reporust_rebootcancel

115,252 Commits over 3,959 Days - 1.21cph!

14 Days Ago
Door controller server tests
14 Days Ago
Fixed some old failing tests New test utils, code cleanup
14 Days Ago
merge from main
14 Days Ago
Show send message option if one of your Discord friends who you don't have on Steam sends a game message too
14 Days Ago
Add a send message option in the chat message context menu
14 Days Ago
merge from main
14 Days Ago
Missing files
14 Days Ago
- Created Nucelus Grading system (grade initial hive based nuclei to 0 xp, grade 3) - Increase a Nucleus's XP when honeycomb is created - Swapped Nucleus to use ItemMod - Created Nucleus Information Panel - Display Raw Nucleus XP if it has any - Comments added to Tree Entity changes - Lootpanel added to GameUI
14 Days Ago
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14 Days Ago
Merge from main.
14 Days Ago
Some basic handling for full containers, this will need more work
14 Days Ago
Hopper now harvests everything from corpses WIll take all items from a ResourceDispenser (animals and players) Will take all items from any inventories (players)
15 Days Ago
Abstract hopper behaviour into new IHopperTarget interface Implement in BaseCorpse
15 Days Ago
Merge from main
15 Days Ago
Misc prefab setup, guide meshes, icon
15 Days Ago
Merge from main
15 Days Ago
Fixed door controller side inputs adding active usage to batteries When mapping the circuit to calculate the drain, do not consider the device connected to the door controller output if we're coming from a side input Fixed the exact same bug with industrial conveyors
15 Days Ago
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15 Days Ago
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15 Days Ago
Reserialized tech trees to fix "total cost" not working
15 Days Ago
Toggled 'import animation' on RustPlayer.fbx Fixed Ragdoll (now prefab instance of RustPlayer.fbx like the playermodel)
15 Days Ago
Tweaked static ballista deploy volumes and dismount pos
15 Days Ago
Color corrected all trumpet trees Reexported trumpet trees with AO (AO got deleted by mistake)
15 Days Ago
Added new dismount pos to the mounted ballista so it can be mounted when aiming upwards on uneven terrain
15 Days Ago
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15 Days Ago
Static ballista mount/dismount sounds
15 Days Ago
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15 Days Ago
removed walks (doubled up jogs) in player animator for more responsive movement
15 Days Ago
merge from main
15 Days Ago
merge from main
15 Days Ago
merge from main/horse2_fixes/handling
15 Days Ago
Fixed hitbox system
15 Days Ago
Increased minimum air time before ragdoll Increased collision damage threshold to trigger ragdoll Less gravity and higher minimum airtime before taking fall damage
15 Days Ago
Tweaked turn speed when holding ctrl Tweaked head movements
15 Days Ago
Added a gametip mentioning the new horse controls (ctrl for sharper turns) Also added to the loading screen tip pool
15 Days Ago
crocodile turns and sprint anims edited
15 Days Ago
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15 Days Ago
added mountanybox command to mount first non-mounted bot in targeted vehicle (or create a bot for it if non exist)
15 Days Ago
corrected AABB distance check (only used in HitBoxSystem and difference not significant for current projectile sizes)
15 Days Ago
Tweaked in-place turning behaviour Decreased gait progression interval when holding shift
15 Days Ago
Updated default spine offset as derived from idle animation
15 Days Ago
reduced material usage updated chicken coop mesh
15 Days Ago
Reduced the number of draw calls needed per environment volume from 3 to 2
15 Days Ago
Player avatar uses spine1,2,3 Updated all v4 animations Updated custom offsets on sar and ak
15 Days Ago
- 100% chance for natural beehive to spawn on oak_c (just for testing) - Honeycomb worldmodel fixes - Added ability to change tree additive rotation - Better handling on death of the tree - Natural hive drops two sets of honeycomb
15 Days Ago
Manifest update for new items. Egg icon.
15 Days Ago
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15 Days Ago
Setup 8 pie types: Items, recipes, pie VM settings. Added them to recipe list.