140,321 Commits over 4,505 Days - 1.30cph!

13 Days Ago
Simplified proc map for quickly testing tunnels
13 Days Ago
merge from water_wheel_gibs
13 Days Ago
re-adding removed gameobjects/scripts.
13 Days Ago
Pool animation updates to fix hit animation issues and loops
13 Days Ago
added small shark world model and lods based of shark. updated small shark .item to properly reference worldmodel. now drops a small shark instead of burlap sack, in line with other fish.
13 Days Ago
Merge from satellite_crash
13 Days Ago
UI cleanup
13 Days Ago
merge from footstep_frequency_fix
13 Days Ago
Restore stomped player sprint animation speed value, fixes footsteps playing too frequently
13 Days Ago
Moved another UI file before starting UI cleanup
13 Days Ago
Move UI scripts to own folder
13 Days Ago
Fixed the jacket alpha cutoff in builds
13 Days Ago
Delete unused script
13 Days Ago
Descent cleanup
13 Days Ago
merge from main
13 Days Ago
Inspector cleanup
13 Days Ago
Fix for console error on gibbing water wheel
13 Days Ago
Cleanup
13 Days Ago
Satellite crate fire duration 5 minutes, wreck fire 8 minutes Dartboard category Electric > Fun Pool table category Items > Fun Thruster module category Resources > Components Fix wolf headdress despawn time being 5m after skins setup
13 Days Ago
Cleanup.
13 Days Ago
Fix horse saddle sounds not playing
13 Days Ago
Move CrashTargeting struct to its own file
13 Days Ago
Final pos/radius save tweaks.
13 Days Ago
Merge from PMM
13 Days Ago
Add a comment to fire off a build as phrases ended up not needing to be rebuild after the merge
13 Days Ago
merge from masterkey -> main
13 Days Ago
merge from playermaintainedmonuments -> masterkey
13 Days Ago
Update phrases
13 Days Ago
Update manifest
13 Days Ago
Code to ensure player is looking at the lock while opening it - starting with being extra strict but I think I'll be more lenient later
13 Days Ago
13 Days Ago
Add icons for up and down
13 Days Ago
Add keylock position to door prefabs
13 Days Ago
Additional events for IO entity connectivity.
13 Days Ago
Re-removed powerplants green room recyclers Adjusted red recyclers position Ran s2p for powerplent
13 Days Ago
Add further events for chinooks and satellites.
13 Days Ago
Render queue mat fix.
13 Days Ago
Stop sending vending machine and event map markers (cargo, heli, travelling vendor) to Rust+
13 Days Ago
Move apartment door menu options to new file
13 Days Ago
Relit building A in Launch Site for the control panel update.
13 Days Ago
Adjusted LOD distances for blueberry collectable slightly to be more forgiving on medium setting.
13 Days Ago
main -> game_room_dlc
13 Days Ago
Fixed honey bandage SFX's not firing. The file path was stale and is now pointing towards the default bandage so the SFX's can be reused.
13 Days Ago
pool: - fix player appearing away from the table - possible fix for pool cue mats appearing white in build
13 Days Ago
Merge from satellite_crash
13 Days Ago
Disable satellite crash remains fire FX + lights when the wreckage has cooled. Uses another flag, for network/disk persistence
13 Days Ago
Fixed honey bandage name and description not appearing Added to tier 1 workbench underneath the bee grenade Cleaned up some file naming
13 Days Ago
Control computer inventory size is now dynamically set based on powerup cost, so it can always hold enough items. (since we added targeting module).
14 Days Ago
Separated crate+wreck "too hot" timers, made them tunable convars: satellite.crate_fire_duration (10 minutes default) satellite.wreck_fire_duration (15 minutes default)
14 Days Ago
Add Aiming Module to launch costs