reporust_rebootcancel

126,348 Commits over 4,201 Days - 1.25cph!

7 Months Ago
Merge from jungle_update
7 Months Ago
Add tiger placeholder water footstep to avoid error spam
7 Months Ago
Re-enable corpse creation. Disable temp item spawning.
7 Months Ago
merge from softcore_update/deployable_corpse
7 Months Ago
Containe corpse spawning and repairing effects
7 Months Ago
Added more stuff in the container corpse creator tool
7 Months Ago
Added a trigger on container corpses to block repairing when the player is standing on the entity (preventing no clip soft locks) Only ran when you're about to complete the repairing
7 Months Ago
updated venom bottle lodgroup to rendererLOD and adjusted culling distance
7 Months Ago
bottle of venom world model LODs and material/textures. updated worldmodel prefab, updated icon with pauls icon.
7 Months Ago
shell tests with hide_poncho to give it volume when using skins with transparency
7 Months Ago
merge from main
7 Months Ago
merge from softcore_update
7 Months Ago
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7 Months Ago
merge from softcore_update
7 Months Ago
merge from bigbeeandflamefix
7 Months Ago
merge from fix_hatchet_block_bullet_exploit
7 Months Ago
merge from f1_grenade_workshop_fix
7 Months Ago
merge from easter2025
7 Months Ago
merge from car_radio_item_pickup_sfx
7 Months Ago
merge from compound_bow_3p_fixes
7 Months Ago
network++
7 Months Ago
merge from shield_powerbar_sync
7 Months Ago
remove frontier external from bundles and mark as hidden
7 Months Ago
Remove container mod from blowpipe, some other item/ent cleanup.
7 Months Ago
replaced the gate_a with gate_b in the zigg scene
7 Months Ago
Merge from jungle_update
7 Months Ago
alpha dilation in empty uv space, clamp wrapping on output textures
7 Months Ago
merge from tc_changes -> softcore_update
7 Months Ago
Save the codelock & keylock on deployable corpses - respawn codelock / keylock when the deployable is repaired
7 Months Ago
auto-set save dir to textures subfolder of prefab path, allow choosing which textures to bake
7 Months Ago
- Fixed bug locking thrown boomerang from being used again - Overwritable method on thrown - Set client thrown flag properly
7 Months Ago
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7 Months Ago
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7 Months Ago
Added catching cycle with catching animations to actually catch the boomerang
7 Months Ago
Way higher client rotation speed
7 Months Ago
Missed files
7 Months Ago
Fixed projectile rotation flipping for a few bezier steps mid way through flight
7 Months Ago
NRE check on boomerang rayhit get collider material
7 Months Ago
Update TC corpse prefab with simulated gibs - still needs some love but looks better
7 Months Ago
merge from softcore_update -> tc_changes
7 Months Ago
Fix `RemoveFractionOfContainer()` method getting removed in the merge
7 Months Ago
merge from respawn_changes -> softcore_update
7 Months Ago
merge from softcore_update -> respawn_changes
7 Months Ago
Merge from high_walls_skins
7 Months Ago
Added new adobe high wall & gate pack, update the high wall and gate to require this new pack rather than requiring the adobe building skin
7 Months Ago
Merge from vines
7 Months Ago
Attacking a vine will standing near one of it's destinations will make the vine swing to that destination if it is not at that destination
7 Months Ago
merge from softcore_update -> respawn_changes (before the merge from main)
7 Months Ago
Added a temp interaction icon
7 Months Ago
Change DroppedItemContainer to use the same `RemoveFractionOfContainer()` method that softcore uses - expose static function for moving multiple containers into a single inventory inside DroppedItemContainer - also change ContainerCorpse to point to the same static function that the DroppedItemContainer uses - remove default destroyPercent of 0, force it to be supplied to the method