reporust_rebootcancel

131,019 Commits over 4,232 Days - 1.29cph!

9 Days Ago
Remove leftover debug message from ElectricWindmill
9 Days Ago
Remove leftover debug message from ElectricWindmill
9 Days Ago
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9 Days Ago
merge from main/naval_update/boat_plank_sounds
9 Days Ago
merge from main/naval_update/boat_wheel_sounds
9 Days Ago
sounds for most of the modular boats and related deployables (few bits still WIP)
9 Days Ago
Triangle fan cells wip
9 Days Ago
Gate some Indirect Instancing ConVars behind ClientAdmin rather than DEBUG.
9 Days Ago
Gate some Indirect Instancing ConVars behind ClientAdmin rather than DEBUG.
9 Days Ago
scientist_boat_ai -> naval_update
9 Days Ago
Fix muzzle flash not spawning at the right location for the right pt boat turret
10 Days Ago
scientist_boat_ai -> naval_update
10 Days Ago
Compile fixes
10 Days Ago
Added "Super Chiby" font for balloons, fix references on prefabs
10 Days Ago
- Fix boats sometimes spawning with weird rotation values - Delay enabling leg renderers till a bit later to prevent them not turning on sometimes? - More changes to leg animator settings to prevent ocean waves from causing the legs to have a freak out - Bring back LOD for turning on or off leg animators
10 Days Ago
Extend the tugboat deployable sanity check tool to also add the VehicleLarge layer to the groundwatch layer mask for any VehicleLarge capable deployables. Ran the tool and added the layer to 130 deployables.
10 Days Ago
Rework text displaying on party balloons to accomodate all the different shapes, added multiple parameters to improve variability and conformity to mesh. Added text display to all applicable balloons
10 Days Ago
Merge: from hackweek_jit_explorer - Buildfix for missing type definitions Tests: built scripts in all editor modes
10 Days Ago
Buildfix: move type declarations to JITViewer Tests: compiled scripts in all editor build modes
10 Days Ago
Cherry picking 137160 instead of merging from main (getting client compilation error from 137130)
10 Days Ago
CodeGen
10 Days Ago
Merge from main
10 Days Ago
fuzz tweaks
10 Days Ago
Bandana repose
10 Days Ago
- Fixed more issues with poor AI mounted turret aiming - Ensure rear turret does the correct checks (it has an inverted forward) - Ensure leg renderers are disabled when player model is thrown in the pool - Fix turret seats being able to move x and z rotation when they should only match the y rotation (this would cause them to spawn at weird offset angles)
10 Days Ago
lumberjack hoodie prefab update
10 Days Ago
Heavy Scientist repose/lods
10 Days Ago
audio changes on the double and single 50cal turrets
10 Days Ago
Add digital ammo counter
10 Days Ago
handmade sight refresh LOD 0 and LODs
10 Days Ago
Rabbit mask repose
10 Days Ago
Merge from naval update
10 Days Ago
painted + bare metal textue variants for explosives component box, plus LODs
10 Days Ago
Ratmask repose
10 Days Ago
ore greybox model
10 Days Ago
marging last stuff from hackweek before I forget
10 Days Ago
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10 Days Ago
wip compile fixes (PC crashed killed my library, still importing to test)
10 Days Ago
Snakemask repose
10 Days Ago
merge from main -> birthday2025
10 Days Ago
merge from boat_building
10 Days Ago
Include Vehicle_Large layer in stability notifications
10 Days Ago
merge from boat_building
10 Days Ago
Merge from parent
10 Days Ago
Fixed new scientists not applying damage to shields properly
10 Days Ago
updated textures
10 Days Ago
- Better behaviour around corners - Stopped AI gunner being slightly off on the Y direction sometimes (I was translating the direction from a direction without removing the yaw rotation, so it was slightly offset - Perform LOS on AI gunner with its target before engaging - Various minor tweaks (reduced context resolution, increased avoidance polling rate)
10 Days Ago
Convar the generator pool count as `marchingcubemanager.generatorpoolcount`, defaults to 4 limit to [1-32] so no one sets it to a stupid value
10 Days Ago
UI help info
10 Days Ago
Fixed missing translations on small ramp FIxed sails and engines cutting out if player stood on the end of the small ramp