reporust_rebootcancel

124,057 Commits over 4,171 Days - 1.24cph!

3 Months Ago
merge from BowWeapon_cleanup
3 Months Ago
merge from print_light_counts
3 Months Ago
merge from train_clipping_parent_fix
3 Months Ago
Merge from mixing_item_delete_fix
3 Months Ago
Fixed mixing table sometimes deleting ingrendients when they cannot be stacked due to spoiling
3 Months Ago
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3 Months Ago
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3 Months Ago
More cleanup Added "Block from Mannequin" field on ItemModWearable, enabled on inflatable outfits
3 Months Ago
More cleanup, update icon
3 Months Ago
Cleaned out a bunch of stuff we're not planning on using - scrubbing animations, manual joint posing Removed female mannequin version
3 Months Ago
Mannequin uses new mesh
3 Months Ago
Merge from hackweek_manny
3 Months Ago
Merge from main
3 Months Ago
Mouse wheel keybind support + wire slack keybinds to the new settings menu
3 Months Ago
Merge from parent
3 Months Ago
Minor cleanup for CeilingLight
3 Months Ago
merge from main
3 Months Ago
Fixed wire slack not working with string lights
3 Months Ago
merge from main
3 Months Ago
merge from mousewheel_binds_fix
3 Months Ago
Can now bind mousewheeldown and mousewheelup from the settings
3 Months Ago
Added binds for wire slack Also fixed the options menu defaulting to the controls tab
3 Months Ago
Fixed mouse wheel key combos not being bindable
3 Months Ago
Fixed LR300 steam item description generation
3 Months Ago
hanging lights
3 Months Ago
Try to only bundle referenced prefabs since Unity doesn't like us selectively warming them up
3 Months Ago
merge from main
3 Months Ago
fix water rendering issues on macOS
3 Months Ago
merge from session_analytics
3 Months Ago
Added session_start and session_end events Added session_id field to every events
3 Months Ago
merge from main
3 Months Ago
Flex grid min values on row count and row min height
3 Months Ago
Don't rely on managed references when removing instances, use InstanceHandle instead
3 Months Ago
Hack: BiomeBenchmark - try generating clutter without incomplete server Didn't work, since they spawn server side, but there's no server to send this info to client. Will try to migrate the clutter to client side next. Tests: benchmark in editor
3 Months Ago
Store featuring fixes More analytics, added journey_id to all store events
3 Months Ago
Updated Banana Bunch Albedo Texture Map Updated Banana Bunch Model to incorparate feedback
3 Months Ago
Use on toggle enabled instead (for gamemode filters)
3 Months Ago
Slighty improved server browser tab behaviour - can now toggle off gamemodes that are already toggled Better
3 Months Ago
Update: BiomeBenchmark - add basic avg frame time tracking Tests: ran scene in editor
3 Months Ago
Update: BiomeBenchmark - generate fly-through camera track Tests: BiomeBenchmark in editor
3 Months Ago
Server browser now properly responds to gamemode toggles Setup system to inject tags into existing server browser (dependent on which buttons are on)
3 Months Ago
Update: BiomeBenchmark - re-enable a bunch of procgen scatter - Brings in vine trees, rocks Tests: BiomeBenchmark in editor
3 Months Ago
added mannequin test and set up with basic spawnable prefab
3 Months Ago
Update: BiomeBenchmarks - Fixed biome generation on row-islands - Benchmark map size works with NPOT sizes Now to figure out why forests are not coming through Tests: BiomeBenchmark in editor
3 Months Ago
- Always crouch when flanking - Remove in water checks for perf - Pick far covers when target is too close, close covers when targer is too far, and different covers otherwise - Heavily favours not peeking from same spot twice
3 Months Ago
Prevent scientists not being able to see players standing on a very tall building when in combat
3 Months Ago
Missed files
3 Months Ago
Colour notifications differently if they've been seen
3 Months Ago
Attach cheater ban noticies system to our new notification system