190,958 Commits over 4,049 Days - 1.97cph!

6 Years Ago
Nutrition related triggers & stuff.
6 Years Ago
Added an interaction crosshair to the HUD as I never notice the little text on the bottom right.
6 Years Ago
Various food/hunger tweaks. SelectedUnitWidget fixes.
6 Years Ago
Exposed one arrow so that we don't forget about it.
6 Years Ago
Not you, file.
6 Years Ago
Selectedunitwidget: Fixed the borked red critical highlight. Calibrated the belly. New arrows for movement. Single & double.
6 Years Ago
Tweak
6 Years Ago
Trigger eval now includes Group ents
6 Years Ago
Fixed various addons missing an addon type ref
6 Years Ago
Finished removing all old UI
6 Years Ago
Player task provider fixes
6 Years Ago
Remove old anims
6 Years Ago
More cleanup
6 Years Ago
Added GroupMemberConditions for evaluating a list of conditions for all members of a group Added UnitHasNeed condition Added CurrentGroupTier condition ConditionalFieldAttribute overloads to use enum or int values instead of bool PlayerTask completion conditions PlayerTask editor Builders workbench unlock task WIP Fixed TimeTrigger firing early
6 Years Ago
Sorting out old UI map
6 Years Ago
Cleaned up old UI sprites
6 Years Ago
Removed old UI fonts, and replaced them wherever they're still used.
6 Years Ago
Fixed asset list tree view sorting Added building family defs for houses
6 Years Ago
Addon positioning fixes
6 Years Ago
PFX
6 Years Ago
skin approval
6 Years Ago
Building tiers, families, upgradables Databrowser tabs autogenerated from attributes
6 Years Ago
[D11][TUTORIAL] Added functionality to override the contents/loot table of the cargo plane cargo
6 Years Ago
Addon slot types are now a definition. Updated data accordingly.
6 Years Ago
[D11][TUTORIAL] Added Crate drop tutorial. Tutorials can now contain "passive" sub tutorials, that aren't required to be shown (such as you are to cold), You can now set the tip tutorial text show time length via the show text tutorial step, re-enabled the code for baseoven (haven't checked on ps4 but should no longer crash)
6 Years Ago
Deed stuff
6 Years Ago
Trigger system optimisation, delay support
6 Years Ago
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6 Years Ago
Reduced skill gain from research to reasonable numbers.
6 Years Ago
correct linux 32-bit vphysics interface build lua_shared for linux 32-bit
6 Years Ago
TriggerSettingsWrapper.LastTriggerResult stores properly inverted value when applicable
6 Years Ago
TriggerSettingsWrapper stores last result and last trigger time
6 Years Ago
[D11] Fixed crash when accessing loot Panels. Fixed issue with closing carousel items
6 Years Ago
merge from main
6 Years Ago
Summaries
6 Years Ago
Add existing buildings to settlements when created by campfire placement Nuked redundant progression designer tool
6 Years Ago
[D11] Apply deadzone for left/right stick correctly
6 Years Ago
more
6 Years Ago
Tasks are now triggered directly by unlocks. More placeholder data. Improvements to strings displaying information about unlocks.
6 Years Ago
deed crap
6 Years Ago
vphysics
6 Years Ago
compile linux 32-bit client
6 Years Ago
[D11] Close admin console on player death/respawn. Prevent respawn selection when admin console open. Prevent secondary action use, when admin console open.
6 Years Ago
Various game events cleanup, logging
6 Years Ago
[D11][AUDIO] Audio Folder set up.
6 Years Ago
Skin bundle update
6 Years Ago
Skin update
6 Years Ago
Fleshing out more boilerplate
6 Years Ago
Some boilerplate stuff
6 Years Ago
ConfirmAttackState maintains trajectory display