reporust_rebootcancel

115,306 Commits over 3,959 Days - 1.21cph!

21 Days Ago
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
21 Days Ago
merge from primitive
21 Days Ago
merge + store tweaks
21 Days Ago
snake animations and rig exported
21 Days Ago
Fix rubble in train tunnel vent entrance always active S2P outpost, excavator and harbor 2
21 Days Ago
merge from prim
21 Days Ago
merge from primitive
21 Days Ago
Horse anim tweak
21 Days Ago
Restored crafting costs in crafting menu
21 Days Ago
Added Medieval pack steam item
21 Days Ago
Tweaked piercer bolt damage
21 Days Ago
Armour plate insert world model setup
21 Days Ago
Disable gizmo on piercer projectile in time for the playtest
21 Days Ago
Removed tugboat mentions in siege tower construction components
21 Days Ago
handling horse animation visibility properly when occlusion culling is disabled (stops footsteps being heard while ragdolling)
21 Days Ago
merge from main
21 Days Ago
- implemented god rays as mask for mie scattering fog - fixed weird pre-multplied alpha - refactor to share code - render properly in reflection probe - output texture stores scalar light energies rather than combined RGB lighting, combined later in display shader
21 Days Ago
Fixed catapult ammo models being set active every loads
21 Days Ago
Merge from mfm1
21 Days Ago
Ballista compile fix
21 Days Ago
Fix UI after merge
21 Days Ago
Subtract 109030
21 Days Ago
final prefabs
21 Days Ago
cleanup folder
21 Days Ago
removed unused mat impostor assets billboards setup
21 Days Ago
lumberjack hoodie skin fix - assigned skin script to hoodie item in male and female prefabs
21 Days Ago
Fix test item after merge
21 Days Ago
reset positions of codelock and storage adapters on medieval large wood box - now the same as default large wood box
21 Days Ago
texture tweaks
21 Days Ago
merge from main wip
21 Days Ago
collisions for strangler figs and sound triggers in foliage
P
21 Days Ago
Merge from primitive
P
21 Days Ago
Backups
21 Days Ago
Merge from menu_friends_list
21 Days Ago
Merge from menu_friends_list
21 Days Ago
Compile fixes
21 Days Ago
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21 Days Ago
Random instance rotation, pack instance data into halfs, fix hash inconsistency
21 Days Ago
P
21 Days Ago
Dir changes
P
21 Days Ago
Backups
21 Days Ago
Merge from primitive
21 Days Ago
Fixed an industrial NRE due to orphaned Industrial attachments
21 Days Ago
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21 Days Ago
Hopefully fixed vehicle NPC dialogue options not appearing for non admins
21 Days Ago
Siegetower col effect.
21 Days Ago
Ballista collision iteration. Catapult collision.
21 Days Ago
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21 Days Ago
Ballista collision impact fx.
21 Days Ago
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