136,086 Commits over 4,444 Days - 1.28cph!

4 Years Ago
Item Store design and prefabs
4 Years Ago
added batch scripts to xmas prefabs. Rebuilt fishing_village_c xmas prefab as it had become unpacked by mistake
4 Years Ago
Cherrypicked Compound Lighting prefab and Caboose Dressing Static prefab with the candle move and stray bounce light fixes.
4 Years Ago
Merge from main
4 Years Ago
full manifest rebuild - build times
4 Years Ago
Made gumdrop lights bigger Added gumdrop lights to the tunnels
4 Years Ago
Fixed water layer toggle bug, fixed post effect profiler markers, adjusted params
4 Years Ago
Merge from SteamNetworking_NotByDefault - RakNet will remain the default network protocol till further testing is carried out on SteamNetworking. SteamNetworking is likely to be default enabled in January patch instead.
4 Years Ago
Codegen and phases checks
4 Years Ago
Add profiling & use HashSet rather than List when building vending machine clusters
4 Years Ago
Fix ability to split stacks / move items when a container is locked
4 Years Ago
Increase pipe subdivisions to 12 (was 9) to fix some UV issues
4 Years Ago
Add uv support for pipe brackets Mirror UV's
4 Years Ago
Added Gingerbread man death screen avatar/icon. Updated prefab information.
4 Years Ago
Add "spawngrid <prefab> <width> <height> <spacing>" command
4 Years Ago
Update localized death name for gingerbread man (just needs an icon)
4 Years Ago
Added a vehicle lift sound for updating the lock code
4 Years Ago
- Increased caboose lighting check from every 10 seconds to every 5 - Fixed listen server bug where LightGroupAtTime could miss the intended IO Entity by getting stuck looking at the server-size version
4 Years Ago
Added sounds at the vehicle lift for lock create/remove and vehicle repair. These are also synced to other clients.
4 Years Ago
Increase netting trigger size so it works on stone wall frames as well
4 Years Ago
Added a popup tip to explain how to toggle the flashlight on/off
4 Years Ago
Fixed third person foot sliding on existing dance gestures.
4 Years Ago
Fixed entrance height offset on the prefab
4 Years Ago
Entrance LOD0 progress Updated collider mesh
4 Years Ago
xmas tunnel setup baseline
4 Years Ago
Add "creative.nocost" convar to place deployables and building blocks for free
4 Years Ago
Cherrypicked Caboose window fix.
4 Years Ago
Render fix for Caboose window illumination
4 Years Ago
Added convars: steamsendratemin, steamsendratemax, steamnagletime
4 Years Ago
Item Store, Workshop and Inventory views updated
4 Years Ago
Entrance progress
4 Years Ago
more wip
4 Years Ago
more wip changes
4 Years Ago
v2 pipe trim texture sheet added pipe rim trim to the pipe trim texture sheet updated pipe textures
4 Years Ago
Tessellation amount is linked to quality settings
4 Years Ago
Cached shader property hashes
4 Years Ago
zeroed transform on dwellings for correct preview added spawners to the gingerbread timber mine prefabs
4 Years Ago
Updated xmas tunnel entrance prefab
4 Years Ago
XMas NPC dwellings base prefabs with destroyable barricades in
4 Years Ago
made the xmas cookie barricade and crate destroyable entities
4 Years Ago
Tweaks to Workshop view and Adding Item Store view
4 Years Ago
messy wip
4 Years Ago
Bug fix in editor where wrong frustum planes can be used for culling
4 Years Ago
Merge from main
4 Years Ago
enabled crunch compression on some new textures missing it
4 Years Ago
enabled crunch compression on some new textures missing it
4 Years Ago
merge from main
4 Years Ago
Fixed modular car fuel tank not needing keycode entry
4 Years Ago
Re-exported keypad models with correct vertex normals on all LODs Texture meta tweaks, lightbulbs are transparent again, LOD distance tweaks
4 Years Ago
WIP adding translation support and icons for all steps of the filter process