194,771 Commits over 4,079 Days - 1.99cph!

1 Year Ago
Fix item URLs no longer working if they're listed in a Cannot Buy category in as a Steam item, but are secretly still available to buy on Steam via some other purchase method, e.g. Ice AK. 😩
1 Year Ago
Fixed the tax rate of the tech tree being decided by the workbench level and not the tech tree level, fixes incorrect tax rates being applied when opening up lower tier tech trees from a T2/T3
1 Year Ago
Don't create a URL for Steam items where the price is "Cannot Buy", e.g. Boomer fireworks (apart from Pattern Boomer, which is on the perm store).
1 Year Ago
Added working URL for permanent store items that aren't UnlockedViaSteamItem or a DlcItem, but still have their own store page (e.g. Industrial lights). Fixed the order we look at things to get AK variants working again while keeping hazmat variants working.
1 Year Ago
Mark `show_building_blocked` as a saved convar Expose `Show Building Blocked` in the options menu
1 Year Ago
Add `show_building_blocked` convar to disable the building preview on client Add `show_building_blocked_server` replicated convar so servers can turn off the feature (if needed for modding) Codegen
1 Year Ago
WIP fix for low opacity not actually being low when spacing is very low
1 Year Ago
Output detected explosion vibration level regardless of the current energy
1 Year Ago
Increase height of supermarket building blocked box to clip underground slightly (like the sphere did)
1 Year Ago
Change supermarket to only a single square `prevent_building` collider - removed the extra sphere collider but resized the square to be the same overall shape S2P supermarket
1 Year Ago
Show building blocked of monuments with the BR sphere effect - will only show monuments & caves (not roads or rails) - only will show when holding building plan https://files.facepunch.com/jakerich/IgNQuA7CXFEAEXaM/1TDceAwIsJp7iV7A.mp4
1 Year Ago
Added mantle to cinematic setup
1 Year Ago
Applied & fixed damage effects
1 Year Ago
Renamed 'Passthrough' to 'Power Out'
1 Year Ago
Re applied 98023 (tech tree)
1 Year Ago
Move certain "hexed" models to fallbacks VPK Fixed env_zoom not working sometimes, and not undoing itself on removal Include modified Alyx models that include animations from episodes Get rid of "env_sprite is rendering non sprite material" warning It's too spammy Entity:Set/GetPoseParameter now can accept numbers instead of strings Entity:GetPoseParameterRange can now accept string instead of a number
1 Year Ago
merge from analytics_save_profiling
1 Year Ago
merge from qol_turret_interference_feedback
1 Year Ago
Merged main into io_seismic_sensor
1 Year Ago
merge from qol_hammer_pie_menu_consistant
1 Year Ago
merge from qol_block_explosives_in_tc
1 Year Ago
merge from horses_backwards_movement
1 Year Ago
merge from electricfurnace_qol
1 Year Ago
merge from signs_io_ui_fix
1 Year Ago
Fixed remaining signs showing power usage 0
1 Year Ago
Some refactor/rework. Added restrained flag. Removed some RPCs. Restrained players can now be looted (not just surrendering) Fixed push menu showing for all players. Push now shows if restrained only. Interaction functionality is now tied to being restrained, not locked inventory.
1 Year Ago
Add paint.leftsided convar to change the painting UI to be on the left side of the screen instead of right
1 Year Ago
Updated physics material and destruction sound to metal
1 Year Ago
Fixed IOEntityEditor NREs with no outputs entities
1 Year Ago
When the electric furnace is full: - pause cooking instead of turning off - resume cooking when an item stack has been removed
1 Year Ago
Cannon Shell explosion replacement.
1 Year Ago
Updated Pushcart Materials and LOD Distance
1 Year Ago
Applied new lighting & FX.
1 Year Ago
Fixed cinematicentity.demohideobjects not working properly on CLIENT only
1 Year Ago
Updated Pushcart Material To Use New Mask Map
1 Year Ago
Updated Trolley and Dolly Props Updated Trolley and Dolly Materials, Textures and Colliders
1 Year Ago
Removed some junk files not meant to be submitted
1 Year Ago
Added seismic sensor to T2 tech tree, tweaked inventory grab & drop sounds
1 Year Ago
forgot to re-add a deferred mesh decal component
1 Year Ago
1 Year Ago
reverted shed overrides on the head shed prefab to let the nested roof prefab display the .asset baked model, insert the .asset in each LOD mesh filter.
1 Year Ago
- Horse direction is inverted when moving backwards - Obstacle detection supports backwards movement - Transition from walking > stopped > backwards is now slightly shorter - Transition from backwards > stopped now takes a second instead of instantly jolting - Holding sprint key into an obstacle while stationary will no longer deplete horse stamina
1 Year Ago
reimport for corru sheets and shed assets with corrected rotation and import settings. set physical mats , added baked vertex color asset.
1 Year Ago
Collider tweaks, more precise
1 Year Ago
fixed door awning position in storage warehouse building
1 Year Ago
Merge from main
1 Year Ago
some brick pile texture tweaks
1 Year Ago
compile fix
1 Year Ago
merge from fishing_changes_june_24