115,314 Commits over 3,959 Days - 1.21cph!
Fixed occasional ballista desync
Fixed choppy movements when another client is reloading
Fixed pitch rotation sometimes not working because of animations
Cleanup
Change junkpiles so they require 1m30s of no players around them before despawning, instead of checking once per 30s and being able to despawn right away
▆▅▋▇▆█▋ ▄▋▆▇ ▊▍▉▅▉▉▆ ▄▉▅▊▄▆██▊▉▌ ▍▋▅▆▉▌▊
▋▌▄▅▋▊ ▆▉▊▍▉▍▆▄█ ▍▅▉▄▅ ▍▇▌▍▇▌ ▌▍
▆▉▇'▍ ▆▋▌▄ █▉▌▅▉▉▋ ▆▋▍▄▌▌▅ ▋▉ ▆▅▍ ▇▆ ▇▍ ▉██▅▉▅▍, ▄▊▇ ▅ ▉▉█▋█▇ ▅▉ ▄▋▅▅/▉▄▌▋ ▊▅▋ █▋▅▉▆▊▅
Fixed SelectedBlueprint.UpdateIngredients error, bag merge on high external stone gate
Applied a refactored rotation-agnostic version of the non-blinding arrow flame to the mini crossbow, so that it can do its spinny gymnastics.
▊▅▌▌▄▇▉ ▉▌▋▅▆▅ ▍▆▅▊▌▌▌, ▅▍▌▌ ▋▍▊ ▆▌▆▅▆
▉▉██▅▊ ▊▉▊▍▊▊ ▋▌▌▍▋▊ ▌▄▍ █▉▅▉▊▍ ▍▇▊▇▋▊▆▋▆ ▇▆ ▌▋▍ ▆▉▋▋▉▄ ▆▉▉▆▊▅▋▅▅ ▄▆ ▌█▊▊ ▅▍▉▍▄█▅
▄▆▋▆▊▋ ▆▄█▊▍▌▄▇▅ ▆▇ ▄▋▋▋▅ ▇▌█▄▄ ▇▄▌ ▄█▆ ▆▇ ▆▉▉▊▅▅ ▍▄▊▆ ▊▋▆██▅▅ ▇▉▍ ▌▌▍'▋ ▊▊▌▍▊▉ █▊ ▌▍▌▋ ▌▇▊▉▌ ▅▊▉▌▇▌▍
Trumpet tree prefab setup / updated bounds, colliders and markers
+ Reworked the DebugLine shader, fixing various isses with pixel alignment and perspective.
+ Added '-' character for negative numbers :)
+ Made sure that text size is always divisible by 4 for a clearer appearance. Also raised the default text thickness to 2. (I'm a fan of thin lines, but you really couldn't read these.)
Subtract
109698 - fix client parenting issue with thrown explosives (c4, satchels)
Trumpet tree custom colliders
Trumpet tree billboard setup
added tactical gloves to v4 loadout
Female metal plate, backpack v4
Fixed ItemModProjectileRadialDamage (explo ammo) only damaging doors
- Huge simplification of bee generation
- Depends on Nucleus now
█▄▅▆▄ ▆▊▍▄▆▇▄▌▋▉ ▌▉ ▊▄▌▄▇▊▄▋▄▄▄▇▇▊ ▄▍▉▉ ▄▇█▌▆▊▅▍ ██▄▆▋▊▋▌▉▄▋▇▅ █▅▉▄▆▊, ▊▋▉▆▄ ▆▆▉█ ▅▋▋▅▌▇▅▉ ▋▌▆▇▉█
Female Roadsign armour v4
▇▌▇█▆▋▌ ▍▉▌▇▌▄▋▋▇ ▍▅▍ ▇▉▇▍ ▊▇█▉▉▆ ▅▅▄▇█▅▌ ▄▋▆▍▊▄▊▄▇█ ▌▋▆▆█▋▅▍▉, ▄▍▋▄▋ ▆▇▋█▊▇ ▉▊▉▌▆▅▍▍▋█ ▊▍ ▆▌▊ ▌▆▍ ▊█▍▇▍▅▍▆ ▊█▋ ▆▇▆█ ▄▍▆▅█▍▆▋▅▆▄▇▄
Constructable info panel tweaks, localization and tooltip
Updated Medieval Large Wooden Box Prefab to be Uncraftable to Fix it appearing in the crafting menu
- Changed wording to nucleus rather than nuclei, as it is singluar after all
- Setup proper worldmodel scripts on nuclei and jar of honey
- Created beehive lootpanel
Added a constructable entity UI information panel, showing what additional resources will be required to build siege weapons
Added to crafting and inventory menus
armour plating
metal armour world model + LODs
Materials and textures
merged from hackweek/meat - starting to set up new meat models
Merge from fixFsmErrorLogs
honeynuclei
world model LODS materials and textures
added ddraw.clear command
▌▇▍▋▇▉▄▍▌▊▅ ▋▍▆▇▉▊ - ▉▇▋▊▍▆▍▅▇▊ ▌▅▇▄, ▆▉▍▉▌▋▋ ██▋▍▅
▌▌▉▆█ ▌▅▍▉▍▊▅▉▆ ▍▇▌▆▆▄ ▇█▌▆▍▄▍
- Changed honey jar sounds
- Nuclei item cleanup
- Setup honeycomb and honey consumption
- Setup extract modifier on honeycomb which has a chance to drop a nuclei
- Updated nuclei path
- Changed item names
- Cleanup item ItemModSwap
- Added support for weighting, can make one item more/less likely to drop
medieval large wood box steam item setup, rebuilt manifest and skins asset, now works correctly with spray can and hammer tool - still needs a qa pass on steam item
Allow doors to bypass road checks (only affects the siege tower)
Merge from fixFsmErrorLogs