194,186 Commits over 4,079 Days - 1.98cph!

60 Days Ago
Fix tigers spawning underwater
60 Days Ago
fixed bamboo scafholds ladders volume
60 Days Ago
Fixed the average frame time on the performance UI
60 Days Ago
ziggurat scene update and S2P
60 Days Ago
new bamboo scafholding block - 200x200 walkway mossy electrical box mat variant
60 Days Ago
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60 Days Ago
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60 Days Ago
Merge from main
60 Days Ago
Merge from high_walls_skins
60 Days Ago
Disable pooling on the frontier wall variants, causing issues for media production will re-enable after more investigation
60 Days Ago
Merge from main
60 Days Ago
Cherrypick 116963
60 Days Ago
Fix NRE when equipping speargun
60 Days Ago
Merge from main
60 Days Ago
Lotta bullshit to stop electric arcs from penetrating walls WIP.
60 Days Ago
Fix typo in ISprayCallback
60 Days Ago
Fixed "Create gibs in scene" button not working if used on a prefab not in a scene Created corpse for medieval wooden box GibSimulator Finalize button now applies LOD components
60 Days Ago
Merge from softcore_update
60 Days Ago
Merge from deployable_corpse
60 Days Ago
Added a 30m mesh cull to all static gibs
60 Days Ago
Add a console warning when an entity is killed due to the reposition failing (just for debugging purposes) Corpse deployables now inherit the parent of their source deployable, and will restore that parent to the created deployable once repaired
2 Months Ago
Fixed some workbenches and small wood box not falling down when ground destroyed
2 Months Ago
merge from softcore_update -> aux2
2 Months Ago
merge from tc_changes -> softcore_update
2 Months Ago
Fixed furnace corpse not dropping on ground missing
2 Months Ago
Fixed some corpse objects missing prevent building volumes Tightened up the gibs on the coffin
2 Months Ago
Run all socket and deploy volume checks when repositioning a corpse deployable, if the new position is invalid destroy the corpse (including items contained within it)
2 Months Ago
merge from fix_premium_modal_typo -> main
2 Months Ago
Update phrases
2 Months Ago
Fix typo in the premium modal
2 Months Ago
merge from workshop_qol #116942 compound bow fixes
2 Months Ago
reverted, should be on a branch
2 Months Ago
merge from workshop_qol #116942 compound bow fixes
2 Months Ago
rebuilt compound_bow entity prefab, added correct arrow mesh, reseated arrow attachments, tweaked arrow position so it fits through compound bow holes, tweaked bow position to look correct in hands, tweaked auto turret position
2 Months Ago
merge from fix_item_ownership_halloween -> main
2 Months Ago
Fix halloween lootbags not giving out item ownership (due to no phrases being set)
2 Months Ago
Parent merge
2 Months Ago
Merge from main
2 Months Ago
Desal Update
2 Months Ago
merge from fix_premium_lock_favorite -> main
2 Months Ago
Remove button component from premium locked icon - fixes server being favorited when clicking the lock
2 Months Ago
merge from fix_show_premium_label -> main
2 Months Ago
Rename `Premium` server browser to `Show Premium` to make it clearer what it does
2 Months Ago
Merge from parent
2 Months Ago
Fix arrow effects not turning back on after network load
2 Months Ago
intial setup for f1 grenade and building plan, 2h explosive anim exported added
2 Months Ago
jungle security gate
2 Months Ago
Merge from main
2 Months Ago
Merge from blowpipe
2 Months Ago
Manifest