194,186 Commits over 4,079 Days - 1.98cph!

2 Months Ago
▋▌▅▊▋ ▋▄▍▍ ▅█▇▉▄▌_▅▅▉▆▆▊▉██_█▇▍▄▍▍▋▍_▊▍▋█▍▅_▆▅▋▊▄
2 Months Ago
▆▉█ █▇▌▊█▋▌▊▊▌▉ ▅▉▋▍▅▌ ▉▇▆▄▇▋▅▇▊▅▇▋▆▍██▅█▅▉▄██ (▆▌█▋▊▄▄ ▍▄ ▊▅▌-▍▇▇/▄▊▋-▆▋▊ █▍▇▍▅▊▇) - ▆▋▊▌ ▄▌▄▆▍▍▉ ▇▊▆▇▄▅▄▉▅▋ ▇▉▌▌▊▋▋▌▅▌█▇▊▊▆ ▄▇▋▄▇ ▅▅ ▊▆▌▅█▅▍▆ ▌▊▉▉▌▆▋ ▄█▄▆▇▌ ▄▄ ▍▍▉ ▄▍▋▇█▌ ▊▆ ▌▉ ▍█▇▊▍▍▄▌▌▄ ▋▍▆▆▆▍
2 Months Ago
Merge from main
2 Months Ago
merge from fix_item_ownership_filtering -> main
2 Months Ago
merge from copy_paste_clientside_fixes -> main
2 Months Ago
merge from fix_typecache_generic_name -> main
2 Months Ago
merge from persist_teas -> softcore_update
2 Months Ago
Add `keepteaondeath` convar to keep tea effects across death inside softcore
2 Months Ago
Merge from blowpipe
2 Months Ago
Merge: from item_allocs - Fixes BufferList not able to sort when it's not full - removes some from Item.MoveToContainer Tests: moved and stacked items in the inventory while checking profiler
2 Months Ago
Optim: remove allocations from Item.MoveToContainer Unity profiling showed an allocation inside it's sort impl, but I haven't seen it on server snapshots - will clean up if it is there Tests: got a bunch of wood in separate stacks and stacked it via right click from belt to inv. Checked profiler to confirm expected allocations are gone.
2 Months Ago
Bugfix: BufferList can handle sorting subrange Tests: moved items around in inventory(future cl)
2 Months Ago
Prevent TC dropping corpse if the last building block of a base is destroyed
2 Months Ago
Fixed killfeed names regression
2 Months Ago
Fixed killfeed names regression
2 Months Ago
Fixed ai.GetSquadMemberCount returning nothing if there is no squad Fixed player_squad NPC squad being overflown When you spawn too many npc_alyx's or npc_citizens. Reduced max player squad from 32 to 16, to match the actual max NPC squad size Handle NPC squads being overflown when spawning many NPCs
2 Months Ago
Updated descriptions for all weapons. Fixed typo on bread, and extra word on egg.
2 Months Ago
Fixed ai.GetSquadMemberCount returning nothing if there is no squad Fixed player_squad NPC squad being overflown When you spawn too many npc_alyx's or npc_citizens. Reduced max player squad from 32 to 16, to match the actual max NPC squad size Handle NPC squads being overflown when spawning many NPCs
2 Months Ago
Initial setup of player modifier limits: Removed junk test data. Added radiation dart limits: max 5 applications via dart.
2 Months Ago
updated override controllers
2 Months Ago
Default modifier counts for when no limits are specified.
2 Months Ago
grid-based erosion improvements - much smaller timestep, stops patterns from shoddy integration forming - working with height in world-space and copying back - better job dependency handling - some disabled debug data dumping to help debug the process with python scripts
2 Months Ago
set up sound anim events for various weapons
2 Months Ago
Add save/load client methods to mini crossbow/bow/crossbow This lets us reload the arrow effects on relog/network load
2 Months Ago
Minor cleanup Give description to vgui_visualizelayout Added quick switches to console https://files.facepunch.com/rubat/2025/March17-1180-ZigzagGourami.png Added more options to Console Quick Actions Pull Requests * Updated TTT language files * make file.Read return `nil` on failure instead of `no value` env_skypaint FGD inputs Added Entity:SetNetworkVarsFromMapInput as a helper and a sister function to Entity:SetNetworkKeyValue Fixed being able to reset npc_grenade_frag after it exploded PR: Fixed `team.GetColor` retuning non copied default color Localize Balloon and Dynamite world tool tips Update gmod.code-workspace Added derma icon browser to console quick actions Add icons to drag'n'drop right click menu Unify spawnmenu rightclick code & add GM:SpawnmenuIconMenuOpen The hook is called for ContentIcon and SpawnIcon. SpawnIcons now also call PANEL:OpenMenuExtra, if it exists.
2 Months Ago
Added more options to Console Quick Actions Pull Requests * Updated TTT language files * make file.Read return `nil` on failure instead of `no value` env_skypaint FGD inputs Added Entity:SetNetworkVarsFromMapInput as a helper and a sister function to Entity:SetNetworkKeyValue Fixed being able to reset npc_grenade_frag after it exploded PR: Fixed `team.GetColor` retuning non copied default color Localize Balloon and Dynamite world tool tips Update gmod.code-workspace Added derma icon browser to console quick actions Add icons to drag'n'drop right click menu Unify spawnmenu rightclick code & add GM:SpawnmenuIconMenuOpen The hook is called for ContentIcon and SpawnIcon. SpawnIcons now also call PANEL:OpenMenuExtra, if it exists.
2 Months Ago
Merge: from growablegenes_allocs - Remove allocs from GrowableGenes Tests: local in editor, spawned a planter box, filled it with seeds while monitoring Profiler stream
2 Months Ago
Clean: remove profiling hack Tests: none, trivial change
2 Months Ago
Update: avoid linq allocations in GrowableGenes Tests: local in editor, spawned a planter box, filled it with seeds while monitoring Profiler stream
2 Months Ago
Added poolable component to missed prefabs
2 Months Ago
Wood Storage Box - Changed internal UV shells to match the external UV shells in order to improve alpha avaliability for workshop creators. (Would only affect workshop skins with transparency)
2 Months Ago
Fixed duplicate StringID on added loadouts
2 Months Ago
2 Months Ago
aligned arrow type heads properly to end of arrow in compound_bow entity
2 Months Ago
relinked prefabs to skinnables
2 Months Ago
Reduced size of sunflower worldmodel, slightly reduced collider size.
2 Months Ago
initial texturing pass on the radiation dart viewmodel
2 Months Ago
Merge from jungle_update
2 Months Ago
Prevent wolves from spawning in the jungle, imo crocs tigers and snakes are enough to worry about
2 Months Ago
Merge from jungle_update (contains protocol change)
2 Months Ago
Jungle ambient noise like birds goes silent when tiger is stalking you Protocol change
2 Months Ago
ladder volumes in prefabs for bamboo ladders
2 Months Ago
Restore crossbow_arrow_fix
2 Months Ago
Repackaged prefabs for bamboo scafholdings - meshlod use, r/w enabled for batching
2 Months Ago
Cherry picking 116881 - Hoodie/Pants material changes
2 Months Ago
Unpacking missed prefabs
2 Months Ago
Adding animations to support catching boomerang
2 Months Ago
zigg scene - platforms LD work
2 Months Ago
bamboo scafholdings, some removed barriers on the platforms to make player traversal easier
2 Months Ago
merge from 116879 , added taylors pants and hoodie changes