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115,318 Commits over 3,959 Days - 1.21cph!

24 Days Ago
medieval large wood box steam item setup, rebuilt manifest and skins asset, now works correctly with spray can and hammer tool - still needs a qa pass on steam item
24 Days Ago
primitive -> main
24 Days Ago
Allow doors to bypass road checks (only affects the siege tower)
24 Days Ago
Merge from fixFsmErrorLogs
24 Days Ago
primitive -> main
24 Days Ago
Added deploy blacklist to wooden door (to match the other doors) this fixes wooden doors not being placeable on siege towers (as well as tugboats)
24 Days Ago
Fixed horse breathing rate sounds never stopping Horses will now play breathing sounds until their stamina is recovered
24 Days Ago
Added nuclei prefab Moved beehive natural path
24 Days Ago
Update 1st Pass Pie Animations
24 Days Ago
Improved plant pot deployment rules
24 Days Ago
Catapult explosive and incendiary sounds
24 Days Ago
merge from main
24 Days Ago
Removed ballista rotation speed log
24 Days Ago
re exported tiger anims that needed it to get of the mental right lip
24 Days Ago
merge from primitive
24 Days Ago
Updated flame arrow FX for hunting/compound/legacy and crossbow, for improved aiming visibility
24 Days Ago
additional ballista/catapult sounds and polish
24 Days Ago
Backups
24 Days Ago
Fixed skeleton component on medieval ar, fixes clothing not applying
24 Days Ago
Simplified version of original item ownership system - only applies to single stack items (no mixed ownership) - ownership can't change: will always show the name of the user who first created it / looted it - shows owner's display name above the item (like it used to) - hovering over the owner's name will show a tooltip of how it was created, like "Crafted by Jake" Show different forms of item aquisition - crafted - looted - born (respawn with rock + torch) - spawned (F1 spawn menu) - mission reward
24 Days Ago
Improved ItemModProjectileRagdoll, if its not a direct hit, ragdoll in the opposite direction of where the projectile hit
24 Days Ago
Backups
24 Days Ago
Fixed battering ram door openable by horses
24 Days Ago
Fixed battering ram door open/close not working sometimes
24 Days Ago
merge from primitive
24 Days Ago
Manifest
24 Days Ago
Fixed ballista bolts flyby sounds
24 Days Ago
Moved BaseSaddle in the right folder
24 Days Ago
Marked all the old horse code as obsolete Deleted the old old horses Added RidableHorse2 population convar, updated prim gamemode
24 Days Ago
Fixed "Blocked by x" construction errors not working for trees, nodes and new horses
24 Days Ago
Disabled world collisions on metal-shield-impact, fixes some offset particles
24 Days Ago
Materials + scene backup
24 Days Ago
Merge from primitive
24 Days Ago
Switch shield server side time tracking to invokes, much more accurate time wise Lets me remove a heap of time hacks to try and get client and server to match up, results in shields being usable for a bit longer
24 Days Ago
Cherrypick 112185
24 Days Ago
merge from primitive
24 Days Ago
ballista nre fix
24 Days Ago
merge from primitive -> aux2
24 Days Ago
merge from primitive_gm -> primitive
24 Days Ago
Flame movement test rig
24 Days Ago
S2P Harbor2 & Outpost (since they use the train tunnel with vents)
24 Days Ago
female pants/hoodie v4 rig
24 Days Ago
Fire arrow flame replacement prefab for better visibility.
24 Days Ago
Add rubble pile to the train tunnel entrances with vents so you can't crawl under them - doesn't provide a gameplay advantage: all you do is get yourself killed
24 Days Ago
Merge from main
24 Days Ago
- Added honeycomb image + world model (just using natural hive for it) - Added jar of image item, image + world model
24 Days Ago
Fix industrial lights item category
24 Days Ago
Merge from primitive
24 Days Ago
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24 Days Ago
Fix medieval ar isRedirectOf missing