115,318 Commits over 3,959 Days - 1.21cph!
medieval large wood box steam item setup, rebuilt manifest and skins asset, now works correctly with spray can and hammer tool - still needs a qa pass on steam item
Allow doors to bypass road checks (only affects the siege tower)
Merge from fixFsmErrorLogs
Added deploy blacklist to wooden door (to match the other doors) this fixes wooden doors not being placeable on siege towers (as well as tugboats)
Fixed horse breathing rate sounds never stopping
Horses will now play breathing sounds until their stamina is recovered
Added nuclei prefab
Moved beehive natural path
Update 1st Pass Pie Animations
Improved plant pot deployment rules
Catapult explosive and incendiary sounds
Removed ballista rotation speed log
re exported tiger anims that needed it to get of the mental right lip
Updated flame arrow FX for hunting/compound/legacy and crossbow, for improved aiming visibility
additional ballista/catapult sounds and polish
Fixed skeleton component on medieval ar, fixes clothing not applying
Simplified version of original item ownership system
- only applies to single stack items (no mixed ownership)
- ownership can't change: will always show the name of the user who first created it / looted it
- shows owner's display name above the item (like it used to)
- hovering over the owner's name will show a tooltip of how it was created, like "Crafted by Jake"
Show different forms of item aquisition
- crafted
- looted
- born (respawn with rock + torch)
- spawned (F1 spawn menu)
- mission reward
Improved ItemModProjectileRagdoll, if its not a direct hit, ragdoll in the opposite direction of where the projectile hit
Fixed battering ram door openable by horses
Fixed battering ram door open/close not working sometimes
Fixed ballista bolts flyby sounds
Moved BaseSaddle in the right folder
Marked all the old horse code as obsolete
Deleted the old old horses
Added RidableHorse2 population convar, updated prim gamemode
Fixed "Blocked by x" construction errors not working for trees, nodes and new horses
Disabled world collisions on metal-shield-impact, fixes some offset particles
Switch shield server side time tracking to invokes, much more accurate time wise
Lets me remove a heap of time hacks to try and get client and server to match up, results in shields being usable for a bit longer
merge from primitive -> aux2
merge from primitive_gm -> primitive
S2P Harbor2 & Outpost (since they use the train tunnel with vents)
female pants/hoodie v4 rig
Fire arrow flame replacement prefab for better visibility.
Add rubble pile to the train tunnel entrances with vents so you can't crawl under them
- doesn't provide a gameplay advantage: all you do is get yourself killed
- Added honeycomb image + world model (just using natural hive for it)
- Added jar of image item, image + world model
Fix industrial lights item category
Fix medieval ar isRedirectOf missing