reporust_rebootcancel

115,309 Commits over 3,959 Days - 1.21cph!

21 Days Ago
▉▅▆▋▇ ▅▊▅▍ ▊▄▍▌_▋▋▋▍▅▊▄_▌▌▌▉
21 Days Ago
Ballista collision impact fx.
21 Days Ago
▉▊▌▇█ █▋▅▊ ▍▉██▊▇▉ ▄▍▉▆▉▇▉▌▍█▌ ▆▆▄▇ ▌▋▍█▄▅▉▍ ▊▌▇ ▋▅▄▋▅▆ ▌▅ ▌ ▍▇▍▅▅▅ ▍▇▍▉ ▉▌▊ ▉▋▊▉▆▆▇▉▍ ▍█ ▆ ▊▇▌▅▇▉▇▅ ▆█▉▌
21 Days Ago
Fix some first person spectate issues with shields when going in/out of debug camera
21 Days Ago
Sped up cata ammo fire a bit.
21 Days Ago
Fixed child entities not being copied over when reskinning a large wooden box
21 Days Ago
Merge from primitive
21 Days Ago
Fixed back holster offset on knight chest piece (again)
21 Days Ago
Fixed some impact gibs getting stuck in walls.
21 Days Ago
Catapult scattershot tweaks Restored battering ram head collider pos
21 Days Ago
First person spectate now shows shields correctly, supports vm hit animations
21 Days Ago
Fixed missing LOD scripts.
21 Days Ago
▇▊▌▆▍ ▊▇▅█ ▆▅▉▉
21 Days Ago
Tweaked screen shake on explosive catapult shot.
21 Days Ago
Fixed some minor catapult FX issues. Cleaned up temp files.
21 Days Ago
Moved explosives primitive gamemode wb2
21 Days Ago
Battering ram and battering ram repair costs - ram now required 150 HQM
22 Days Ago
Updated wood & metal shield impacts.
22 Days Ago
Incendiary catapult projectile has its own larger fireball spawn. Spawn fewer of them.
22 Days Ago
Flame arrow less stretchy during the middle of the mini crossbow reload animation.
22 Days Ago
Fixed fireball smoke lingering on after fire extinguishes.
22 Days Ago
Normal flame arrow impact updated to be in line with the new flame catapult & ballista flame burst impacts.
22 Days Ago
Fixed fire arrows spawning the old fireballs, and deleted all those hidden beancan grenade meshes from the flame arrow fire (lol?)
22 Days Ago
Fix IO arrows not working with microphone
22 Days Ago
▌▌▌ ▍▍ ▆▇▄▍▌█▍ ▌▄ ▇▋█▇▋▊ ▉▄█▇▄
23 Days Ago
Implement precise placement check on CPU to improve instance offset accuracy (to test against cheaper approximation), extend debug info to test accuracy, use procedural noise instead of texture, improve randomisation, apply rotation to instances based heightmap
23 Days Ago
Piercer flip bugged (with gizmo) for Ian.
23 Days Ago
Orientation almost working
23 Days Ago
Added a orientation debug gizmo for Ian.
23 Days Ago
Workaround for that one weird floating gib ghost.
23 Days Ago
Shake tweak on large boulder.
23 Days Ago
main -> primitive
23 Days Ago
- Fix broken projectile velocity normal calculation - Allow automatic normal translation to be automatic, on or off - Attempted to fix match orientation (might need some more minor tweaks)
23 Days Ago
Setup FX and screen shake profiles for medium and small catapult boulders.
23 Days Ago
▉▆█▇▉▋ ▍▄██▊▊ ▉▌▍ ▆█▌█▄▍
23 Days Ago
Fixed ram taking damage from head collisions Tweaked catapult amount of boulder we spawn with the scattershot Fixed projectile rotating the wrong way
23 Days Ago
Shifted renderqueue on smoke_whispy by 1, to fix FX elements sometimes not sorting through the refractive glass.
23 Days Ago
Small damage effect ram head fixes.
23 Days Ago
Improved horse towing interactions
23 Days Ago
Restored ballista rotation sounds I just broke on 112292
23 Days Ago
Fixed static ballista anim mask
23 Days Ago
siege weapon sound import settings
23 Days Ago
additional battering ram sounds and polish codegen
23 Days Ago
▌▊▅'█ █▌▍▉ ▇▅▍-▉▇▅▊▊▊ ▇▆▉▋▌▌▄ ▍▊▍▊▅▍▉█▆▊▊▌▍ ▋▆ ▊▊▅▉▇▅▌
23 Days Ago
▇▇█▆ ▄▍ █▄▆▋ ▆▌▋▊▍▄▆▊ ▅▅▊▊▋▊▌ ▄▅▄▍ ▅▅▅▌▊▆▌ ▅▄▄▄ ▍▌▄▆▉▍██▋
23 Days Ago
Fixed occasional ballista desync Fixed choppy movements when another client is reloading Fixed pitch rotation sometimes not working because of animations Cleanup
23 Days Ago
Change junkpiles so they require 1m30s of no players around them before despawning, instead of checking once per 30s and being able to despawn right away
23 Days Ago
▆▅▋▇▆█▋ ▄▋▆▇ ▊▍▉▅▉▉▆ ▄▉▅▊▄▆██▊▉▌ ▍▋▅▆▉▌▊
23 Days Ago
▋▌▄▅▋▊ ▆▉▊▍▉▍▆▄█ ▍▅▉▄▅ ▍▇▌▍▇▌ ▌▍
23 Days Ago
▆▉▇'▍ ▆▋▌▄ █▉▌▅▉▉▋ ▆▋▍▄▌▌▅ ▋▉ ▆▅▍ ▇▆ ▇▍ ▉██▅▉▅▍, ▄▊▇ ▅ ▉▉█▋█▇ ▅▉ ▄▋▅▅/▉▄▌▋ ▊▅▋ █▋▅▉▆▊▅