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131,768 Commits over 4,262 Days - 1.29cph!

20 Days Ago
Restored blur when F1 menu is open
20 Days Ago
Scene backup
20 Days Ago
Swapped 'view in store' to 'view'
20 Days Ago
better shutters animation
20 Days Ago
Adding jenkins step to rename the pipeline for better visibility.
20 Days Ago
Server admin tab layout changes to match the design
20 Days Ago
Added special spawn point options per skinnable
20 Days Ago
text desc update
20 Days Ago
manifest
20 Days Ago
hackweek curtain files and setup
20 Days Ago
basic shutter anim
20 Days Ago
Compile fixes
20 Days Ago
hackweek workshop scene wip
20 Days Ago
Fixed UI_DeveloperTools tab opening issues
20 Days Ago
merge from tmp_generatecaretnre_fix
20 Days Ago
Fixed TMP GenerateCaret NRE (disabled canvases ending up null...)
20 Days Ago
Update: hook up native symbol resolution - ServerProfiler.Core built from 0b3b7d86 This gets us various mono_... calls, but still missing some function names - guessing those are mono-related but not part of mono dll itself Tests: Viewed BasePlayer::BoxTest and stepped through nested calls
20 Days Ago
merge from store_fixes
20 Days Ago
More sculpts
20 Days Ago
Suggest required data types in auto complete
20 Days Ago
Fixed checkout result page "view in inventory" button scaling issue
20 Days Ago
Fixed canvas ordering issues with store and checkout result pages
20 Days Ago
Update: separate out JITViewer logic from ServerProfiler - ServerProfiler.Core built from 1074407d - also contains native symbol resolving logic, but not plugged in yet JITViewer functionality is now editor only(dll won't ship with builds). Tests: viewed BasePlayerr::BoxTest
20 Days Ago
merge from main
20 Days Ago
Swap over to roboto mono
20 Days Ago
Wip server admin tab
20 Days Ago
arcade placeholder temp texture
20 Days Ago
merge from main
20 Days Ago
merge from hit_guides
20 Days Ago
removed all hitguide stuff from BaseSculpture, it all lives in the GUI now
20 Days Ago
multiple hitguide shapes in sculpting gui with basic tempdev materials (fresnel shader doesn't work well with the cube)
20 Days Ago
Setup for 4 branches on tech tree. V1 of Tier 1 weapon tab. Width adjustment on ui.dialog.techtree so it can support longer words
20 Days Ago
Sculpt backup
21 Days Ago
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21 Days Ago
ripping out on-mesh hit guide MPB stuff
21 Days Ago
Better autocomplete styling
21 Days Ago
New autocomplete system - still needs some work
21 Days Ago
Terrain progress
21 Days Ago
tweaked material of boat building station to use new texture
21 Days Ago
Update: couple improvements to JIT viewer display - relative jumps are shown as "signed hex" offsets, to avoid jnz 0xffffffffffffffe cases - avoid duplication of address when we have a method name for a jitted address Tests: viewed BasePlayer::BoxTest and BasePlayer::ServerUpdateParallel
21 Days Ago
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21 Days Ago
server runs marching cubes and generates collider
21 Days Ago
fixed save not working in sculpting
21 Days Ago
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21 Days Ago
Fixed some tests, improved some tests, added some more tests 2 of them intentionally failing as they test current bugs
21 Days Ago
missing change
21 Days Ago
Fixed mirroring issue
21 Days Ago
Hide Boots repose male/female
21 Days Ago
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21 Days Ago
Added server tab