136,362 Commits over 4,324 Days - 1.31cph!

10 Days Ago
merge from main -> fix_manifest_errors
10 Days Ago
Fix a regression with func_tracktrain * It a portal2/csgo change, weirdly Minor cleanups Duplicator tool changes * Improve rendering of the dupe bounds when intersecting with world * Improve dupe spawn position calculation to avoid spawning in walls * Show selected dupe name/icon in context menu Final finger poser mod support updates
10 Days Ago
Added a field to disable the deploy guide being pulled towards the player camera. For some deployables its not necessary and it adds an annoying offset in between the guide pos and the actual pos the deployable will spawn at Disabled on all frame prefabs
10 Days Ago
merge from artist_pack_dlc
10 Days Ago
Phrase update
10 Days Ago
Kill boat during load if it saved when sinking
10 Days Ago
merge from naval_update
10 Days Ago
Add ItemModChildIO to lightup frames, for power usage in inventory menu
10 Days Ago
Localized the boat building UI Disable tooltip when empty
10 Days Ago
fix ornate frame label placement
10 Days Ago
Bunch more wip/experiments
10 Days Ago
Paintable Reactive Target - Updated textures
10 Days Ago
merge from artist_pack_dlc
10 Days Ago
merge from naval_update
10 Days Ago
Fixed the microscopic ghost ship map markers
10 Days Ago
sulfur box append to adaptor allow collision group
10 Days Ago
ran manifest, icon manifest and localization
10 Days Ago
sulfur box prefab and item setup
10 Days Ago
sulfur box greybox
10 Days Ago
hooked up metalrough and ao to spinner wheel texture, tested with test workshop skin and spraycan
10 Days Ago
merge from naval_update
10 Days Ago
Fixed deep sea water height not initialized to SeaFloorDepth
10 Days Ago
Updated skins
10 Days Ago
spinner_wheel standard material test - no painting
10 Days Ago
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10 Days Ago
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10 Days Ago
Paintball Gun - added ammo box
10 Days Ago
merge from artist_pack_dlc
10 Days Ago
Paintable reactive target is now a redirect skin of the reactive target
10 Days Ago
Merge from parent
10 Days Ago
Remove the same-frame AutoClosePlayerCheckInterval from InvokeRandomized when deploying BBS, not needed.
11 Days Ago
Update: blockout Immediate-Record API - Added unit tests to validate usage Tests: ran unit tests, has expected failures
11 Days Ago
set paintable resolution on paintable window again
11 Days Ago
Painting menu now only remembers the exact painting source when loading cached rotations, instead of remembering by same name of prefab
11 Days Ago
ornate frame placard scaled up 150%, fixed lod distances on small artist canvas
11 Days Ago
removed medium frames from craftable and set to hidden
11 Days Ago
pt_boat_turret_fixes -> main
11 Days Ago
Ensure rear turret marks itself as dirty if it deviates enough of an angle
11 Days Ago
made medium frames hidden and uncraftable
11 Days Ago
Merge from parent
11 Days Ago
added storm hull creaks audio stings to the ghostships
11 Days Ago
Profile save
11 Days Ago
renamed artist canvasses to be more consisten with other frames - xs > small, small > medium, medium > large, large > standing
11 Days Ago
window.paintable.skin icon
11 Days Ago
Paintable window is now a rediredt skin of the strengthened glass window
11 Days Ago
moved artist canvas folder to artist_dlc folder
11 Days Ago
Fix islands having double info zone (there are two nested prefabs for island, only the nested one is generated by s2p)
11 Days Ago
Red paintballs made orange Yellow paintballs shifted to maintain spectral spread
11 Days Ago
main -> pt_boat_turret_fixes
11 Days Ago
artist canvas set up large vehicle on sockets and ground watch