉▇▄▅▇▇▌█▍▆▆_▋▉▅ (▄█▆▆ ▇▉▉▌▌▄)
11 Months Ago
▋▇▄▋▅ ▅▄▅▍ ▆▌▉▇
11 Months Ago
Added a parameter to ToBaseEntity to allow destroyed entities to be returned from the registry Use that in TriggerBase to detect destroyed entities
11 Months Ago
merge from main
11 Months Ago
Missing files
11 Months Ago
Created and setup icon for travelling vendor
11 Months Ago
handcuff viewmodel anims updated
11 Months Ago
merge from wireisolation_fix
11 Months Ago
updated handcuffs cinematic to be rigged
11 Months Ago
hitbox gizmos match their actual size
11 Months Ago
more burst cloth - changed integration method - reduced position and orientation to a single spring value each, collision still managed with separate spring - cleaned up unused cloth material properties
11 Months Ago
merge from Bikes
11 Months Ago
merge from hood_and_cuffs
11 Months Ago
merge from collapse_renderers_default
11 Months Ago
Enable condition on handcuffs item
11 Months Ago
Codegen
11 Months Ago
Merge from main