141,323 Commits over 4,352 Days - 1.35cph!

4 Years Ago
baseline, merge from worldpositiongeneratorimprovements
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
Catch exceptions in nexus init coroutine to try and handle boot failures better
4 Years Ago
Fix assertion condition when getting world config from nexus
4 Years Ago
4 Years Ago
World config toggle for rivers
4 Years Ago
material tweaks to ao
4 Years Ago
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4 Years Ago
Fixes
4 Years Ago
Fixes
4 Years Ago
Refactor/handle playing taking multiple actions during their turn properly
4 Years Ago
World config toggles for: main roads, side roads, trails, powerlines, above ground rails, below ground rails, underwater labs
4 Years Ago
Revert debug card choices
4 Years Ago
More general WIP
4 Years Ago
Prefab blacklist / whitelist implementation
4 Years Ago
Merge from static_group
4 Years Ago
Merge from copydebuginfo
4 Years Ago
Build compile fixes
4 Years Ago
Added debug.showWorldInfoInPerformanceReadout that adds the current world position, level name, seed and size to the f8 performance menu Won't display in hardcore mode
4 Years Ago
Added DofExposer from Media_Projects Added cinematic tab to RustEditor from Media_Projects
4 Years Ago
Copy over DemoTrack components from Media_Projects, fixes missing script on playblast object warning on boot
4 Years Ago
Fixed dynamic mouse cursor not working in main menu
4 Years Ago
Card game player widget card count is now dynamic (previously hard coded to two cards). Implemented "split" action.
4 Years Ago
More mesh toggle fixes
4 Years Ago
Adjusted some mesh trim settings, shave 2-10k tris from some HLODs
4 Years Ago
Automatically set world config convar to merged config from the nexus if a config was not already provided on the command line
4 Years Ago
Merge from world_config
4 Years Ago
Merge from main (redoing last one)
4 Years Ago
Merge from main
4 Years Ago
Add in some code to pull world config from nexus variables and merge them together if specifying a zone to use as a base config
4 Years Ago
fixed missing cached texture
4 Years Ago
ported over material and skinning tweaks to correct branch
4 Years Ago
Card players can now have a second, separate set of cards (will be used for blackjack splits)
4 Years Ago
Merge Main -> Blackjack
4 Years Ago
mf main
4 Years Ago
Cauldron refresh
4 Years Ago
Sync changes from FP.Flexbox - hopefully fixes prefabs being edited for no reason
4 Years Ago
Scene backup. Cauldron refresh files.
4 Years Ago
added gibs for the handcar updated prefab
4 Years Ago
Fix compile errors
4 Years Ago
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4 Years Ago
Cleaned up CraggyIsland error spam
4 Years Ago
Merge from main -> item_move_fixes
4 Years Ago
updated mesh
4 Years Ago
Handcar Update - finished lods - updated materials and textures - updated base prefab
4 Years Ago
merge from lumberjack_hazmat
4 Years Ago
merge from Lumberjack_Tools