199,207 Commits over 4,140 Days - 2.00cph!

17 Days Ago
Added Counter-Strike: Source content to Garry's Mod Separate VPK with models, sounds and materials/textures that is mounted if CS:S is not manually mounted. The version shipped with GMod does not have any music or voice over, duplicate content or any of the maps. Fix compile issue on posix Move VPK.exe to Tools (internally) Update GameUI.vpc Remove links to dead valve websites, link to VDC (Hammer & tools) VPC Cleanups + build soundsystem.dll/vtex.exe instead of shipping a prebuilt soundsystem is used by Hammer, and is built automatically on x86-64 beta. vtex.exe is also built on that beta Removed duplicated projects from VPC groups, rearranged tool stuff Remove 1 more dead link from Hammer Merge KeyValue leak fixes from TF2 SDK Some of them were already fixed Adding Half-Life 2 Episodic content as fallbacks Again, no voice over or music, but models, materials and sound shipped. Remove sw.vtx from CSS vpk Enable Episodic spawnmenu content (NPCs/Vehicle/Entity) by default
17 Days Ago
merge from new_menu
17 Days Ago
DLC tab layout fixes Some localization bits
17 Days Ago
Close skin modal when switching store tab
17 Days Ago
m15 attachment updates
17 Days Ago
Store overlay page layout changes
17 Days Ago
Fixed store featuring loading
17 Days Ago
Hide SteamID in ReportPlayer menu
17 Days Ago
Simulate placement with the container corpse check before commiting to one snap type
17 Days Ago
Fixed broken material on rust plus popup
17 Days Ago
Fixed DLC tab 'view on steam' button size
17 Days Ago
Fixed incorrect on toggle changed button being used
17 Days Ago
Setup Server Browser cache
17 Days Ago
Made shadows toggleable
17 Days Ago
merge toggleable shadows
17 Days Ago
Local phrases update
17 Days Ago
merge from main
17 Days Ago
Store overlay page carrousel scroll, arrow buttons
17 Days Ago
snap_deployable_improvements -> main
17 Days Ago
Fixed computer station snapping Fixed cooking workbench snapping
17 Days Ago
fix double shadows
17 Days Ago
do not copy shadow mode from renderer to avoid rendering shadows twice
17 Days Ago
revert protocol version
17 Days Ago
merge from main
17 Days Ago
snap_deployment_improvements -> main
17 Days Ago
Further refinements to snapping feel
17 Days Ago
Fixed screen mode setting changing the wrong convar
17 Days Ago
Fix bug which could cause a 'wall' to be returned when it should've been deployable snapping Prevent corner hits from easily hitting the floor Ensured float checks on score dont lose float accuracy
17 Days Ago
Bugfix: BaseRaidBench - make sure weapon flags are synced with held state Tests: ran the scene
17 Days Ago
added Projectile.UseBatched ClientVar to switch between serial and batched tick for projectiles
17 Days Ago
Update: BaseRaidBench - give players projectile weapons on spawn For what-ever reason, doesn't appear in hands(instead on back), despite being reported as "held". Still investigating Tests: ran the bench scene
17 Days Ago
Fix Typo in ServerAdminPlayerInfo
17 Days Ago
17 Days Ago
Finishing up blend layers on floating walkways
17 Days Ago
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17 Days Ago
Jobified trace-testing in HitboxSystem, also replacing local NativeArray helper function with existing Expand static extension
17 Days Ago
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17 Days Ago
Fixed some old sins in debug.cs (static public -> public static) and fixed old typo in debug.invis description text
17 Days Ago
merge from new_menu
17 Days Ago
Exclude soft mask assembly from obfuscation
17 Days Ago
corrected InitializeVelocity on projectile to keep Projectile performance test consistent between runs (increased run-count)
17 Days Ago
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17 Days Ago
merge from store-june-2025
17 Days Ago
merge from legacy_wall_gate_sitem
17 Days Ago
merge from player_report_endpoint_changes
17 Days Ago
merge from compound_spawn_tweaks
17 Days Ago
ghost ship trawler exterior textures resize on many onboard props ship name decal prep
17 Days Ago
Admin command `debug.invis` now displays GameUI when invis is active https://files.facepunch.com/jacob/1b0111b1/Unity_mEGC9tT2nm.png
17 Days Ago
Water barrel cant snap to other water barrels, bounds are too hard to work with
17 Days Ago
snap_deployable_improvements -> main