reporust_rebootcancel

121,533 Commits over 4,048 Days - 1.25cph!

17 Days Ago
Material improvements.
17 Days Ago
Fixed RepositionOnGroundMissing::OnGroundMissing NRE
17 Days Ago
Simplification of slot logic
17 Days Ago
Snake trail hide FX test.
17 Days Ago
Encapsulate logic in viewmodel clothing Correct skeleton list is now rendered depending on conditional logic
17 Days Ago
re-applied spatially aware volume changes to bunker tunnel entrances post merge
17 Days Ago
merge from 118111
17 Days Ago
tweaked entrance bunker volumes to not hide sunlight/sky in ladder room
17 Days Ago
changed environment volumes gizmo color for clarity
17 Days Ago
Timing and effect tweak
17 Days Ago
Improve flanking algorithm
17 Days Ago
merge from main
17 Days Ago
moved the rusty gates back into place
17 Days Ago
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17 Days Ago
Shrink down in size and align to to terrain when escaping
17 Days Ago
updated viewmodel vine swing animation
17 Days Ago
Experiment with path post process for overwatch and flank
17 Days Ago
fixed an offset on jungle skin triangle block
17 Days Ago
Removed cracks decal from Zigg scene. Also added bit more fidelity to more jungle ruins COL meshes.
17 Days Ago
Temporary collision for jungle cell door. Remade cell door prefab to allow for components being added.
17 Days Ago
fixed an offset on jungle skin floor block
17 Days Ago
Merge: from reduce_appmarkersellorder_allocs - Reduces pool spillage and misses of ProtoBuf.AppMarker.SellOrder Tests: started server on procgen map
17 Days Ago
Optim: Increase ProtoBuf.AppMarker.SellOrder pool capacity to 2k - Should reduce creation and spillage of SellOrders Tests: booted server on procgen.
17 Days Ago
Merge from blowpipe
17 Days Ago
Backpack holster setup
17 Days Ago
Setup holster info
17 Days Ago
Removing obsolete jungle ruins cell top meshes
17 Days Ago
Second pass on jungle ruin walls collision to adhere COL meshes closer to stepped and jagged wall pieces
17 Days Ago
revert underwater effects merge to figure out server issue
17 Days Ago
Merge: from profiling_improvements Tests: snapshot on craggy in editor
17 Days Ago
Merge: from main Tests: none, no conflicts
17 Days Ago
Update: Further removal of about 10% methods from perf snapshot - Built using e70c083b Tests: took a snapshot on craggy
17 Days Ago
lowered the ground under the zigg pond water to allow swimming effect to work
17 Days Ago
Fixed a null ref when comparing identical environment volumes
17 Days Ago
cherrypicking broadphase_abp
17 Days Ago
SpawnPopulationBase.DeleteEntities logs warning if it encounters a destroyed gameobject or an invalid entity instead of throwing an exception
17 Days Ago
Merge: from listcompare_optim - ListHashSet can now be pooled and supports Compare - Optim Networkable.UpdateSubscriptions via ListHashSet Tests: unit tests
17 Days Ago
Merge: from main Tests: none, no conflicts
17 Days Ago
Clean: simplify code via ?. notation Tests: unit tests
17 Days Ago
Optim: Constain List<T>.Compare to only works on List<T> This removes remaining 4 boxing allocations Tests: unit tests
17 Days Ago
Optim: Use ListHashSet<T>.Compare in UpdateSubscriptions and UpdateHighPrioritySubscriptions Tests: none, trivial change
17 Days Ago
Update: Network.Visibility.Provider works on ListHashSet Tests: none, simple changes
17 Days Ago
Update: Facepunch.Pool now supports ListHashSet - gave ListHashSet a default ctor Tests: unit tests
17 Days Ago
reverted environment volumes to spatially aware ones after regression, this also re-introduces the terrain collision triggers - S2P
17 Days Ago
Update: ListHashSet has it's own specialized static Compare method - Replciated tests from ListExtensionTests for ListHashSet Tests: ran unit tests
17 Days Ago
lower ziggurat terrain position in Z, then resculpted to meet the ground line
17 Days Ago
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17 Days Ago
Merge from uv2_paint_fix
17 Days Ago
Fixed warning spam when painting on a mesh without a uv2 channel
17 Days Ago
Compile fix for 119282