115,280 Commits over 3,959 Days - 1.21cph!
Setup steam item for medieval barricade
Added new option to gate a steam item via another item
Moved UnlockedViaSteamItem up a level to SteamInventoryItem to support standalone items being unlocked via packs
Also add support to filter loot tables from the entity directly based on the era
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merge from primitive/fix_gamemode_sleeping_bags -> primitive
merge from primitive/fix_primitive_tag -> primitive
merge from primitive/fix_primitive_tag -> primitive
Cherrypick
112423 into it's own branch
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Prioritize gamemode server tags over "vanilla" tag so gamemode will show if both are set (instead of vanilla being the priority)
Allow certain exclusive server tags to have priority over others if both are found in server tags
Fix for bright rock_fromation_small_d
customeffects -> primitive
Piercer pen FX rotated to the new system.
Debug gizmo disabled.
Shifted it forward 0.05 for extreme angles.
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- Improved automatic bone name resolver
- Fixed duplicate bone names in Siege Tower
- Fixed duplicate bone names in Constructable
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Increase Siege Tower NPC Carver size
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converted metal, reinforced and wooden shield from metal/rough to spec/smoothness workflows.
added textures to spec folder+ new materials
applied materials to all necessary prefabs
Fix crafting quality tea item id
Added wooden armor insert item, setup protection stats.
Setup world model.
- Rewrote custom effects system
- Moved to projectile code
- Inject into projectile before effect is sent
- SImplify modifiers
Add support for primitive server tag to be compressed
Speed up slow projectiles fired from AutoTurret to minimize delay
Fix maximum sleeping bags set to -1 in primitive
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Increased supply drop mass so it's not easily pushed by vehicles and horses
Fixed collider setup causing flyhack kicks when standing and jumping on it
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Submitting new mounted ballista anim
Clean: DemoServer - allow configuring the server for demo playback
Tests: none, trivial change
Update: ServerDemoPlayer - added error logging on hierarchy desync
Since some messages are handled by hand, it's possible things can go wrong in the future - this should catch it.
Tests: played all demos I have, no errors reported
Fix a bunch of situations where an unnecessary full preset change would be applied.
Fix preset name detection for single element changes.
Fixed ballista rotation sounds never stopping when dismounting while rotating
Add support for eras to provide custom loot tables
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