reporust_rebootcancel

129,162 Commits over 4,232 Days - 1.27cph!

15 Days Ago
Disable AI brains on the boats provided we dont have a target. Will reduce NPCPlayer::ServerThink_Internal calls
15 Days Ago
engine and storage audio files imported
15 Days Ago
PT boat engine sounds imported and implemented and storage imported
15 Days Ago
naval_update -> scientist_boat_fixes_3
15 Days Ago
Fixed smoke grenade scale and food vendor arm clipping (playtest feedback). Some more material reduction on floating walkway kit pieces
15 Days Ago
Mark ladder as static when parented to building block
15 Days Ago
bug fixes and seagulls added
15 Days Ago
Added billboards for the deep sea islands that can be seen from the mainland Fixed mainland portal position when in the deep sea
15 Days Ago
Material reduction and optimisation in some floating walkway kit pieces
15 Days Ago
Added repair bench to playground.player for easier skin testing
15 Days Ago
Candle Hat repose
15 Days Ago
- updated hazmat wm lods - added wm prefabs, meshes and updated item prefab for: - hide halterneck - hide skirt - hide vest - hide poncho - hide pants
15 Days Ago
merge from playable_fixes
15 Days Ago
Folder Renaming for flare refresh.
15 Days Ago
Disable terrain culling by default
15 Days Ago
Add `indirect_instancing.use_instance_mask` for in-build debugging purposes
15 Days Ago
- Fix inaccuracies in terrain culling raycast - Fix terrain culling issues around terrain holes - Add generic SIMD vector types `float8x3` and `int8x3` for terrain culling and future use - Make the first culling layer (LOD/Distance) respect the instance occupation mask - Add `terrain.debug` command to visualise how the culling system sees the terrain height map - Fine tune `tc_max_iterations` to 512
15 Days Ago
Burlap Headwrap repose
15 Days Ago
Set small ramp collider layer to Vehicle world, solves some clipping issues
15 Days Ago
hull_square and hull_triangle cleanup. Add profiling to CacheParts
15 Days Ago
PT Boat Fuelbox and mesh update
15 Days Ago
Instance bucket helmet from fbx
15 Days Ago
Bucket helmet repose
15 Days Ago
Applied ServerCull to all boat building blocks where required to strip a bunch of gameobjects server side
15 Days Ago
Boonie hat repose
15 Days Ago
Merge from parent
15 Days Ago
Remove unncessary vehicle seats/mount point spawning
15 Days Ago
PT Boat collision fix and Fuelbox addition
15 Days Ago
Massive changes and rewrites to player model: - Rewrite all animator calls as _animationControllerPlayable where needed - Seems to work - Finally stopped the warnings and the errors
15 Days Ago
Update: minor ServerProfiler function filtering adjustment - built from b90a83e5 Was annotating everything from SubGrid, instead of ignoring everything Tests: unit tests
15 Days Ago
GetPlayerBoats can now see boats clientside.
15 Days Ago
Updating 50 cal single rig
15 Days Ago
Front 50cal animation polish pass
15 Days Ago
More predictable behaviour. Attempt to prevent it from breaking 20% of the time
15 Days Ago
Removed extra obsolete LODgroup from mannequin prefabs
15 Days Ago
Fix menu player being borked - dont need playables there
15 Days Ago
playables_fixes -> naval_update
15 Days Ago
Updated Rear Single 50 Cal Model to fix shading error
15 Days Ago
Fixed broken LODgroup references in mannequin prefabs due to hierarchy change
15 Days Ago
playables_fixes -> naval_update
15 Days Ago
Fix hold poses being screwed
15 Days Ago
Dont setup the playable graph for ragdolls. Stops an NRE when getting near a ragdolled player or killing one
15 Days Ago
Updated Flashlight Remake Folders to Follow Other Remake Folder Structures
15 Days Ago
merge from Halloween_25_Update
15 Days Ago
Possible MapView NRE fix
15 Days Ago
sequential commit on paintball_gun rename
15 Days Ago
added underscores to spaces in paintball_gun work files
15 Days Ago
Beenie hat repose
15 Days Ago
Test run the manifest with my latest improvements, commit manifest file and changed .meta files This removed incorrect entity labels on 404 entities