201,998 Commits over 4,171 Days - 2.02cph!

12 Months Ago
Patrol Helicopter will keep playing damaged fx alongside destroyed fx
12 Months Ago
Follow orientation attempt 2
12 Months Ago
Reduced wallpaper crafting cost to 10 cloth from 20, amount per craft 1 -> 2
12 Months Ago
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12 Months Ago
player update. exported unarmed diagonal walk anims and set them on playeranimation controller
12 Months Ago
Added textures for stone piles. Added stone pile variants.
12 Months Ago
twitch drops
12 Months Ago
Update: Add entity counter to Save Viewer This should be enough for now, I'll add more functionality as needed. Tests: loaded a large save, validated counter updates with filtering applied
12 Months Ago
Shrunk swamps a/b/c terrain usage to allow for a larger buffer for terrain blend map Reprocessed terrain blend maps for those
12 Months Ago
Wolves can wait longer in a spot while roaming, reducing the number of path queries made by roaming wolves
12 Months Ago
Budget wolf pathfinding
12 Months Ago
Frontier hazmat LOD2 excludes burst cloth bones Increased tunic controller LOD distance
12 Months Ago
Update: SaveViewer triggers loading on changed event - Also disabe the export buttons if no valid save is loaded Allowed to get rid of an extra variable and a first-run exception Tests: loaded large save game multiple times, all func still worked
12 Months Ago
Merge from ai_wolf_iteration
12 Months Ago
Bugfix: avoid parsing invalid paths in SaveViewer Tests: tried to use a malformed path
12 Months Ago
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12 Months Ago
Fix sense refresh time not accounting for budgeting delaying refresh
12 Months Ago
merge from dropped_item_perf_improvements
12 Months Ago
Properly handle origin/simspace delta accumulation when BurstCloth is re-enabled
12 Months Ago
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12 Months Ago
Bugfix: Avoid leaking protobuff entities in SaveViewer Tests: loaded a save multiple times
12 Months Ago
Clean: remove redundant code in SaveViewer Tests: filtered a small save
12 Months Ago
Improved icelakes blend map textures
12 Months Ago
merge from store_wallpaper_page
12 Months Ago
Make senses tick instead of being evaluated on demand On demand senses are harder to debug and visualize, as well as only causing a minor performance gain Ticking is more predictable performance wise and easier to keep track of in the frame budget Senses tick faster if a player is near the NPC
12 Months Ago
Wallpaper pack naming
12 Months Ago
Bugfix:SaveViewer no longer constantly filters - Also clear up cached results when user clears save file path Tests: stepped through the code, confirmed execution happened only once
12 Months Ago
Update: Migrating ConvertSaveFile func to SaveViewer - Removed old CovertSaveFile Tests: checked sorting works on a small save, export generates valid csvs
12 Months Ago
Wallpaper Starterpack item
12 Months Ago
merge from main
12 Months Ago
merge from main
12 Months Ago
Wallpaper page media, description
12 Months Ago
PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise can now all have their TerrainAnchorMode adjusted
12 Months Ago
rebuilt the door rig with the orriginal offsets for the gates shifted collider for the gate from LOD0 to parent models import settings for display and collision meshes
12 Months Ago
Fixed triggerHeight not being set in builds
12 Months Ago
Merge from world_update_2
12 Months Ago
Merge from world_update_2/waterwell_update
12 Months Ago
Another pass on vending orders
12 Months Ago
Remove some old hacks to fix save games (again)
12 Months Ago
Added explicit versions of TakeFrom to eliminate param[] allocation
12 Months Ago
Fixed dead npc shopkeepers using the wrong loot panel, a symptom of them not using the correct corpse prefab Involved moving CreateCorpse override up a level from HumanNPC to NPCPlayer, this turned into a bit of a refactor as I cleaned up the copy+pasted CreateCorpse methods in FrankensteinPet, ScarecrowNPC and GingerbreadNPC, exposed any differences in their corpse generation process as virtual properties (see CorpsePath, ShouldCorpseTakeChildren, KeepCorpseClothingIntact, OverrideCorpseName, ApplyLoot, CopyInventoryToCorpse)
12 Months Ago
Remove Gibbable, GroundWatch components from new planters, mark them as immortal Added 1x planter to water well A Added 2x planters to water well B Fixed parenting of planter in water well D and E S2P all wells
12 Months Ago
Merge from parent
12 Months Ago
Apply an item category to the individual wallpaper skins so OnValidate stops complaining
12 Months Ago
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12 Months Ago
Spawn populations can now specify monument types they want to avoid Rowboats now avoid spawning in oasis
12 Months Ago
Adjusted MinDistanceSameType and MinDistanceDifferentType for canyons, lakes and oasis to take their fixed bounds into account
12 Months Ago
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12 Months Ago
frontier gate lods and collision
12 Months Ago
Fixed Lua errors when loading a save that had tools that no longer exist Pull Request: game icons in game list in main menu Updated HL1MP icon to match its Steam icon Display the command that is not bound in Hints, when no key is bound for it Pull Request: "SAM" support for TTT bans