141,240 Commits over 4,505 Days - 1.31cph!

6 Years Ago
[D11] Spotlight Rotation fix
6 Years Ago
Prefab'ed procmap's world setup Replaced old cliffs placement scripts with the new ones Procmap now uses foliage.v3 and decor.v3
6 Years Ago
crossbreed effect setup
6 Years Ago
potato, potato seed, fertilizer icons
6 Years Ago
merge from main
7 Years Ago
Vehicle lift client now knows about the occupant. Will allow showing info based on more than just container items in the UI. Protocol++.
7 Years Ago
Fix client compile
7 Years Ago
Don't allow moving or removing modules that have stored content + other cleanup
7 Years Ago
New EntityFlag_Animator component for controlling animators Fluid switch handle animation hookup
7 Years Ago
No longer need to add foliage meshes to MeshCache
7 Years Ago
Reverted from using NativeArray in places
7 Years Ago
[D11] tracer optimisations
7 Years Ago
[D11] Merge with main
7 Years Ago
[D11] Testing framerate independent camera movement speeds
7 Years Ago
[D11][#3631] Adjusted light brightness.
7 Years Ago
[D11] Reduce clientside tracer fx to reduce raycasts
7 Years Ago
[D11] Fix for bandit town backface culling
7 Years Ago
[D11] MattS - fix tree pooling (again)
7 Years Ago
[D11] [UI] Removed "\r" tags from localisation files.
7 Years Ago
[D11] More satellite Dish Z fighting fixed
7 Years Ago
[D11] [UI] Vending machine "Vending..." text localised.
7 Years Ago
[D11] Updating Shaders to use G channel for AO.
7 Years Ago
[D11] Fix for barrel Spotlight incorrect rotation
7 Years Ago
cliffs final colliders
7 Years Ago
[D11] [UI] Fixed non-localised (hard-coded) string in loading screen.
7 Years Ago
[D11][UI] Added options for extra menu
7 Years Ago
[D11][Gameplay][#3715] Crouch toggle/hold fix
7 Years Ago
[D11] [UI] Updated localisation files. Fixed crafting queue string not translating correctly in single text box.
7 Years Ago
[D11] + Fix to sections of the RHIB being stripped during pre process
7 Years Ago
[D11] Rest of the weapon pfx
7 Years Ago
simplified fluidswitch anims down to 2
7 Years Ago
[D11] Tool for scanning materials and determining which ones are duplicated [Tools > Materials > Find Duplicates]
7 Years Ago
rigged and animated fluid_switch
7 Years Ago
fixed medium monuments stall
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
Merge from foliagegrid_benchmark
7 Years Ago
Merge from main
7 Years Ago
Bug fix and format tweak.
7 Years Ago
Fix MarkHostileFor stomping the client's hostile duration timer with shorter values
7 Years Ago
[D11] Gamepad/PS4 user login refactor
7 Years Ago
[D11] Fixed rotation issue with Wall_300_pillar
7 Years Ago
[D11] Asset Optimisations
7 Years Ago
dung icon
7 Years Ago
rigged and created idle on animation for sprinkler, updated prefab
7 Years Ago
dung updates/tweaks. reduced the water requirement gene multiplier.
7 Years Ago
[D11] Bandit Camp Fog Update.
7 Years Ago
merge fix
7 Years Ago
merge from main
7 Years Ago
[D11] Projectile optimisations, capped ranges and capped lifetimes.