192,356 Commits over 4,049 Days - 1.98cph!

10 Days Ago
Merge from protobuf_fixes
10 Days Ago
Update protobuf codegen to fix WriteToStream writing invalid length delimiters
10 Days Ago
use clip offset for rivers/lakes like ocean
10 Days Ago
fix river interior caps, inflate bounds more
10 Days Ago
Fixed texture distortion at end of vine line renderer (set numCapVertices to 0)
10 Days Ago
Removed old rigged bone vine tests Fixed vine tree stump respawning with players in range
10 Days Ago
NVG outfit stomped it's death icon again?
10 Days Ago
merge from outbreak_outfit -> jungle_update
10 Days Ago
Fixed missing sfx on vine tree
10 Days Ago
underwater mask overlap between river and ocean handled correctly
10 Days Ago
Applying 118767 to the correct spawn prefab (avoid river, lake, swamp, road, rail topology for player spawns) TODO: Find out why we have spawn.v3 and spawn.procmap.v3
10 Days Ago
Darkened piper nigrum mat and enabled vert AO (was at 0) for better harmony with surrounding foliage
10 Days Ago
jungle_update -> aux3
10 Days Ago
better_vine_movement -> jungle_update
10 Days Ago
Throw vine moveables time through smooth step easing. Emulates acceleration and slowdown
10 Days Ago
jungle_update -> aux3
10 Days Ago
better_3p_vines -> jungle_update
10 Days Ago
compile fix
10 Days Ago
Guard against clients without new functions for DButton
10 Days Ago
jungle_update -> Aux3
10 Days Ago
better_3p_vines -> jungle_update
10 Days Ago
Fixed vine trees spawning too close to roads, rails and rivers
10 Days Ago
Fixed some rock formations not spawning in jungle biome
10 Days Ago
Vine now hangs lower than hands and trails behind a little Refactor lower/raise vine point so the mountable is in control. Simplify set length
10 Days Ago
Reimplement loadout stripbehavior with bools - only clear wearables for NVG outfit - only clear wearables for outbreak outfit (don't clear belt, only add item)
10 Days Ago
Added jungle ore populations (needs balancing)
10 Days Ago
Fixed ancient bug in DensitySpawnPopulation that led to much more respawn attempts being required when filling the populations (similar to what changeset 118962 did for character spawns)
10 Days Ago
Reserialize loadouts with their new fields
10 Days Ago
Switch loadouts from an enum to control what contains are stripped to a separate bool per container - allows to to control what items are replaced vs added additively
10 Days Ago
Remove ai.move and world.cache from Procedural Map editor startup parameters as it's a pain for testing world gen
10 Days Ago
Add jungle loadout to SpawnHandler - for jungle only for now because Unity doesn't want to serialize Dictionary<Biome,Loadout> Give out jungle outfit to scientists that spawn in the jungle biome - handle in base level SpawnGroup - covers junkpiles and monuments, manually spawned scientists don't follow this
10 Days Ago
shelf and storage tests
10 Days Ago
Merge from jungle_update (fix npc sliding)
10 Days Ago
More compile fixes (improper codegen)
10 Days Ago
Fix editor ifdef compile errors
10 Days Ago
Fix compile error
10 Days Ago
3p vine better matches up with hand position. hanging vine is slightly longer (preparing for having a little bit of vine below you when swinging)
10 Days Ago
- Fixed vines using excess length even in motion - Base length of mountable state instead of estimated distance calculations
10 Days Ago
Do not write variables at default value to config.cfg
10 Days Ago
- Potential fix for tigers sliding while sleeping (potentially introduced when we added playback delay to cover client pos interpolation) - Simplify roles between root motion component and anim component - All anim requests now go through anim component, which makes debugging easier - Root motion component is now again server only, which makes it easier to reason about
10 Days Ago
Fix crash with NPCs doing scripted sequences Remove test_entity_blocker concommand No reason to have it Do not output ASCII control characters for color_white This is useful for exactly 1 person in the world Handle BaseTexture2 for impact particles on displacements
10 Days Ago
vine_integration -> jungle_update
10 Days Ago
Laser detector facelift. SSS improvements.
10 Days Ago
Refactor reposition logic to determine target position before disappearing.
10 Days Ago
Merge from snakes
10 Days Ago
Stay visually alert briefly if attacked form out of range
10 Days Ago
Cherrypick 119021
10 Days Ago
Setup a small line of max length vine swings in the test scene
10 Days Ago
Merge from turn
10 Days Ago
Tweaks