141,276 Commits over 4,505 Days - 1.31cph!

7 Years Ago
pre-s2p backup
7 Years Ago
Merge from foliagegrid_benchmark
7 Years Ago
Disable terrain
7 Years Ago
Merge from main
7 Years Ago
Tweaks, #if CLIENT
7 Years Ago
[D11][#3631] Adjusted light brightness again.
7 Years Ago
[D11] Fixes for Particle Systems.
7 Years Ago
deleting now unused models/prefabs and overgrowth atlas textures
7 Years Ago
Upgraded old overgrowth models and prefabs to use our latest prettier textures (spicebush, willowbush, ground plants and pine saplings)
7 Years Ago
[D11] Further rotation fix
7 Years Ago
[D11] Cooling Tower Optimisations.
7 Years Ago
flipped fluidswitch anim flags in controller so it displays on off correctly. Partially set up sprinkler anims and transitions
7 Years Ago
Fixed infinite wait when ai.move is false and nav_wait is true
7 Years Ago
[D11] Pipe rotation fix
7 Years Ago
Merge from main
7 Years Ago
Last checkin, no real gain from this.
7 Years Ago
[D11] Reverting some tree changes (47251) (47254) (47258)
7 Years Ago
[D11] Disable projectile debug logging
7 Years Ago
[D11] [UI] Fixed "Food Burnt" Japanese translations. Stringbuilders added to death stats info screen.
7 Years Ago
added sprinkler_off animation and tweaked sprinkler_on anim to bounce a bit less
7 Years Ago
[D11] Pigeon Nest fbx optimised
7 Years Ago
[D11] Fix rock attack animation from snapping the camera back at the end
7 Years Ago
[D11] New prekit for QA testing d11guntest
7 Years Ago
RequestUserStats => RequestUserStatsAsync
7 Years Ago
[D11] Powerline_*.fbx optimisations
7 Years Ago
[D11] [UI] Fixed Asian fonts not appearing correctly in certain popups.
7 Years Ago
[D11] Removes development build flag
7 Years Ago
[D11] Removes development build flag
7 Years Ago
Latest Steamworks
7 Years Ago
[D11][#3631] Adjusted light brightness for ceiling lights.
7 Years Ago
[D11] [UI] Fixed Japanese font not being able to fix inside the server row panel (panel needed slight size increase as asian fonts require more space to not get clipped).
7 Years Ago
[D11] Enable F1 in editor to open debug console
7 Years Ago
[D11] Missed something with previous spotlight fix
7 Years Ago
monument tweaks
7 Years Ago
procmap backup
7 Years Ago
[D11] Reduce debug logging
7 Years Ago
[D11] Spotlight Rotation fix
7 Years Ago
Prefab'ed procmap's world setup Replaced old cliffs placement scripts with the new ones Procmap now uses foliage.v3 and decor.v3
7 Years Ago
crossbreed effect setup
7 Years Ago
potato, potato seed, fertilizer icons
7 Years Ago
merge from main
7 Years Ago
Vehicle lift client now knows about the occupant. Will allow showing info based on more than just container items in the UI. Protocol++.
7 Years Ago
Fix client compile
7 Years Ago
Don't allow moving or removing modules that have stored content + other cleanup
7 Years Ago
New EntityFlag_Animator component for controlling animators Fluid switch handle animation hookup
7 Years Ago
No longer need to add foliage meshes to MeshCache
7 Years Ago
Reverted from using NativeArray in places
7 Years Ago
[D11] tracer optimisations
7 Years Ago
[D11] Merge with main
7 Years Ago
[D11] Testing framerate independent camera movement speeds