195,811 Commits over 4,110 Days - 1.99cph!

1 Year Ago
Block the following items from being stored in TC - sulfur ore - sulfur - gunpowder - explosives - diesel - camera - laptop
1 Year Ago
Added working URL for items that are not skins or DLC packs, but are Steam items (e.g. Ice AK)
1 Year Ago
Fixed some more growables https://files.facepunch.com/jarryd/1b2811b1/Unity_ZHMbHU7RJH.mp4
1 Year Ago
Can now hold sprint to fill in vacant slots in a planter with any selected seeds
1 Year Ago
Fix showing rotation as possible after loading server save
1 Year Ago
Added working URLs for items that are not skins, but are DLC
1 Year Ago
merge from main -> qol_hammer_pie_menu_consistant
1 Year Ago
Added support for opening the DLC page for DLC skins
1 Year Ago
Items that are in our current weekly store now direct there instead of the community market page (which won't exist yet)
1 Year Ago
Show turret interference when looking at it with a wire tool Show turret interference when placing down a new turret - only show interference based on the turrets you are authorized on (prevents you from holding a turret in your hand to see how many turrets are in an enemy base) - make `maxinterference` and `interferenceradius` convars replicated so it works on modded servers with higher interference values https://files.facepunch.com/jakerich/oP3LLKxddkeSokDj/PcPMSfjNLkBwSe8i.mp4
1 Year Ago
Clean files.
1 Year Ago
Finalized prefabs & file organization.
1 Year Ago
Added player.trigger_wildlife_trap convar for testing
1 Year Ago
Raw human meat bait value is now 3 Spoiled human meat bait value is now 0 Can no longer put items with no bait value into the fishing trap (same behaviour as fishing rod) Show the max stack bait size in the information panel when bait is selected
1 Year Ago
Added a link at repair bench for marketable skins that goes directly to the community market page for that skin
1 Year Ago
Fix #SERVER compiler error
1 Year Ago
Fix paint brush sizes less than 2 having gaps
1 Year Ago
Increase max paint brush size to 100
1 Year Ago
Merge from allow_barricades_monuments -> aux2
1 Year Ago
Manually remove all `hackweek_combat_playground` code
1 Year Ago
Make the sign painting UI follow the UI scale option
1 Year Ago
Fix soft brush texture not set up the same as the other brushes (made RGB all white so only alpha changes)
1 Year Ago
Fix wooden barricade missing default layer check when placing - add new default volume check and ignore other wooden barricades
1 Year Ago
Fix incorrect paint texture resolution for landscape and portrait picture frames
1 Year Ago
merge from quickmove_stack_fix
1 Year Ago
Manually fix bounds of wood double barricade being too small in X direction
1 Year Ago
merge from fix_mixing_table_save_scroll
1 Year Ago
merge from fix_f8_menu_update_text
1 Year Ago
merge from techtree_workbench_multi_access
1 Year Ago
merge from WindowCraftTime
1 Year Ago
merge from HorseArmourPenalty
1 Year Ago
merge from CompostBones
1 Year Ago
merge from signs_io_ui_fix
1 Year Ago
merge from shop_weapon_attachments
1 Year Ago
merge from io_seismic_sensor
1 Year Ago
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1 Year Ago
Add analytics for how long the server took to save
1 Year Ago
Main cannon attack improvements
1 Year Ago
█▌█ ▇▊█▉▌ ▄▌█▆▋▊▋ ▆▅▄█▇ + █▋▌▊▊█▄ ▉▆█▍▇
1 Year Ago
Bump MAX_LOGGING_MESSAGE_LENGTH to 4096, matching main Fixed warnings on changelevels on 64bit builds
1 Year Ago
Fish bait value changes: -All fish based food now has no bait value and cannot be used to catch more fish -Raw Bear and Wolf meat is now worth 10 bait (was 5) -Raw human meat is now worth 10 bait (was 1) -All berries are now worth 1 bait (was 0.5) and can be stacked up to 5 times as bait
1 Year Ago
env_screenoverlay SwitchOverlay forcing overlays on when the entity is disabled Fix clicking a TextEntry sometimes setting invalid caret pos
1 Year Ago
Added the ability for more than one lure item to be used at once when fishing, applied to worms and grubs up to a maximum of 3 This means that a stack of 3 worms and grubs can be used to catch high value fish Applies to fishing rod and trap
1 Year Ago
Simple shark now requires a depth of 5.5m to fish (was 5m) Fish traps are now considered to be fishing at 5m regardless of their location (fishing trap can now get all fish except for shark due to depth and orange roughy as it's only available in a moonpool)
1 Year Ago
Fishing trap now uses the same fish selection and bait logic as the standard fishing rod (different catch options for fresh water/ocean water) Converted FishLookup object to a scriptable object Inner lake on Craggy Island now correctly registers as fresh water when fishing via either method
1 Year Ago
Fix F8 menu not updating when you switch servers
1 Year Ago
Fix building plan resetting to foundation when moving in & out of hotbar
1 Year Ago
When skinned items are added to the repair bench, it now shows the name of the skin
1 Year Ago
Always show demolish & rotate option in hammer but grey it out to reduce misclicks when upgrading - add ability for context menu options to set their scale independantly - scale the demolish & rotate button to 70% of the normal button size - implement existing scaling of building plan pieces with the new size scaling options https://files.facepunch.com/jakerich/CDSmjPwR6Ul4HZE8/R1GgHH2QlKRN5FYn.mp4
1 Year Ago
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