198,702 Commits over 4,140 Days - 2.00cph!
Fixed demo play back errrors
Fixed OnSecondaryClick only triggering when on a tile
Added LODs to saddle (and hid stirrups on TestRidableHorse)
Confirm actions enabled as default
Team stuff uses tmp, localization, consistent colours, shadows where appropriate
Console uses monospace font again
Fixed loading screen text not being caps, rotated slightly
[D11] Add crossvoice xbox debug dir to ignore list
[D11] [XBox] [Audio] Chat headset audio WIP
[D11] Added Has contents flag to storage containers (Reserved7 flag), Changed pick up to check for flag before showing.
GetTileAtScreenPos now handles selecting seethrough tiles with distance/order priority.
[D11] Update item radiation effect to use the correct translation key
Added material test scene (so we can side by side on this branch and hdrp branch)
tweaking blob shadow in the units prefab to get the proper size and offset when animated
adding blob shadow to the player avatar and trophies
adding blobshadow tag to ignore the material in the item customisation DB tools
temporary sorting the sport trophy materials so they don't use a random number of material per trophy, removing the unused material and material references in the item db, rebuild DB, cleaning up the folder and item naming convention
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Prevent users causing intentional drug dealer wars by making all DDs allies.
Lots more work. Network++.
MaterialEffect server compile fix
Lots of work on helicopter scripts. Refectored some vehicle audio and other vehicle stuff to be shared in the base class instead of in the car only.
Working on helicopter components. Created helicopter audio clips from a CC0 helicopter recording.
Saddle mesh and WIP materials (no LODs atm)
unwrapped first road mesh and added new sidewalk textures and materials
Community Contributions:
* Spawnmenu and Contextmenu hook fixes
* table.ToString handles colors nicer
* also fix lua error from the previous commit
Rust/Standard Cloth upgrade path
more transparent mat fixes
Simplified how filenames for generated texture maps are generated
Community Contributions:
* Replaced usage of type( var ) == "type" with is<type>( var )
* NPC.NoDrop fixes and improvements in Sandbox
* Added list.HasEntry