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115,257 Commits over 3,959 Days - 1.21cph!

15 Days Ago
Player avatar uses spine1,2,3 Updated all v4 animations Updated custom offsets on sar and ak
15 Days Ago
- 100% chance for natural beehive to spawn on oak_c (just for testing) - Honeycomb worldmodel fixes - Added ability to change tree additive rotation - Better handling on death of the tree - Natural hive drops two sets of honeycomb
15 Days Ago
Manifest update for new items. Egg icon.
15 Days Ago
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15 Days Ago
Setup 8 pie types: Items, recipes, pie VM settings. Added them to recipe list.
15 Days Ago
Created system that allows trees to spawn/handle an entity attached to them (will be used for natural hives)
15 Days Ago
merge from main/horse2_fixes
15 Days Ago
Skeleton compile fix
15 Days Ago
edited tiger run 180 left and right anims and updated prowl fire anim
15 Days Ago
merge from main/horse2_fixes
15 Days Ago
Compile fix, don't use Skeleton to reset bone pos for now
15 Days Ago
Linked chicken pie output item to chicken pie recipe. Added Brea recipe/item.
15 Days Ago
Moved the deferred indirect lighting pass into its own class
15 Days Ago
merge from main/horse2_fixes
15 Days Ago
Bugfix: read back from the right array of heights after sampling ocean - Reported by new unit tests Tests: ran water-related unit tests - now they pass
15 Days Ago
Bugfix: Make sure WaterLevel tests run full simulation path during unit testing Previously it was earlying out during GetWaterLevel Tests: ran the new tests, they report an issue that I need to fix
15 Days Ago
Removed Vehicle Detailed layer from horses k detection layer mask, it prevents legs from hitting themselves
15 Days Ago
Restored horse animation speed reset when exiting ragdoll
15 Days Ago
Test item tweak
15 Days Ago
More work on ziggurat exterior (decal passes). Renamed jungle decal test materials.
15 Days Ago
Reset horses server and client bone local positions after exiting ragdoll Reset lastMovingTime when exiting ragdoll
15 Days Ago
Fixed a bug with using a pre-culled volume list when creating the environment volume compute buffer
15 Days Ago
Don't start attacks or hazzards when dead
15 Days Ago
Zero the Y when calculating look forward
15 Days Ago
Added a cooldown timer for the main triggered attack, use regular attack when on cooldown.
15 Days Ago
Update: missing meta files from merge Submitting for now, but should nuke once back on main Tests: none, trivial change
15 Days Ago
Merge: from main - Skipping a couple meta files for empty folders, will submit them separately Tests: booted editor for import
15 Days Ago
Setup hiss anim state, trigger it.
15 Days Ago
Add a regular attack, starts after the initial hazard trigger attack and continues while a player is in range.
15 Days Ago
exported snake hiss anim
15 Days Ago
chicken coop progress
15 Days Ago
cookingv2 -> bees
15 Days Ago
main -> cookingv2
15 Days Ago
merge from ballista_reload_fix
15 Days Ago
Attack (placeholder) sound and events.
15 Days Ago
merge from store_medieval_pack
15 Days Ago
Improve fluidity of tiger combos, remove weird pause before running away
15 Days Ago
merge from vending_stats_protection
15 Days Ago
merge from batteringram_fuel_protection
15 Days Ago
merge from vending_stats_fix_3
15 Days Ago
merge from horse_gravity_fix
15 Days Ago
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15 Days Ago
Better LOD settings
15 Days Ago
Make tiger flee after attacking if the player managed to injure it during its charge
15 Days Ago
Trying out some UI to show event has triggered and reaction time. Warning hissing. Increase turn speed.
16 Days Ago
merge from main
16 Days Ago
Removing unnecessary memory allocations from the EnvironmentVolumeStencilPass class
16 Days Ago
merge from clothing_items_dissapearing_fix
16 Days Ago
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16 Days Ago
Audio. Alert tick interval.