140,321 Commits over 4,505 Days - 1.30cph!

13 Days Ago
upped weight of Chinook DropCrate AI State when the call is active (6 -> 10,000)
13 Days Ago
apply prefab to scene, S2P airfield
13 Days Ago
added black/uncoloured variant of security door for airfield powergrid doors added powergrid indicators to tower door and terminal room in airfield maintainables prefab removed press button from airdrop terminal
13 Days Ago
merge from PlayerMaintainedMonuments
13 Days Ago
Swap to using leg animator for ik support
13 Days Ago
Editor: fixed ui player preview render texture set as dirty because of the player inventory quality convar
13 Days Ago
limit per-shape max size by what will fit in the bounds of the sculpture, aligning the shape to sculpture-up positions the shape bottom on the surface
13 Days Ago
Merge from satellite_crash
13 Days Ago
Threadsafe time
13 Days Ago
corrected hexagonal pyramid and cone shape guides not matching
13 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
13 Days Ago
Merge from main
13 Days Ago
Merge from satellite_crash
13 Days Ago
Small computer screen now shows the cooldown message.
13 Days Ago
Fix a missing physics impact material on wood planks used in the water producer
13 Days Ago
Merge from satellite_crash
13 Days Ago
Change thruster button labels from Letter-NumberNumber to Number-NumberLetter to make them clearly not related to map grid
13 Days Ago
added sleeping bag world model and lods updated .item prefab to reference world model now drops a rolled up sleeping bag instead of a burlap sack
13 Days Ago
set max brush size limit based on max sculptable bounds
13 Days Ago
merge from main
13 Days Ago
Compile fix
13 Days Ago
big merge from main
13 Days Ago
merge from automated_testing
13 Days Ago
Resolve all of the cases testlist
13 Days Ago
Fix gib mesh readable test not working correctly, now matches how gib mesh colliders are created at runtime, finds the known issue with Fuse_Heavy_LOD2 and ~20 more cases
13 Days Ago
Fix 3p animation issue on dart throws
13 Days Ago
merge from main
13 Days Ago
Cow react, vm and 3p animations added
13 Days Ago
merge from vehicle_parts_crate_pass
13 Days Ago
Advanced vehicle parts crate as gas station is now visually distinct (tray color) from the regular one Removed low quality parts from it, only spawns medium Made underwater labs vehicle crate and advanced vehicle crate prefab variants Fixed the parts clipping on the model, and their quality now visually matches what's inside Gas station S2P, manifest https://files.facepunch.com/cipeax/2026/August/03_13-12-AustereGoose.png
13 Days Ago
editor-only command to export a sculpture you're looking at as an fbx
13 Days Ago
merge from main
13 Days Ago
added ladder world model and lods and .worldmodel prefab hooked up world model to .item now drops an actual ladder instead of burlap sack.
13 Days Ago
Merge from satellite_crash
13 Days Ago
Also hide electrical FX/sparks with satellite
13 Days Ago
merge from batteringram_hitdetection_fix
13 Days Ago
Merge from main
13 Days Ago
Battering ram tests
13 Days Ago
added satellite icon for death screen hooked up to .entity prefab information script
13 Days Ago
Add satellite remains protection (same setup as heli remains) Show health bar for remains.
13 Days Ago
replaced icons in sculpting gui
13 Days Ago
Fixed typo in satellite control UI panel, added reference to aiming module
13 Days Ago
added corn world model (not corn seeds) hooked up .worldmodel to .item prefab now drops corn instead of a burlap sack
13 Days Ago
missed small shark material
13 Days Ago
Fixing SAR LOD 2 not being skinned and assigning correct mats
13 Days Ago
ClipCurve improvements, better screenspace drag and forward-aligned cuts
13 Days Ago
game_room_dlc -> main (just some minor animation tweaks)
13 Days Ago
Revert packages-lock.json, commited by accident
13 Days Ago
Fixed battering ram hit detection issues, reverted an old fix that caused the regression
13 Days Ago
merge from main