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126,796 Commits over 4,201 Days - 1.26cph!

6 Months Ago
Set ground foliage to use LOD1 as base LOD
6 Months Ago
Added "Game - Quick Save Game (ALT+F5)" editor menu option. Saves game directly to "TestSaves/editor_quicksave.sav" without a file dialog box or confirmation to overwrite any existing file. Added "Game - Set GameSetup to load quick save" menu option which finds the scene's GameSetup object, ticks LoadSave and fills LoadSaveFile with the path to to the quick save file.
6 Months Ago
Merge from jungle_update
6 Months Ago
Don't let outbreak scientists spawn on oil rig (check for ocean topology)
6 Months Ago
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6 Months Ago
Merge from ziggurat_perf_fixes
6 Months Ago
Merge from jungle_update
6 Months Ago
Marked halfheight_salvaged_bamboo_shelves.item and wall_single_shallow_shelves.item as NeedsSteamItem, prevents them from appearing in the crafting menu by default
6 Months Ago
Fixed emoji not unlocking correctly
6 Months Ago
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6 Months Ago
Fixed floating barrel corpses and added Mesh Cull components
6 Months Ago
merge from jungle_update
6 Months Ago
added corpse prefabs for wicker and bamboo barrels
6 Months Ago
merge from /jungle_storage_skin_fix
6 Months Ago
Replaced cocoknight gloves viewmodel material
6 Months Ago
Missed some billboard texture changes
6 Months Ago
Updated schizolobium with progress from friday
6 Months Ago
updated jungle ar icon
6 Months Ago
Merge from icon_render_export_fix
6 Months Ago
Updated IconRender scene to have the DeferredIndirectLightingPass on the preview camera and disabled the borked lighting object
6 Months Ago
merge from main
6 Months Ago
S2P ruins and ziggurat to refresh piper nigrum prefabs
6 Months Ago
re-factored piper nigrum tree LOD scripts to link in-prefab content instead of in-folder content made prefabs original prefabs instead of variants
6 Months Ago
skipped LOD0 on mauritia flexuosa, more agressive LOD2 distance
6 Months Ago
Fixed most of the ziggurat structure rendering twice, all the time Caused by a root renderer with child LOD renderers using a RendererLOD Re-exported HLOD
6 Months Ago
Disable shadows on vine tree branches Disable shadows on vine line renderers GPU instancing on kapok tree mats
6 Months Ago
Possible AdminPanel NRE fix
6 Months Ago
Fixed not being able to interact with some NPC vendors due to fridge VM changes
6 Months Ago
Fix NRE when a melee held entity breaks (NPCNoiseManager)
6 Months Ago
- big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time) - hide ocean under rivers - fix caustics being burned into screen when disabling water layer
6 Months Ago
start of fixing corpse gibs for jungle barrel storage
6 Months Ago
removed skin linkage to large wood box for jungle barrel storage, removed skinnable asset and linked both directly to jungle_dlc sitem , rebuilt mannifest
6 Months Ago
main -> vine_capsule_renderer
6 Months Ago
First compiling example of cheaper single server -> client sync vars 🎉 Ensure base entity initialises SyncVar hooks Clearer naming for handlers, Sync and Replicate
6 Months Ago
Missed files
6 Months Ago
Missed files
6 Months Ago
Client.Connection receive methods. Initial code generator to hook SyncVar OnValueChanged method to our SendSyncVar method (server only) Only give a damn about single SyncVars for now
6 Months Ago
BaseEntity Single SyncVar header, object and send methods Minor SyncVar code cleanup Enable encryption
6 Months Ago
main -> hackweek_syncvars
6 Months Ago
main ->syncvars
6 Months Ago
Include server version in F7 feedback
6 Months Ago
Daytime TOD grads Custom tonemap curve Weather tweaks
6 Months Ago
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6 Months Ago
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6 Months Ago
6 Months Ago
merge from jungle_update/hunter_vision - 120286 Enabled trail emission on sharks
6 Months Ago
Enabled trail emission on sharks