reporust_rebootcancel

115,248 Commits over 3,959 Days - 1.21cph!

11 Days Ago
Pies folder/naming cleanup. Manifest.
11 Days Ago
Add commands to test that feature works
11 Days Ago
Setup food_pie_generic.entity materials
11 Days Ago
merge from item_icon -> hackweek_modding_improvements
11 Days Ago
Refactor CommunityEntity.UI.ServerImage so it can return sprites directly for items
11 Days Ago
Fix double null check
11 Days Ago
Add ability for items to specify an `imageId` for their item icon - uses same Image system as community UI & Signs (FileStorage) - allows you to change an item's icon without uploading a custom item to the workshop - will fallback to vanilla icon as it's requesting the image from the server
11 Days Ago
Fix being able to spam the eat action
11 Days Ago
Restored options UI again
12 Days Ago
Merge from main
12 Days Ago
Increased pending send limit from 256 to 2048 so rcon spam is less likely to cut it off
12 Days Ago
Home hive and target setup
12 Days Ago
Missing files
12 Days Ago
Laid out basic swarm behaviour setup
12 Days Ago
Code cleanup
12 Days Ago
Update: ServerProfiler - Track allocations on all threads The display of this information is still abysmal - need to figure out how to make it better. Tests: took snapshots both in editor and in standalone server builds (win + linux). Hacked a version that used to crash, but current changes don't anymore.
12 Days Ago
missed this
12 Days Ago
add some configs
12 Days Ago
Rocket tests: fire rockets at all doors and building blocks (every grade, every skin) and verify that everything works
12 Days Ago
remove unused textures, fix moon lighting transition
12 Days Ago
setup pumping on the handcar - consumes metabolism over time, similair to bicycle - also switch seats to use the horse pose because it's funnier
12 Days Ago
use configured step count again
12 Days Ago
Nested coroutine tests support
12 Days Ago
add back option/convar removed during merge
12 Days Ago
Game UI isolated slider
12 Days Ago
Merge from main
12 Days Ago
Menu UI Scale decouple from GUI scale, restructure menu folders
12 Days Ago
scene
12 Days Ago
blackboard update made it paintable and deployable
12 Days Ago
scene
12 Days Ago
Split Handcar mesh
12 Days Ago
More containers. Manifest.
12 Days Ago
basic pumping and setting correct ikset for each mount point
12 Days Ago
handcar seat setup with some hand ik targets manifest
12 Days Ago
Added function to get the best storage area for a given item, based on size and remaining space. Try storage areas in a random order. Added function to get the available remaining storage volume of a storage area. No longer over-fill storage areas.
12 Days Ago
Attempt to place loot in descending size order. Function to order loot by size.
12 Days Ago
Added and assigned what icon
12 Days Ago
Functions to calculate the total storage volume available, and the total storage volume required for a list of loot
12 Days Ago
- Icon - More deployable changes - Skewed out on an single axis
12 Days Ago
launch site factory trees set dressing
12 Days Ago
Wow, it works -Fixed orientation issues
12 Days Ago
merge from ballista_fixes
12 Days Ago
merge from shield_fractional_fix
12 Days Ago
merge from fix_tech_tree_total_cost
12 Days Ago
Initial attempt at a Drawbridge: - Use Siege Tower Drawbridge 1 - Allow placement in a door frame - Adjust protection volume - Use door guide mesh
12 Days Ago
Added parameter field in TestResultEntry Fixed empty testrunner run command erroring
12 Days Ago
vending_stats_fixes_3 -> main
12 Days Ago
Fix wildly inflated vending stats sold amounts
12 Days Ago
small vehicle editor fix to not spam assert errors when no mount points are set
12 Days Ago
setup basic handcar prefab, able to move on track by just setting a force override convar at the moment manifest gen + codegen