reporust_rebootcancel

116,411 Commits over 3,987 Days - 1.22cph!

3 Months Ago
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3 Months Ago
Delete duplicate but incorrect filename `editorconfig`, apply previous changes to `.editorconfig` instead
3 Months Ago
Added a light with configurable color to ice sculptures
3 Months Ago
merge from fix_copypaste_shipping_container_color -> main
3 Months Ago
Fix shipping container colors being reset to random when pasting entities
3 Months Ago
updted ReinforcedWoodShield.fbx so the strap now matches more closely to Metal shield so a single anim set can be re-used for it
3 Months Ago
Automatic mipbias changes to the terrain4_albedo_array and terrain4_normal_array
3 Months Ago
manifest
3 Months Ago
basic IO setup of sculpture - temp port positions, can just use On flag to toggle lights
3 Months Ago
viewmodel wooden shield animaionns edited
3 Months Ago
Compile fix
3 Months Ago
merge from twitch_rivals_2024/twitch_rivals_flag
3 Months Ago
Drop the flag on death Make sure it stays upright when dropped: added a new center of mass override setting for dropped items
3 Months Ago
merge from fix_telephone_grid -> main
3 Months Ago
viewmodel metal shield anims updated so the arm is visible
3 Months Ago
Add an alternate render method
3 Months Ago
Switch telephone to using the MapHelper class
3 Months Ago
merge from main
3 Months Ago
Add `printgrid` command to debug position -> grid name code
3 Months Ago
Refactor teleport2grid so finding map grid based on string is inside MapHelper.cs
3 Months Ago
merge from wallpaper_analytics -> main
3 Months Ago
Add analytics when spraycan is used to change entity skin in the world
3 Months Ago
Log skin id of any entity submitted to analytics
3 Months Ago
Ice shader: add tangent reconstruction normals will now behave properly, improve parallax offset calculation, and add frost min/mid/max sliders.
3 Months Ago
merge from main -> wallpaper_analytics
3 Months Ago
fix codegen (used changes from different branch)
3 Months Ago
merge from main -> wallpaper_analytics
3 Months Ago
adjusted toolgun.entity lod distances to match worldmodel prefab values to fix harsh lod transitioning
3 Months Ago
Lock high priority network queue behind convar `high_priority_network_queue`
3 Months Ago
merge from main -> network_queue_priority
3 Months Ago
codegen
3 Months Ago
merge from twitch_rivals_2024/twitch_rivals_flag
3 Months Ago
merge from /flashlightfixes/fulloverhaul
3 Months Ago
merge from landmine_disarm_explode_bugfix
3 Months Ago
Dir change
3 Months Ago
Experimental invoke based reload system tests
3 Months Ago
Backups/unsaved
3 Months Ago
Bday 11 poster scene tweaks + backups
3 Months Ago
Merge from shields
3 Months Ago
merge from network_queue_priority -> aux3
3 Months Ago
Prototype: create a high property network update queue for building blocks, high walls & SAM sites - this should cause bases to load in faster when travelling fast across the map (in vehicles)
3 Months Ago
Disabled the animation from HitGuide because DepthBuffer limitations, hashtag sadface.
3 Months Ago
Fixed speed ratio calculated based on the current gait Fixed NRE when jumping
3 Months Ago
Merge from campfire_purifier_freshwater_fix
3 Months Ago
Fixed campfire water purifier no longer accepting fresh water in the propane tank section (unintended regression)
3 Months Ago
Fluffed up the hit marker. (Kinda needs soft blend tho)
3 Months Ago
merge from siege_weapons
3 Months Ago
Unsaved
3 Months Ago
Bday11 hero poster scene + materials backup
3 Months Ago
Codegen