194,760 Commits over 4,079 Days - 1.99cph!

1 Year Ago
Merge from main
1 Year Ago
Fixed several isseus preventing the seed flood fill working in dedicated client mode
1 Year Ago
Disable the use of OpenWebOverlay for the item skins as this doesn't seem to be working with the new Steam Overlay interface
1 Year Ago
Show all the other purchasable things that aren't standard skins with the blue-tinted title as well, on the repair bench panel
1 Year Ago
Fixed helicopter handbrake preventing rigidbody sleep. Improved helicopter sleep overall.
1 Year Ago
If an item's Amount is > a protentional new container's max stack side, return false from CanSwap. Fixes drag-swapping an engine part from a modular car engine onto a stack of a different tier of engine parts losing all but one of the stack.
1 Year Ago
Added a new input to SAM site to toggle the defender mode
1 Year Ago
Removed unnecessary meta files
1 Year Ago
Fixed Bradley "pitch black" mesh not being convex, causing Unity to complain
1 Year Ago
Remove Bradley tank tread FX script on the server side
1 Year Ago
Update Bradley TreadEffects to work with the new left side/right side FX setup. Previously required one effect per wheel (12 total)
1 Year Ago
Tread debug. Tracer_reddish consistency with cannon tone.
1 Year Ago
Fixed CanStack method checking the parent container's max stackable, even though it's looking to be stacked onto a new item which may be in a different container. Now checking only its own info.stackable value.
1 Year Ago
Fixed issue where muzzle flashes would collapse in on themselves from one angle only. Main cannon impact improvements.
1 Year Ago
Added an editor context scene for UI prefabs editing
1 Year Ago
Renamed "Suicide" to "Respawn" in the main menu Adjusted the confirmation popup
1 Year Ago
Fix incendiary ammo not requiring BP for mixing table
1 Year Ago
Fix odd item amounts splitting properly Fix splitter not resetting when dragging items onto your selected item stack
1 Year Ago
Fix item split slider resetting every time you split an item - still resets to half if you split off half or more of a stack https://files.facepunch.com/jakerich/aDIXKDjIfFRGE61D/FlMW109GZ8dB41WI.mp4
1 Year Ago
Attempt #2 taking into consideration all deployables use the same planner entity - fixes stuck placing building block when trying to place mixing table
1 Year Ago
Added a tip explaining how to adjust wire slack
1 Year Ago
merge from main
1 Year Ago
Undo subtract
1 Year Ago
merge from main -> fix_planner_reset_construction
1 Year Ago
▆▄▆▍ █▉▍▉▄▌▅ ▇▄▋▍▉▉
1 Year Ago
Make PhysObj:GetFrictionSnapshot start at index 1 again
1 Year Ago
Tesla coils and igniters now automatically heal themselves when under building privilege Approximately 8 HP after each decay tick (10 minutes), if not damaged recently
1 Year Ago
▉█▍▍ ▇▊▍▄▍ ▉▉▇▌▄▊▍ ▋▍▍▆▍
1 Year Ago
▄▅▆▋▍▋ █▉ ▋▆▌ ▉▅▉▍▇ ▇▇▌▌▋ █▅ ██▋▍▋
1 Year Ago
Lets try exposing sound duration stuff to linux srcds
1 Year Ago
vendor turret prefab - model, lods, materials and basic prefab setup
1 Year Ago
Finish making strokes not overlap with themself, which was making it difficult to use low opacity values This makes it behave more like a real painting app where you can't paint over somewhere that you already painted in the same stroke https://files.facepunch.com/Rohan/2024/May/29_11-16-AdvancedNorthernfurseal.mp4
1 Year Ago
Fix NRE when loading into server Fix NRE when switching servers - caused by not removing from static List when monument is destroyed
1 Year Ago
Fixed Entity:FollowBone not working with boneID 0. Fixed SoundDuration returning wrong values for MP3 files It was a sneaky bug in the MP3 parser It's still an approximation, but it is very close now. (+/- 0.1s) Also make it skip ID3v2 data Fixed .wav SoundDuration being off by number of channels on srcds Let's try not disabling SV_GetSoundDuration on srcds
1 Year Ago
Adjusted FX behave better to occasional rapid movement and sudden directional changes. Performance: Made Bradley mid-air cannon tracers not have super expensive shadow casters, and adjusted light to compensate.
1 Year Ago
merge from allow_barricades_monuments -> aux2
1 Year Ago
Apply same treatment to stone, concrete & sandbag barricades (can't place on monument concrete, can place on the terrain)
1 Year Ago
Added a method to get the current restraining item. Interaction checks now check for surrendering or specific restraint item settings. Suicide can now be blocked by restraint items. (blocked for handcuffs)
1 Year Ago
Wooden barricade only buildable on the terrain parts of a monument, block it on all the concrete parts of a monument https://files.facepunch.com/jakerich/fyl41vRDD6IA5gyt/BM9AhaPzcWubIRbQ.mp4
1 Year Ago
merge from cine_entities
1 Year Ago
merge from SAMVehicleSleep
1 Year Ago
▇▉▆█▄ █▋▍▆ ▊▋▆▋_▍▌▆▄▉_█▇▋█▅▍▆▊▇
1 Year Ago
▋▅▋▇▋▄██▊▌▄▇▆ ▇▇▅▍█ ▇▇▄▆▇▆▋▇▄ ▋▌▉▄▋
1 Year Ago
radtown sign metal smooth texture
1 Year Ago
radtown gate lod0
1 Year Ago
Reapply subtract
1 Year Ago
merge from main -> qol_building_blocked_visual
1 Year Ago
Set item locked status correctly. VM now unlocks correctly visually after minigame.
1 Year Ago
█▍▍▇█▌▆█ ▌▊▋▇▊▄▉ ▇▄▋▍▍▆ ▋▍▇█▇▄ ▅▄ ▇▌ ▄█▄ ██▄ ▇█▋▇▆ ▍▊▇▅ ▆▇▋▆ ▊▅█▇▇▊, ▄▉▍▄▌▄▇▉▌▊ ▍▊▉▅▇▊▇ ▅▉▍▌▇▍ ▆▅▋▇▋▊ ▋▊▅ ▋▌▇██▇▍▆▌ ▇▌ ▊▆▊▋▊▍▍ ▋▆▋ ▇▌▋▉▋▍▅ ▋▊▌▄▄ ▋▌▋▋▌ ▆▍▅▆▄ █▉▇ ▄█ ▍▋▌
1 Year Ago
Being pushed or taking damage cancels unlock minigame