reporust_rebootcancel

115,252 Commits over 3,959 Days - 1.21cph!

12 Days Ago
vending_stats_fixes_3 -> main
12 Days Ago
Fix wildly inflated vending stats sold amounts
12 Days Ago
small vehicle editor fix to not spam assert errors when no mount points are set
12 Days Ago
setup basic handcar prefab, able to move on track by just setting a force override convar at the moment manifest gen + codegen
12 Days Ago
blackboard model materials and textures
12 Days Ago
Export test results in the server directory
12 Days Ago
Added cancel command, to cancel the current test run
12 Days Ago
Update: Impllement GamePhysics.HandleIgnoreCollisions as a batch - extended TerrainCollision to support batching - extended WaterColllision to support batching There's still more improvements that can be done (translating into burst jobs and better job-graph building), but currently the goal is to translate more of code into batch form away from singular. Tests: none, it's not hooked up yet - will explore writing unit tests next-ish
12 Days Ago
Split server and client tests correctly into different folders Compile fixes
12 Days Ago
Generate json results after each test run Cleanup
12 Days Ago
moved handcar under trains folder
12 Days Ago
reverting scene changes from merge that look unintentional
12 Days Ago
merge from horse2_fixes/handling
12 Days Ago
merge from handcar
12 Days Ago
Adding procedural option using render primitives indexed indirect for grass blades with calculated vert positions
12 Days Ago
First pass piping update data (similar to IO tool)
13 Days Ago
Created farming inventory loadout Chickens can eat and drink
13 Days Ago
Added server.fillChickenCoop command
13 Days Ago
Hook up sunlight tracking
13 Days Ago
Refactors for future content Added sunlight stat
13 Days Ago
First pass new model setup
13 Days Ago
Merge from main
13 Days Ago
Protobuf
13 Days Ago
Merge from parent
13 Days Ago
Unsaved assets
13 Days Ago
Added a slight delay before items start moving
13 Days Ago
Implement new foliage placement function in RefreshAsync update, adjust refresh distance when using instancing, make debug toggle.
13 Days Ago
Placeholder effects
13 Days Ago
ServerInit. Nicer placement.
13 Days Ago
Movement fixes
P
13 Days Ago
Merge from main
13 Days Ago
Fixes
13 Days Ago
Prefab and settings tweaks
13 Days Ago
Pick a random area for each item. Areas can now be offset. Random offset per item.
13 Days Ago
Fixed shield not visually appearing correctly if the player cancels a fractional reload while holding a shield (only affected mini crossbow)
13 Days Ago
Move more stuff to DoPrepare. Some inital runtime stuff.
13 Days Ago
bunkbed added fbx, prefab and setup deployable object
13 Days Ago
Added TestListExporter, exporting all tests to a json file Refactored test runner to read from the master json list Added new commands: run tests from a json file, run all tests from a category
13 Days Ago
Better test result logging in the console Fixed sync tests not throwing caught exceptions
13 Days Ago
Door controller, blocker, branch, AND switch, OR switch tests cleanup
13 Days Ago
Initial prefab setup
13 Days Ago
Offset item positions
13 Days Ago
More debug drawing
13 Days Ago
Some hackweek as fuck wip code/tests
13 Days Ago
Fixed RidableHorse2.VehicleFixedUpdate server NRE
13 Days Ago
Bunch of WorldModel DoPrepare precalculations including largest dimension and collision based bounds. Functions for aligning an object based on largest and 2nd largest dimensions. Can now determine all items in the most "sensible" orientation: largest dimension sideways then 2nd largest upwards. Bunch of supporting code. Test functions to spawn all items with world models in a scene. Debug rendering of bounds and directions.
14 Days Ago
merge from entity_scale -> hackweek_modding_improvements
14 Days Ago
Add support for the server to tell the client what scale to set an entity - pooling already reset scale when entities return to the pool
14 Days Ago
Faster and cleaner AND switch tests
Rin
14 Days Ago
Floor netting item setup gameplay proof of concept