reporust_rebootcancel

115,698 Commits over 3,959 Days - 1.22cph!

36 Days Ago
merge from lunar_new_year_2025
36 Days Ago
fixed lunar dividers not being destroyed after frame is destroyed
36 Days Ago
Add debug counters to compute, adjust noise compute for better placement, add toggle for instancing, fix incorrect cell bounds calculation, improve foliage cpu count estimation, improve foliage random positions, and add camera culling to foliage compute.
36 Days Ago
Scene backups
36 Days Ago
First pass on spawning process, status tracking, loot panels
36 Days Ago
Prototyping a new simple chicken for use in coops
36 Days Ago
Cherrypick from med_assault_rifle
36 Days Ago
Merge from parent
36 Days Ago
Merge from main
36 Days Ago
Scene directory changes
36 Days Ago
Merge from admin_esp
36 Days Ago
Merge from primitive
36 Days Ago
Merge from primitive
36 Days Ago
compile fixes
36 Days Ago
Merge from primitive
36 Days Ago
Merge from primitive
36 Days Ago
4ShotMiniCrossbow -> primitive
36 Days Ago
Allow in third person
36 Days Ago
- Moved start barrel rotation to the correct time - Finally fixed the last few artifacts with reload -> idle layer changes
36 Days Ago
Merge from main
36 Days Ago
Merge from primitive
36 Days Ago
Show server convars in the find menu while playing in Client/Server mode in the editor
36 Days Ago
Added a small delay before a weapon can be used after lowering the shield (0.2s) Transition out of the attack animation faster if the player is going into a shield hold (shortens time players hand clips through shield in third person with guns)
36 Days Ago
merge from primitive -> aux2
36 Days Ago
Fix compile errors
36 Days Ago
merge from primitive -> aux2
36 Days Ago
merge from optimize_prepare_prefabs -> primitive
36 Days Ago
merge from primitive_gm -> primitive
36 Days Ago
Fix horse comfort not working with new ridable horses
36 Days Ago
Codegen
36 Days Ago
Fix items showing red (restricted) in F1 menu if they were blocked for crafting/vending but allowed in loot
36 Days Ago
- Fixed angle glitching backwards between each reload step
36 Days Ago
Tweaked ballista recoil
36 Days Ago
Fixed teleportteam2me not working correctly, will also now support sleepers Added teleporttargetteam2me, takes a team id and will teleport all logged in and sleeping members of that team to the player
36 Days Ago
Prefab fix.
36 Days Ago
Ballista: decreased reload time, increased turning speed, 360 degrees range and increased vertical down angles
36 Days Ago
Screenshake tweaks.
36 Days Ago
Ram stone impacts.
36 Days Ago
Scene & material updates
36 Days Ago
- table cloth material fix
36 Days Ago
Dir update + backups
36 Days Ago
merge from optimize_prepare_prefabs -> aux2
36 Days Ago
merge from primitive -> aux2
36 Days Ago
Make the optimization for prepare prefabs a command line option as well so it can be toggled if it has issues (`-batch_manifest_imports`)
36 Days Ago
Add opt-in command line option `throw_manifest_error` to throw an error on manifest exception instead of continuing and using the manifest in the repo - will switch to opt-out once the manifest errors are fixed
36 Days Ago
Rename StopTransaction() -> EndTransaction()
36 Days Ago
Cherrypick 11065
36 Days Ago
Reimplement PreparePrefabs build optimization - wrap game manifest in StartAssetEditing() so it doesn't import prefabs between each step of the manifest - cache the labels applied while StartAssetEditing() is called so that it correctly applies multiple tags
36 Days Ago
Delete menu button that tested callback of amplify import lag spike
36 Days Ago
Remove debug spam from previous amplify import fix