115,070 Commits over 3,959 Days - 1.21cph!
Fix args buffer, and add simple UVs to procedural vertex function
merge from player_speed -> hackweek_modding_improvements
Add `disableMovementCollider` bool to player
- allows players to ignore collisions with other players (parkour anyone?)
More rocket tests
Refactoring
Changed the test results json structure
Add ability to modify gravity & swimming gravity per player
Add `flyhackScaleVertical` and `flyhackScaleHorizontal` to allow flyhack to be scaled to lower gravity & higher jump velocity
Merge from media_projects
Farmable chickens don't collide with player movement
Added a crosshair panel to show stats of each chicken when the player looks at them (like the plant genetics display)
Chickens now animate correctly
Fixed sfx not working, falls back to normal chicken sfx
Add ability for mods to scale the "max distance moved per tick" convars to account for the higher player speed
- encourage mods to adjust antihack instead of disabling completely
Allow servers to modify player movement directly
- walk speed
- run speed
- crouch speed
- crawl speed
- jump velocity
- drag
merge from delivery_fee -> hackweek_modding_improvements
Allow market terminal to have the drone purchase tax modified on client
- can change both currency and the amount it costs
merge from item_icon -> hackweek_modding_improvements
Rocket splash damage test
Pies folder/naming cleanup. Manifest.
Add commands to test that feature works
Setup food_pie_generic.entity materials
merge from item_icon -> hackweek_modding_improvements
Refactor CommunityEntity.UI.ServerImage so it can return sprites directly for items
Add ability for items to specify an `imageId` for their item icon
- uses same Image system as community UI & Signs (FileStorage)
- allows you to change an item's icon without uploading a custom item to the workshop
- will fallback to vanilla icon as it's requesting the image from the server
Fix being able to spam the eat action
Restored options UI again
Increased pending send limit from 256 to 2048 so rcon spam is less likely to cut it off
Home hive and target setup
Laid out basic swarm behaviour setup
Update: ServerProfiler - Track allocations on all threads
The display of this information is still abysmal - need to figure out how to make it better.
Tests: took snapshots both in editor and in standalone server builds (win + linux). Hacked a version that used to crash, but current changes don't anymore.
Rocket tests: fire rockets at all doors and building blocks (every grade, every skin) and verify that everything works
remove unused textures, fix moon lighting transition
setup pumping on the handcar
- consumes metabolism over time, similair to bicycle
- also switch seats to use the horse pose because it's funnier
use configured step count again
Nested coroutine tests support
add back option/convar removed during merge
Menu UI Scale decouple from GUI scale, restructure menu folders