reporust_rebootcancel

129,172 Commits over 4,232 Days - 1.27cph!

14 Days Ago
Merge from main
14 Days Ago
Merge from food_qol
14 Days Ago
Allow food to be stacked regardless of spoil time in the cooking workbench, will use the lowest spoil time so use with caution (food safety is no joke)
14 Days Ago
merge from qol_backpack_gather -> main
14 Days Ago
Fully fix give notices not taking backpack items into account - was scheduling a second update 0.1s after that didn't use the backpack code in previous commit
14 Days Ago
Food will now no longer spoil if it is in the arctic biome
14 Days Ago
Try to fix it not including the backpack items in total item count pickup notice, but it's being weird in editor
14 Days Ago
Items collected when "gathering" will go to backpack automatically when main inventory is full - trees, nodes, corpses - collectables (hemp, stone on ground) - growable plants - doesn't apply when looting, only when gathering items from world
14 Days Ago
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14 Days Ago
Fix compile error
14 Days Ago
merge from multiline_console
14 Days Ago
Fix unintended new lines after auto completing commands.
14 Days Ago
Setup floor.frame.triangle prefabs, sockets, added to boat planner.
14 Days Ago
Merge: from analytics_v2_expose_telem - Can view AnalyticsV2 stats via analytics.stats, analytics.tablestats and analytics.uploaderstats Tests: used above to check stats in editor
14 Days Ago
Buildfix: missing return path in NetworkReadEx Tests: ran "Test Compile Errors"
14 Days Ago
Setup floor.wood prefabs, sockets, added to boat planner.
14 Days Ago
Merge: from main Needs codegen
14 Days Ago
Update: AnalyticsV2 - Azure uploader will update uploading client if endpoint settings change Tests: changed settings and checked with debugger
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Manifest update
14 Days Ago
Compile fix
14 Days Ago
Clean: replace ClientVar + ServerVar with ConsoleVar Generates less commands, avoids duplication in console autocomplete Tests: ran stats command - it worked
14 Days Ago
Update: AnalyticsV2 - allow resetting stat tracking Tests: logged stats before and after reset
14 Days Ago
merge from Halloween_25_Update/PH
14 Days Ago
Update: AnalyticsV2 - expose stats via convars Available via analytics.stats, analytics.tablestats and analytics.uploaderstats Tests: enabled v2 analytics and ran above commands
14 Days Ago
Disabled some props from the GhostShip that will be in the lighting prefab instead. Transmission on the blue plastic fish crates. New signal light materials for red/green/white Working scene progress.
14 Days Ago
Card table world canvas culling based on distance
14 Days Ago
disable potato terrain rendering (shader level 1), level 2 new minimum terrain quality
14 Days Ago
Run anims on place/block change
14 Days Ago
Fix compile error
14 Days Ago
Final gen
14 Days Ago
rpc_improvements -> main
14 Days Ago
shadows render correctly
14 Days Ago
Generated new HLOD for floating city 1
14 Days Ago
building planner view model, new world model, materials, using reskinned wallpaper viewmodel
14 Days Ago
Added scene2prefab tags to casino and floating walkways to make sure they get picked up by the HLOD generator
14 Days Ago
switched HashSet to ListHashSet in BoatAI to get rid of enumerator alloc
14 Days Ago
Adding new v4 driiving anims to source
14 Days Ago
Ship lighting progress.
14 Days Ago
Fixed large backpack showing link to Krieg DLC in the repair bench
14 Days Ago
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14 Days Ago
removed some deeper profile markers from GJK, unnecessary overhead with little info
14 Days Ago
merge from boat_building
14 Days Ago
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14 Days Ago
Merge from naval_update
14 Days Ago
Start setting up improved npc grenades
14 Days Ago
merge from boat_building