reporust_rebootcancel

136,934 Commits over 4,352 Days - 1.31cph!

12 Days Ago
merge from health_display_immortal_check -> main
12 Days Ago
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12 Days Ago
Updated protection assets with DoPrepare pt3
12 Days Ago
Updated protection assets with DoPrepare pt4 (split bc plastic)
12 Days Ago
Updated protection assets with DoPrepare pt2
12 Days Ago
Updated protection assets with DoPrepare pt1
12 Days Ago
- Remove Ping browser header - Add Region browser header - Allow sorting via that header
12 Days Ago
Switched ProtectionProperties to BaseScriptableObject so it worked with asset bundles, fixed immortal check to use proper method
12 Days Ago
Boxes DLC - optimized meshes and LODs for scrap, stone, guns, explosives boxes
12 Days Ago
Fix 6 deployables missing placeEffects Skip windmill since its getting fixed seperately
12 Days Ago
Slow down player boats when after being hit by cannons.
12 Days Ago
Add deployable test for missing placeEffect
12 Days Ago
merge from parent
12 Days Ago
Remove leftover AI debug stuff from craggy
12 Days Ago
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12 Days Ago
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12 Days Ago
Merge from naval_update, give scientists real entity weapons instead of lightweight fake weapons
12 Days Ago
Merge from shadow_presets
12 Days Ago
merge from health_display_immoirtal_check
12 Days Ago
Merge from main
12 Days Ago
switch to dumber immortality check to fix compile issues
12 Days Ago
Fix compile error in BoatBuildingStation when build option is set to NONE
12 Days Ago
Re-applied 142709 Updated some mp4 videos in the settings menu to webm, mp4 is causing issues on some machines
12 Days Ago
Fix compile error on client
12 Days Ago
Re-applied 143419 Fixed swedish language not selectable in the language dropdown
12 Days Ago
Merge from give_scientists_real_weapon_entities
12 Days Ago
Added the shadow quality presets back to the MenuUI2_Settings prefab after the merge from main
12 Days Ago
merge from boat_sails_fixes
12 Days Ago
Fixed a compile error after the merge from main
12 Days Ago
merge from health_display_immoirtal_check -> main
12 Days Ago
Added immortal check before showing health info of entities
12 Days Ago
Added Coconut Collider Mesh Updated Coconut World Model to use Collider Mesh rather than Capsule Collider Coconut will now not roll indefinitely
12 Days Ago
Merge from main
12 Days Ago
Clean up suppressive fire flow, early out earlier if irrelevant to not waste time calculating accuracy, and never calculate accuracy if we are doing suppressive fire
12 Days Ago
Golf test course (+ mediascenes folder)
12 Days Ago
fix after merge
12 Days Ago
Removed shader debug symbols from various shaders that had them left on
12 Days Ago
Delete component used for lightweight non-entity weapons + codegen
12 Days Ago
Fix npc rushing after landing a few shots on the player, required new handling with weapon entities
12 Days Ago
Merge from shader_variant_cleanup
12 Days Ago
Merge from main
12 Days Ago
Updated Salvaged Axe LOD 3 to be even lower
12 Days Ago
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12 Days Ago
Fixed string light bulb rotation when deploying them on floor/ceilings
12 Days Ago
merge from fix_submerged_states
12 Days Ago
merge from deep_sea_network_range
12 Days Ago
String lights line renderer now use local space positions, deployable on boats
12 Days Ago
Updated LOD 3 on Salvaged Axe World Model
12 Days Ago
Fix reload sounds not playing (does not support swapping weapons for now)
12 Days Ago
merge from main