reporust_rebootcancel

140,526 Commits over 4,383 Days - 1.34cph!

13 Days Ago
Merge from vine_descend_fix
13 Days Ago
console_quickjoin_fix -> main
13 Days Ago
- Ensure typing 'connect' in console will also update the quick join UI - Cleanup PlayerJoin.cs - PlayerJoin is now the main way to tell other systems (ui, history) that we are joining a server. Using client.instance.connect bypasses everything ui related) - PlayerJoin now uses client instance on the backend rather than connect (which is now a wrapper over PlayerJoin)
13 Days Ago
unskinned_windmill -> main
13 Days Ago
Missing instanced mesh filter
13 Days Ago
- Ensure transmission rotates again with the vanes - Rebuild deployable prefab to follow the windmill.prefab instead of doing its own thing - Small overall cleanup
14 Days Ago
main -> unskinned_windmill
14 Days Ago
merge from tincanalarm_v2
14 Days Ago
colliders for the previous batch of prefabs
14 Days Ago
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14 Days Ago
merge from fillmounts_horse_fix
14 Days Ago
merge from main
14 Days Ago
merge from wallpaper_nre_fix2
14 Days Ago
merge from adminui_health_fix
14 Days Ago
merge from Electric_Furnace_Workshop
14 Days Ago
merge from crypt_building_skin
14 Days Ago
Fixed server admin ui player panel health rounding issues, it matches the health vital now
14 Days Ago
Wallpaper OnFrameWhileHeld nre fix attempt
14 Days Ago
Merge from main
14 Days Ago
Merge from main
14 Days Ago
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14 Days Ago
Fixed automatically generated report offensive content screenshot appearing blurry
14 Days Ago
Fixed kapok branch colliders on wrong branch, preventing vine descending
14 Days Ago
Ladder hatch open/close sounds now use small sounds template (was medium)
14 Days Ago
Player model will now switch to swimming animations once water factor is at 0.65 (was 0.5) This matches the internal player movement behaviour - if the water factor is >= 0.65 we apply swiming movement Updated conditions on player animator match (Walk <-> Swim)
14 Days Ago
Burst compile GeneratePipeMesh Add 26 tests for the new pipe merging feature Add debug.spawnPipeStressTest convar, spawns a grid of connected industrial conveyors batching.refresh_pipe_groups will now force a reset of all pipes to the current system
14 Days Ago
Merge from heightmap_bake_fix
14 Days Ago
Use RGBA32 for heightmap baking
14 Days Ago
Fix pipe merging conflicting materials
14 Days Ago
Subtract 147642 (we want duplicated jog animations for better player responsiveness)
14 Days Ago
Merge from main, no conflicts
14 Days Ago
Add test for meshes used by particle systems having RW enabled Improve the mesh collider test
14 Days Ago
merge from main
14 Days Ago
apartment complex windows/doorframes and glass lods and prefabs
14 Days Ago
concrete debris and rebar lods and prefabs
15 Days Ago
Male hairset light No transmission on buzzcut materials
15 Days Ago
Added male midlength style
15 Days Ago
Enable hair caps on male head materials
16 Days Ago
Male buzzcut/buzzcut curly Male head materials haircap setup Male hairsets
16 Days Ago
Added UV1/2 channels to rest of male heads + averaged head shape
16 Days Ago
Added UV1/2 channels to male heads a-e Male heads a-e use averaged head shape
16 Days Ago
Fixed blurry texts in the crafting queue, converted to RustText
16 Days Ago
merge from easter_fixes_2026
16 Days Ago
Added UV1/2 channels to all female heads Female heads use averaged head shape Updated hair sets and dye sets for all female heads Updated Playground.Hair
17 Days Ago
merge from flexvirtualscroll_nre_fix
17 Days Ago
merge from hackweek_techtree_multi_unlock
17 Days Ago
merge from world_rendermap_fix
17 Days Ago
merge from console_autocomplete_fix
17 Days Ago
merge from droppeditem_improvements
17 Days Ago
merge from PlayerRigUpdate2