reporust_rebootcancel

132,357 Commits over 4,262 Days - 1.29cph!

25 Days Ago
- New export of viewmodel rig file - Removed stock influences - Re-positioned weapon in source file - Re-set up viewmodel prefab with final model - removed collider on ammo counter glass - Moved UI forward to fix z fighting
25 Days Ago
put PlayerEnterDeepSea client rpc call back in with correct name
25 Days Ago
merge from naval_update/deep_sea
25 Days Ago
fixed wrong name again
25 Days Ago
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25 Days Ago
Added deep sea exit icon
25 Days Ago
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25 Days Ago
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25 Days Ago
merge from twitch_rivals_2025
25 Days Ago
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25 Days Ago
Fixed deep sea billboards leaking after a server restart
25 Days Ago
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
25 Days Ago
Naval scientist suit .item setup
25 Days Ago
Code support for burst mode and low ammo indicators
25 Days Ago
Roof conditional links fix Slimmer wall mesh details Fixing shimering Roof LOD culling fixed
25 Days Ago
Deep sea portal debug command fix number 74
25 Days Ago
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
25 Days Ago
Paintball Gun - Texture update
25 Days Ago
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25 Days Ago
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25 Days Ago
naval_update -> scientist_boat_ai
25 Days Ago
Merge of PT collision fix
25 Days Ago
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active
25 Days Ago
Test list including all the space station test cases
25 Days Ago
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25 Days Ago
Updating large sail rig with fixed vertex painted mesh
25 Days Ago
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25 Days Ago
PT Colliison fix
25 Days Ago
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25 Days Ago
merge from boat_building
25 Days Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
25 Days Ago
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25 Days Ago
updated textures
25 Days Ago
merge from server_part_caching2
25 Days Ago
removed wind effect from single vert on sails hand crank
25 Days Ago
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
25 Days Ago
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25 Days Ago
merge from main
25 Days Ago
merge from space_station_building_skin
25 Days Ago
Space station building skin added to upgrade_radius commands
25 Days Ago
Merge from parent
25 Days Ago
merge from birthday2025
25 Days Ago
merge from spinnerfixes
25 Days Ago
merge from fix_extra_autoswitching_log
25 Days Ago
merge from applygenes_command
25 Days Ago
merge from vending_mapmarker_close
25 Days Ago
merge from spawn_all_deployables_shelter_fix
25 Days Ago
Merge from foliage_displacement_fix
25 Days Ago
Use OverrideMaxHealth instead of SetMaxHealth for boat
25 Days Ago
Don't allow cancelling reloads on cannons Fix mount UI displaying even if a cannon is unmountable Add additional dismount points for the cannon