125,302 Commits over 4,171 Days - 1.25cph!

33 Days Ago
Disabled mip map limits on cannot_see_icon to fix low resolution debug.invis icon overlay when using low graphics settings
33 Days Ago
Update: shaping up SendEntityUpdates, not complete I'll need to refactor out sending logic from parallel server occlusion, and reuse some previous results, but at this point the direction is clear Tests: compiles in editor
33 Days Ago
Fix tugboat, scraptranspoheli light lods -> dynamic
33 Days Ago
MsgC no longer outputs empty strings when first arg is a color Update launcher_main.rc - fix version Added NPC:BecomeRagdoll Same as Nextbot:BecomeRagdoll Added NPC:SetForceCrouch Allows force crouching Citizens and combine soldiers. Added new commands to studiomdl.exe $maxverts, $phyname, $internalname, $qcassert, $lcaseallsequences, $defaultfadein, $defaultfadeout More StudioMDL.exe commands Added $appendsource, $redefineattachment Added $skinnedLODs for StudioMDL Update StudioMDL usage info when given no parameters Added previously unmentioned command line options, dump supported .qc command list. StudioMdl metadata & icon VRAD: Added `-SunSamplesAreaLight` (Community Contribution) HLMV improvements Fixed crashes when doing stuff without a model selected When a material is missing, include the missing material name in "VMTs loaded" section HLMV: Fixed extremely slow screenshot performance * Images are now saved as .bmp instead of .tga More HLMV crash fixes with no model HLMV: Change Shader display to a read only text entry HLMV: Display selected material in a text box so it can be copied Limit static prop counts to save values for now Fixed regression in gmod_camera
33 Days Ago
WIP on farm barge
33 Days Ago
Update protobuf deserialization of navdata
33 Days Ago
add bootleg ambient boost gradient to see if we can get some more ambient light at 7 am
33 Days Ago
fix clouds null ref outside play mode (introduced with demo timescale fix)
33 Days Ago
Fix compile errors
33 Days Ago
Fix query vis job runner not ignoring terrain holes.
33 Days Ago
Undo vphysics changes Limit static prop counts to save values for now Fixed regression in gmod_camera
33 Days Ago
Chandelier raise/lower interaction priotity logic
33 Days Ago
Rebase on current /main
33 Days Ago
Update: slightly more landscaping Tests: none, trivial changes
33 Days Ago
merge from projectiled_batched_demo_fix
33 Days Ago
merge from background_flickering_fix
33 Days Ago
merge from tutorial_video_fix_2
33 Days Ago
Merge from ./command_buffer_indirect because I'm stupid
33 Days Ago
Revert model importers and materials to the state they have on /main
33 Days Ago
merge from steaminventory_price_fix
33 Days Ago
merge from initial_description_fix/server_description_wait/server_logo_incorrect/connect_modal_nre_fix_2 (..to be continued)
33 Days Ago
(WIP) SIMD frustum culling implementation
33 Days Ago
merge from vanilla_techtree_fix
33 Days Ago
Update: being brave and replacing an if-continue with an assert Tests: none, read through code to confirm it should hold
33 Days Ago
Increase minimum considered graphics memory for texture streaming budget calculations to 8 GB. This should reduce blurryness on lower end GPUs, possibly at the cost of frame rate.
33 Days Ago
reduce the amount of smoke, lower volume of sfx
33 Days Ago
Increase minimum considered graphics memory for texture streaming budget calculations to 8 GB.
33 Days Ago
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Merge from /main
33 Days Ago
Merge from ./vram_budget
33 Days Ago
Chandelier progress Prefab tweaks
33 Days Ago
Added DisabledIf attribute for entity menus, for when you want to show a disabled interaction
33 Days Ago
Update: start on BasePlayer.ConnectedPlayersUpdate - Inlined BasePlayer.ConnectedPlayerUpdate and cleaned up the styling - Annotated potential loops to optimize/offload - Removed dead IsReceivingSnapshot check Tests: none, trivial changes
33 Days Ago
Merge from ./command_buffer_indirect
33 Days Ago
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33 Days Ago
Bugfix: Parallel ServerOcclusion - get rid of extra ShouldNetworkTo checks - Added a note explaining why we're not offloading network-cached children to worker threads Tehnically previous version added an extra check due to APIs being used - this brings it back in line with serial count. Tests: 2p session on craggy with UsePlayerUpdateJobs 2
33 Days Ago
very weak angular drive spring on ceiling light so it can't rest weirdly but still tilts nicely
33 Days Ago
lr300 animation update
33 Days Ago
Properly break out of GetRules() if rules are null
33 Days Ago
New, cleaner pipeline for setting server logos. Connect modal doesnt do anything. Fully handled by PlayerJoin system
33 Days Ago
merge from bc_viewmodel_fixes/frontier_hatchet
33 Days Ago
re-tuned BC on frontier_hatched_VM now that it's rendered in VM space rather than world - less jitter - actually moves in the right direction when spinning
33 Days Ago
Consolidate market price error handling
33 Days Ago
Fixed some items showing as marketable locked when they shouldn't
33 Days Ago
corrected rotation delta rootmotionstrength modifier, was ivnerted
33 Days Ago
Clean: simplify SendAsSnapshotWIthChildren - remove includeChildrensChildren - it was always set to true - remove the children null check - it's always created/set Tests: compiles in editor
33 Days Ago
Update indirect instancing tools with new mesh r/w logic