248,566 Commits over 3,928 Days - 2.64cph!

9 Days Ago
9 Days Ago
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9 Days Ago
Fix merge error
9 Days Ago
- Properly initiate fractional reload animation set - Sit for whole length of single reload animation
9 Days Ago
Reflect changes to engine.WriteSave Remove useless arguments in spawnmenu/contextmenu internals DAdjustableModelPanel "fix" for when main menu is open Player Model Selector button in spawn menu Update net.lua
9 Days Ago
Added missing hlfaceposer.exe icons Fixed a crash in HLFaceposer.exe when opening file lists Fixed HLFaceposer.exe crash due to missing phoneme extractors Add phoneextractor sources They build fine, don't work unfortunately due to Windows API Rename "playermodel_selector" to "open_playermodel_selector" So that one workshop mod doesn't freeze the game Ship the gfx folder in the correct depot, sigh
9 Days Ago
Ship the gfx folder in the correct depot, sigh
9 Days Ago
Rename "playermodel_selector" to "open_playermodel_selector" So that one workshop mod doesn't freeze the game
9 Days Ago
Added missing hlfaceposer.exe icons Fixed a crash in HLFaceposer.exe when opening file lists Fixed HLFaceposer.exe crash due to missing phoneme extractors Add phoneextractor sources They build fine, don't work unfortunately due to Windows API Actually ship HLFaceposer images
9 Days Ago
Fixed Single Reload Finish -> idle transfer
9 Days Ago
Fixed deploy -> idle time
9 Days Ago
Citizen/animgraph: add character_type enum & branches so that Citizen & Humans can use the same animgraph. Ongoing work. Humans: convert Citizen animations on the ModelDoc side rather than graph side
9 Days Ago
- Managed to make it rotate without flipping the barrel mid way through - Major code cleanup: use set of angles instead of figuring them out on the fly
9 Days Ago
Move Qt.Orientation to Editor namespace, LinkableSplitter uses it
9 Days Ago
merge from primitive
9 Days Ago
This stuff shouldn't be public
9 Days Ago
Get out of ragdolling only when the body stopped moving +1s, with a 20s time fallback Delayed the catapulting death on impact by 1s so you can see the corpse hitting the ground instead of dying mid air
9 Days Ago
Replace SetRoot call with MergeToPreserveExisting
9 Days Ago
Fix typo in comment
9 Days Ago
- Use fixed set of angles for clockwise/anticlockwise so we dont need to duplicate or create new animations - Ensured anticlockwise works just like clockwise angles
9 Days Ago
Fixed ragdolling killing you on impact on horses Fixed lethal ragdolling killing even with god mode enabled
9 Days Ago
Merge from /indirect_instancing
9 Days Ago
Fixed a bug in the graphics buffer damage tracking where damage regions could be shrunk if they were adjacent to another smaller region, causing corrupted building parts to be rendered.
9 Days Ago
Tidy up, add CSceneObjectCullingData, add user-controllable per-camera toggle for occlusion culling
9 Days Ago
added ao map
9 Days Ago
converted f1 grenade to use specgloss
9 Days Ago
Battering ram scoop damage renderer
9 Days Ago
Autotile Example/Test Assets. Published Autotiling to sbox.game
9 Days Ago
Add native CRenderAttributes merge function that preserves existing values Use that function to merge render attributes in managed
9 Days Ago
Reduced blurring when using TAA
9 Days Ago
Added Block of Ice item (orbital that blocks bullets and deals contact damage)
9 Days Ago
Merge from black_bg_fix
9 Days Ago
Disable TAA in TwitchDrops render scene to fix black BG in renders
9 Days Ago
Merge from main
9 Days Ago
Obsolete HostSync, add SyncFlag, add code upgrade / fix (#1729)
9 Days Ago
Added jungle ruins stone floor textures
9 Days Ago
Upload symbols with parallel streams instead of a single stream per file (via TransferUtilility)) Update to net8
9 Days Ago
Update protobuf codegen exe
9 Days Ago
Battering ram folder cleanup
9 Days Ago
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9 Days Ago
made f1 grenade world model have the ring and lever, removed it from thrown projectile, investigating skin material not displaying correctly - needs enabling in workshop and adding to entity prefab which is 3rd person held prefab
9 Days Ago
Facepunch.ActionGraphs 1.9 API changes
9 Days Ago
Facepunch.ActionGraphs 1.9 API changes
9 Days Ago
Fix possible exception when compiling graphs calling returning methods Compile a throwing graph if exception thrown during compilation
9 Days Ago
9 Days Ago
Implemented new battering ram animations Changed the damage logic
9 Days Ago
flash grenade world model USP darken slide
9 Days Ago
Don't apply to enums
9 Days Ago
Explicitly set fields/props to null when deserializing (#1728)