125,321 Commits over 4,171 Days - 1.25cph!

34 Days Ago
Fix tutorial modal video not playing correctly for some people
34 Days Ago
Improvised walkways progress
34 Days Ago
cleanup to try and find the bug
34 Days Ago
Merge from main
34 Days Ago
merge from new_menu2
34 Days Ago
merge issue fix
34 Days Ago
wip logs
34 Days Ago
main -> new_menu2
34 Days Ago
Hide ddraw when the main menu is opened
34 Days Ago
merge from fetchDLCprice_error_fix
34 Days Ago
merge from storesearch_fix
34 Days Ago
merge from rustbutton_nre_fix
34 Days Ago
Add damageFX for minicopter
34 Days Ago
merge from store_pilotpack_fix
34 Days Ago
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34 Days Ago
merge from safe_menudata
34 Days Ago
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34 Days Ago
Replace twitch rivals old header with new generic header
34 Days Ago
Extra safety with JSON file handling. Nuke it if it looks funny. Try run normally without blocking menu startup even if its corrupt.
34 Days Ago
Fixed missing media in store pilot showcase
34 Days Ago
merge from scene_warmup_fixes
34 Days Ago
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34 Days Ago
merge from connect_modal_nre
34 Days Ago
merge from pilotpack_storepage
34 Days Ago
merge from skinviewerquality_fix
34 Days Ago
merghe from christmaslights_fix
34 Days Ago
merge from skinviewer_connect_fix
34 Days Ago
merge from connect_modal_dont_cache
34 Days Ago
Prevent connect modal from ocassionally throwing an NRE
34 Days Ago
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34 Days Ago
Bugfix: Parallel Occlusion marks entity snapshots as out of order Since we can send them from muiltiple threads, they are unordered - this would cause a client disconnect previously. Not anymore Tests: none yet, need to try validating with server demos
34 Days Ago
Set the new map on the RHIB to use the same shader and basic setup as map views in the server browser
34 Days Ago
Update: Escape hatch for Server sending entity messages out of order - Client skips ordering validation based on message contents Needed for the parallel server occlusion, useful for other places Tests: local SERVER+CLIENT session, though no code uses this yet
34 Days Ago
edited chainsaw anim.controller and added strike to chainsaw effects folder
34 Days Ago
Use a single shared 200 x 200 texture to keep costs down
34 Days Ago
Show the real ingame map on a RHIB screen
34 Days Ago
Simplify SwapCamera. Removed an orbit camera lock position. Reordered orbit camera lock positions to go to the player first
34 Days Ago
prison update
34 Days Ago
Clean: removing dead param from SendAsSnapshot I need the param for different logic, and it's been lost in the sauce since 2015. Tests: editor compiles
34 Days Ago
Updated fluorescent light icons
34 Days Ago
Updated water bottle, bota, basket and syringe override controller and entity
34 Days Ago
Added missing editor scene view check to the Combine and ClearRenderTarget passes within the DeferredIndirectLightingPass
34 Days Ago
Only update the ceiling fluorescent light cables when the light has been recently damaged CeilingLight code cleanup
34 Days Ago
Animate the throttle level on the new RHIB Support reverse
34 Days Ago
Fixed game view indirect lighting when in prefab mode
34 Days Ago
Fixed ceiling fluorescent light collision issues
34 Days Ago
Added pipeline textures that get set during the Setup pass. This makes Deferred Indirect Lighting work correctly in the new render pipeline
34 Days Ago
Hanging fluorescent light setup Added TransformLineRenderer for the cables
34 Days Ago
Server compile fix
34 Days Ago
Scientist RHIB texture and model update