reporust_rebootcancel

135,239 Commits over 4,324 Days - 1.30cph!

15 Days Ago
Merge from boat_optim_test/wip
15 Days Ago
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15 Days Ago
merge from better_steeringwheel_clipping - compile fix
15 Days Ago
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15 Days Ago
merge from better_steeringwheel_clipping
15 Days Ago
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15 Days Ago
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15 Days Ago
More monument blocker blockouts
15 Days Ago
merge from main
15 Days Ago
merge from deepsea_heightmap_clearing_fix
15 Days Ago
clear deepsea heightmap data properly and centralized deepsea terrain data clearing in the manager
15 Days Ago
Updating knight armour skinning and burst cloth setup
15 Days Ago
Merge from main, very spicy merge Vert.metal.female.prefab directory conflict - deleted on this branch but modified on main, kept the delete Merged 388 prefabs Manual conflicts, kept version on this branch: sunglasses_blocky.prefab FemaleUnderwear_twitch_legs.prefab FemaleUnderwear_twitch_torso.prefab MaleUnderwear_twitch_legs.prefab Egg.suit.prefab swimwear_01_legs.prefab swimwear_01_tors.prefab swimwear_02_legs.prefab swimwear_02_torso.prefab swimwear_02_torso.prefab swimwear_06_legs.prefab frankensteins_moster_01_legs.prefab frankestenis_monster_01_torso.prefab frankensteins_monster_02_head.prefab frankensteins_monster_02_legs.prefab frankensteins_monster_02_torso.prefab FemaleUnderwear_mummywraps_bottom.prefab FemaleUnderwear_mummywraps_fullbody_bottom.prefab FemaleUnderwear_mummywraps_fullbody_top.prefab MaleUnderwear_mummywraps_bottom.prefab cake.entity.prefab MaleUnderwear_coconut_Legs.prefab MaleUnderwear_coconut_top.prefab Underwear_female_coconut_bottoms.prefab Underwear_female_grassskirt_bottoms.prefab Underwear_female_grassskirt_top.prefab
15 Days Ago
Compile fix
15 Days Ago
Merge from parent
15 Days Ago
Merge from naval_update
15 Days Ago
merge from main
15 Days Ago
merge from main
15 Days Ago
main from main
15 Days Ago
Merge from artist_pack_dlc
15 Days Ago
Merge from main
15 Days Ago
Remove some unnecessary allocations from methods in BaseProjectile
15 Days Ago
- Paintball gun viewmodel improvements - Add method in BaseProjectile for the client getting the predicted ammo count at the end of the next reload, can be used to update visual stuff without having to wait for the actual ammo count to update, ala paintball gun - Remove useless code from HeldEntityHolsterEditor that was throwing null exceptions
16 Days Ago
Parachute can now be added to the hotbar, we have the technology
16 Days Ago
16 Days Ago
Merge from naval_update
17 Days Ago
catching up with naval_update
17 Days Ago
subtracting 141703
17 Days Ago
fix
17 Days Ago
ifdefs
17 Days Ago
Full set of paintball splat decals & related files.
17 Days Ago
Skip some stuff when removing children for edit mode. Remove an unused client function and call. More profiling.
17 Days Ago
And more profiling
17 Days Ago
More profiling
17 Days Ago
Additional profiling
17 Days Ago
Bulb material consistency
17 Days Ago
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17 Days Ago
pt_boat_turret_seat_angle_fix -> main
17 Days Ago
Mounted scientist seat now moves closer and further away from the centre depending on how far tipped up the weapon is to try and keep the hands at a stable level This makes scientist animations at extreme angles much better
17 Days Ago
paintball gun sounds
18 Days Ago
Update: add StressTestImmediateCaptureMT test It smashes the profiler from all 20 threads doing allocations and calling methods, while main tries to record just 1 method in a loop. This triggers heap corruption - think allocation pooling would solve this. Tests: ran extra unit test - it failed drastically
18 Days Ago
merge from rug_window_fix
18 Days Ago
Fixed bear rug not deployable on windows
18 Days Ago
Stop another prop renderer log
18 Days Ago
main -> pt_boat_turret_seat_angle_fix
18 Days Ago
Bugfix: kind-of-fix the thread race with Immediate Mode API (late profiler callback might be in progress as we're releasing resources, leading to invalid write) - built debug binaries from a3312fa9 - Added a mini stress test for main thread only, needs multithreading to fully validate I need to optimize internals a bit, to avoid allocation overhead Tests: ran unit tests on repeat 10 times - no issues
18 Days Ago
- Move turrets into the invoke handler - Minor turret code refactor
18 Days Ago
Merge from artist_pack_dlc