198,702 Commits over 4,140 Days - 2.00cph!

6 Years Ago
Wounded use TMP
6 Years Ago
Fixed demo play back errrors
6 Years Ago
Fixed OnSecondaryClick only triggering when on a tile
6 Years Ago
lag compensation
6 Years Ago
Added LODs to saddle (and hid stirrups on TestRidableHorse)
6 Years Ago
Confirm actions enabled as default
6 Years Ago
Team stuff uses tmp, localization, consistent colours, shadows where appropriate
6 Years Ago
Console uses monospace font again
6 Years Ago
Fixed loading screen text not being caps, rotated slightly
6 Years Ago
[D11] Add crossvoice xbox debug dir to ignore list
6 Years Ago
6 Years Ago
6 Years Ago
[D11] Added Has contents flag to storage containers (Reserved7 flag), Changed pick up to check for flag before showing.
6 Years Ago
GetTileAtScreenPos now handles selecting seethrough tiles with distance/order priority.
6 Years Ago
[D11] DTLS PS4 fixes.
6 Years Ago
[D11] Update item radiation effect to use the correct translation key
6 Years Ago
Added material test scene (so we can side by side on this branch and hdrp branch)
6 Years Ago
tweaking blob shadow in the units prefab to get the proper size and offset when animated adding blob shadow to the player avatar and trophies adding blobshadow tag to ignore the material in the item customisation DB tools temporary sorting the sport trophy materials so they don't use a random number of material per trophy, removing the unused material and material references in the item db, rebuild DB, cleaning up the folder and item naming convention
6 Years Ago
Drag per vehicle
6 Years Ago
Merge from main
6 Years Ago
▅▇▆▇ ▇▍ ▆▉▌▌ (▆▄▅ ▉▄▇▄▇▌▋)
6 Years Ago
Adjusting params
6 Years Ago
Merge from external proj
6 Years Ago
Fix file location
6 Years Ago
Collider edit
6 Years Ago
Prevent users causing intentional drug dealer wars by making all DDs allies.
6 Years Ago
protocol++
6 Years Ago
compile issues
6 Years Ago
horse anim changes
6 Years Ago
Lots more work. Network++.
6 Years Ago
MaterialEffect server compile fix
6 Years Ago
Lots of work on helicopter scripts. Refectored some vehicle audio and other vehicle stuff to be shared in the base class instead of in the car only.
6 Years Ago
▇▍▋▄▊ ▌▉▍▄▇▆▆/▌▋▉▍▋▄
6 Years Ago
Horse sound updates WIP
6 Years Ago
Working on helicopter components. Created helicopter audio clips from a CC0 helicopter recording.
6 Years Ago
horse saddle
6 Years Ago
hud work
6 Years Ago
Saddle mesh and WIP materials (no LODs atm)
6 Years Ago
horse update phrases
6 Years Ago
More
6 Years Ago
Skin upgrader
6 Years Ago
unwrapped first road mesh and added new sidewalk textures and materials
6 Years Ago
Community Contributions: * Spawnmenu and Contextmenu hook fixes * table.ToString handles colors nicer * also fix lua error from the previous commit
6 Years Ago
Rust/Standard Cloth upgrade path
6 Years Ago
more
6 Years Ago
more transparent mat fixes
6 Years Ago
Fixed oilrig glass mat
6 Years Ago
Simplified how filenames for generated texture maps are generated
6 Years Ago
Community Contributions: * Replaced usage of type( var ) == "type" with is<type>( var ) * NPC.NoDrop fixes and improvements in Sandbox * Added list.HasEntry
6 Years Ago
Progress